God-Machine Spawnling

medium construct, unaligned

D&D 5.5 / SRD 5.2

Challenge 5 (1,800 XP)

Available with DM subscription
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
10
CHA
6 (-2)

Defense

Armor Class
14 (natural armor)
Hit Points
65 (10d8+20 +2)
Speed
30 ft., climb 30 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws dex
Skills
Stealth +5, Athletics +6, Perception +3
Senses
darkvision 60 ft.
Tremorsense 30 ft.
passive Perception 13

Characteristics

Damage Vulnerabilities
—
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison, psychic
Condition Immunities
exhaustion, poisoned, frightened
Languages —

Traits and Actions

Corrupted Ash Burst

Trait
Necrotic Damage Custom
When the Spawnling is reduced to 0 hit points, it explodes in a cloud of corrupted ash. Each creature within 10 feet must succeed on a DC 13 Dexterity saving throw or take 2d6 necrotic damage.

Machine-Flesh Hybrid

Trait
Resistance Custom
The Spawnling has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks due to its iron ribcage and orc hide fusion.

Skittering Climb

Trait
Climbing Custom
The Spawnling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Climbing. Standard movement rule for climbing.

Shard Claw

Action
Melee Weapon Attack Custom
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage plus 3 (1d6) force damage.

Multiattack

Action
Multiattack Custom
The Spawnling makes two Shard Claw attacks.

Multiattack. Allows multiple attacks in one action.

Ash Step

Bonus Action
Teleportation Custom
The Spawnling teleports up to 15 feet to an unoccupied space it can see. It leaves behind a small puff of ash.

Teleportation. Instantaneous movement between locations.

Reactive Shards

Reaction
Reaction Custom
When a creature hits the Spawnling with a melee attack, the attacker takes 1d4 force damage as shards fly off the ribcage.

Reaction. Action taken in response to a trigger.

Running the encounter

Combat Behavior

Combat Style

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