DM Overview: Ashes of the Accord
This module is a 1st-to-12th-level campaign for four to five characters, built for 24 sessions of 3-4 hours. It is a political thriller wrapped around a dungeon crawl and a war story. The party begins as neutral investigators for the Accord Remnant and ends as the only people standing between three nations and a second, worse war.
Main Quest Line
- The Broken Accord (Act I, levels 1-4). The party stops a riot in Accord Hall, uncovers forged orders that turned wood elf and human patrols against each other, and learns the Ashen Choir is manipulating both sides. They secure the mountain passes by dealing with Thane Bruna Ironvow.
- The Hidden Hands (Act II, levels 5-8). The trail leads into the Ashen Scar. The party infiltrates Scarfall Bazaar, descends into the old orc breeding pits, races Duchess Sera Moonveil for a corrupted artifact, and exposes a traitor inside the Accord. They must choose whether to destroy the artifact or use it as evidence.
- The Crown of Ash (Act III, levels 9-12). In the human capital, the party gathers proof against Chancellor Vaelor Thorn, confronts Queen Mariana Aurelian, stops Malrec Thorn's revenge ritual in the Thornwood, and faces Vaelor at the Throne of Ash. The finale decides whether the alliance is renewed, shattered, or replaced by an empire of ash.
Villain Plans
Chancellor Vaelor Thorn wants a short, victorious war. He uses the Ashen Choir to stage attacks that look like elven or dwarven aggression, then offers the Crown's protection to frightened border towns. His lieutenants are Malrec Thorn, a wood elf extremist who wants revenge; Duchess Sera Moonveil, a high elf artifact hunter who wants the corrupted relics for her own people; and Gorak the Unbroken, an orc survivor being used as a scapegoat. Each lieutenant can be defeated, turned, or killed. Vaelor's plan advances even if one lieutenant falls: he always has another forged document, another cell of cultists, another border incident.
Clue Flow
- Act I: Forged orders bear the seal of the Accord Remnant but use the wrong wax. A dying cultist whispers a hymn. Thane Bruna reveals a Crown bribe. The Ashen Choir sigil appears at Burning Ford.
- Act II: The coded hymn names a traitor in the Accord. Talia Voss saw the breeding pits being used by humans, not orcs. Duchess Sera's agents carry maps of the pits. The Iron Vein saboteurs use Crown-issue tools.
- Act III: Spymaster Lys has a list of Choir cells. Queen Mariana's own chancellor has been altering her orders. The Forest Heart ritual requires a corrupted artifact. The Throne of Ash holds Vaelor's final proof: a treaty he wrote with the Choir.
Failure States
If the party fails to stop the border incidents, the Thornwood Concord attacks human settlements and the Crown invades the forest. If they fail to expose the traitor, the Accord Remnant is disbanded and its officers are arrested. If they fail to secure the artifact, Duchess Sera takes it to the high elf enclave and the high elves withdraw from all peace talks. If they fail at the Throne of Ash, Vaelor crowns himself regent and the war begins in earnest. Even in failure, the campaign continues: the party can fight a rearguard action, rescue prisoners, or lead a resistance.
Pacing Notes
Act I is investigation and small fights. Act II is travel, dungeon, and faction negotiation. Act III is urban intrigue and high-stakes confrontation. Give the party one full session per key location, plus one session for travel and downtime between acts. Use side quests to break up the main plot and give individual characters moments. The villains should appear early, often, and always with an escape plan.
Magic Items
- Accord Signet (uncommon): advantage on Persuasion checks with old alliance veterans.
- Emberhand Hammer (rare): +1 warhammer, deals extra 1d6 fire damage.
- Cloak of the Thornwood (uncommon): advantage on Stealth checks in forest terrain.
- Vial of Purified Ash (rare): potion, removes one level of corruption or exhaustion.
- Moonveil Codex (rare): spellbook containing detect magic, identify, and shield.
- Ironvow Shield (rare): +1 shield, resistance to fire damage.
- Whisper Mask (uncommon): advantage on Deception checks to impersonate a noble.
- Crownbreaker Blade (very rare): +2 longsword, extra 2d6 damage against Crown soldiers.
- Heartwood Seed (legendary): can restore a burned forest over one year.
- Ashen Choir Hymnal (rare, cursed): grants knowledge of Choir codes but attracts cultists.
Treasure Parcels
- Parcel A (Act I): 50 gp, Accord Signet, potion of healing, map of the Sundered Marches.
- Parcel B (Act II): 250 gp, Cloak of the Thornwood, Vial of Purified Ash, coded hymn.
- Parcel C (Act III): 1,000 gp, Crownbreaker Blade, Ironvow Shield, Vaelor's treaty.
Rumors
- A human patrol was found dead with elven arrows, but the arrows were bought in a human market.
- The dwarves are selling weapons to both sides and laughing all the way to the bank.
- Something still lives under the breeding pits, and it is not orc.
- The queen's chancellor has not been seen in public for a month.
- The wood elves have a ritual that can burn a hundred miles of forest.
Random Events
- A refugee family asks the party for escort to the next town.
- A Choir cell tries to assassinate a party member in their sleep.
- A dwarven merchant offers a discount in exchange for a favor.
- A patrol mistakes the party for spies and demands papers.
- A corrupted animal attacks, driven mad by the artifact.
Downtime Activities
- Research: study Accord records, Choir hymns, or elven history.
- Craft: forge weapons, brew potions, or copy spells.
- Carouse: gather rumors in taverns and markets.
- Train: learn a new language or tool proficiency.
- Pray: seek guidance from a temple or druid circle.