Assassin
D&D 5.5e · medium humanoid, neutral
Defense
Proficiencies & Senses
Traits
Traits
Evasion
If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Actions
Multiattack
The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
Shortsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) piercing damage plus 17 (5d6) poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.
Light Crossbow
Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 4) piercing damage plus 21 (6d6) poison damage.
Cunning Action (Bonus Action)
The assassin takes the Dash, Disengage, or Hide action.
Reference Text
A stealthy humanoid clad in studded leather armor, wielding a shortsword and light crossbow, poised for a lethal strike in shadowy urban settings.