Assassin

D&D 5.5e · medium humanoid, neutral

Challenge 8 (3900 XP)

STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
11 (+0)
CHA
10 (+0)

Defense

Armor Class 15 (Studded Leather Armor)
Hit Points 97 (15d8+30)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Dex +7, Int +6
Skills Acrobatics +7, Perception +3, Stealth +7
Languages Common, Cant
Passive Perception 13

Traits

Damage Resistances Poison

Traits

Evasion

If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack

The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) piercing damage plus 17 (5d6) poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.

Light Crossbow

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 4) piercing damage plus 21 (6d6) poison damage.

Cunning Action (Bonus Action)

The assassin takes the Dash, Disengage, or Hide action.

Reference Text

A stealthy humanoid clad in studded leather armor, wielding a shortsword and light crossbow, poised for a lethal strike in shadowy urban settings.