Choir Thrall

medium humanoid, neutral evil

D&D 5.5 / SRD 5.2

Challenge 4 (1,100 XP)

Available with DM subscription
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10
WIS
12 (+1)
CHA
14 (+2)

Defense

Armor Class
12 (natural)
Hit Points
65 (10d8+20 +2)
Speed
30 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws —
Skills
—
Senses
darkvision (60 ft.)
passive Perception 11

Characteristics

Damage Vulnerabilities
—
Damage Resistances
necrotic
Damage Immunities
—
Condition Immunities
charmed, frightened
Languages Common (understands Choir Cant but cannot speak it)

Traits and Actions

Hymn Resonance

Trait
While at least one other Choir Thrall is within 30 feet of this thrall, the thrall has advantage on saving throws against being charmed or frightened.

Ash-Stained Hands

Trait
The thrall's hands are coated in sacred ash. Once per long rest, when a creature starts its turn within 5 feet of the thrall, that creature must succeed on a DC 12 Constitution saving throw or take 2d6 necrotic damage and be unable to regain hit points until the start of its next turn.

Rusted Blade

Action
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage plus 3 (1d6) necrotic damage.

Chant of Bolstering

Action
The thrall chants a discordant hymn. One ally within 30 feet gains 10 temporary hit points. If the ally already has temporary hit points from this feature, they gain none. This chant requires no action for allies to benefit from, only for the thrall to initiate.

Running the encounter

Combat Behavior

Combat Style

Aggressive melee support; clusters with other thralls for Hymn Resonance protection and uses Chant of Bolstering to keep itself and allies alive during prolonged engagements. Uses Ash-Stained Hands defensively when surrounded by enemies.

Appearance & presence

Monster Description

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