Gorak the Unbroken

Level 6 Orc Fighter (Battle Master) (Battle Master)

Available with DM subscription
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
10

Defense

Armor Class 18 (Chain mail (16) + shield (+2))
Hit Points 58 (6d10 + 18 +3)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Strength, Constitution
Skills Survival +4, Athletics +7, Perception +4, Intimidation +3

Features

Tunnel Warlord

Custom (Campaign) Level 6

Gorak knows the breeding pit tunnels intimately. While in tunnel or cave terrain, he cannot be surprised and has advantage on Dexterity (Stealth) checks to ambush. Custom feature representing his mastery of the pits; balanced against a 6th-level ribbon/terrain feature.

Breaker of Chains

Custom (Campaign) Level 6

Gorak prefers captures to kills. When he reduces a hostile creature to 0 HP with a melee attack, he may instead knock it Unconscious (stable). Custom, representing his battle plan of taking prisoners to trade.

Darkvision

Orc

You can see in Dim Light within 60 feet as if it were Bright Light and in Darkness as if it were Dim Light (colors appear gray).

Combat Superiority

Battle Master Level 3
4 Superiority Dice (d8)/Short or Long Rest

Expend dice for Maneuvers: Disarming Attack, Menacing Attack, Trip Attack, Commander's Strike. Save DC 15 (8 + 3 + STR 4).

Adrenaline Rush

Orc
3/Short or Long Rest

Take the Dash action as a Bonus Action, gaining 3 Temporary Hit Points (Proficiency Bonus) each use.

Savage Attacker

Soldier Background Feat Level 1
1/turn

Once per turn when you hit with a weapon, roll the weapon's damage dice twice and use either total.

Tactical Mind

Fighter Level 2
at will, 2/Short or Long Rest

When you fail an ability check, expend a use of Second Wind to add 1d10 to the roll.

Relentless Endurance

Orc
1/Long Rest

When reduced to 0 HP but not killed outright, drop to 1 HP instead.

Student of War

Battle Master Level 3

Proficiency with Smith's Tools; crafts weapons and armor.

Fighting Style: Defense

Fighter Level 1

+1 AC while wearing armor (included in AC 18).

Second Wind

Fighter Level 1
Bonus Action, 2/Long Rest

Regain 1d10 + 6 (Fighter level) hit points.

Extra Attack

Fighter Level 5

Attack twice when taking the Attack action.

Action Surge

Fighter Level 2
1/Short or Long Rest

Take one additional action (not Magic).

Behind the character

Character Information

Gorak the Unbroken is a towering gray-green orc warlord, broad and heavy-set even by orc standards, with a scarred jaw, one broken tusk, and tired ember-dark eyes that miss nothing in the dark. He wears mismatched chain mail patched with pit-iron plates scavenged from the breeding pits' broken machinery, and carries a notched longsword and a battered round shield painted with a broken chain sigil โ€” the mark he chose for himself the day he decided his people would not be captives again. His posture is weary but coiled: a warlord who has survived everything and trusts nothing.

He speaks bluntly and rarely, wastes no words on flattery, and measures every stranger by what they do rather than what they say. He is lawful to his own code โ€” prisoners are taken, not killed; the old and young eat first; a promise made before the band is a promise kept โ€” but he is not gentle, and he does not pretend to be. Beneath the iron is a man exhausted by three years of impossible bargains, furious at being used as a scapegoat by the very cult that promised him salvation, and quietly terrified that his people's survival rests on shoulders that have already broken once.

In the tunnels he is a different creature: silent, patient, and lethal, moving through the breeding pits' dark with the certainty of a man who has memorized every stone. He fights with heavy blade and shield, uses terrain and trained beasts to divide enemies, and prefers captures to kills when he thinks he can trade. He is CR 7 alone, but his true danger is the warband behind him and the tunnels above his head. Spared, he is the campaign's most valuable defector; slain, he is a martyr whose death the Choir will use to justify everything.

Before the adventure

Character Background

Gorak was a line-breaker in the horde's third assault wave when the Warlords still lived โ€” a soldier, not a schemer, who measured his worth in held ground and intact shields. He earned his name at the Battle of the Broken Accord, the campaign's final major engagement, where he held the breeding pits' western tunnel mouth for a full day against three Accord companies so that the horde's wounded and young could retreat into the deep tunnels.

The Warlords died above him. The Accord broke around him. And when the fighting ended, Gorak walked out of the tunnels into a world that no longer had a place for orcs โ€” a world of burned camps, Crown patrols, and nations sharpening knives at each other.

He gathered what survivors he could find: perhaps three hundred orcs, half of them children or elders, hiding in the breeding pits his own people had built and been enslaved in. The pits are a bitter home โ€” iron cages, ash, the smell of old blood โ€” but they are defensible, and Gorak knows every tunnel, every collapsed shaft, every choke point. For three years he has kept the band alive on hunted ash-beasts, stolen supplies, and a discipline as hard as the pit-iron in his shield.

The Ashen Choir found him in the first winter, when the band was starving and the Crown's patrols were burning every orc camp on the surface. A gray-hooded priest named Malvrick offered a bargain: raid on schedule, make the raids look like a new invasion, and the Choir would buy the band safe passage out of the Scar. Gorak, out of options, agreed. For a year he obeyed โ€” raiding caravans, taking prisoners to trade, telling himself each raid bought another month of life for the children in the pits.

Then he discovered what the bargains were really buying: the Choir had been sacrificing his captured warriors to the corrupted artifact in the deep pit, culling the band to keep it weak and controllable. Malvrick had smiled at him across a war-fire while feeding his people to a god-machine.

Gorak did not erupt. He is too old and too tired for eruptions. Instead he began keeping a tally โ€” names, dates, rituals, every Choir crime he has witnessed โ€” scratched on hide and sealed in a niche in the tunnel walls. It is his insurance, his weapon, and his penance. He still takes the Choir's orders when refusing would kill the band, but every order now passes through his own judgment first, and he has quietly begun looking for a way out that does not run through Malvrick's hands.

His escape plan is an old war-tunnel marked on a map he took from a dead Accord engineer: a passage running under the Ashen Scar to the mountain passes, collapsed in its middle section during the final battle and now held by Choir cultists who do not know what it means to him. Clearing it, stocking it, and moving three hundred orcs through it is the work of months โ€” and the Choir is closing in. Meanwhile the raids continue, staged by the Choir to look like a new orc invasion, and every Accord patrol in the Scar hunts Gorak by name for crimes the Choir committed in his mask.

He fights with a notched longsword and a battered shield, as a Battle Master of the old horde school: Disarming Attack, Menacing Attack, Trip Attack, and Commander's Strike, all honed in tunnel warfare where a single stroke decides a choke point. His custom mastery of the pits โ€” Tunnel Warlord โ€” means he cannot be surprised in tunnel or cave terrain and ambushes from the dark with advantage. His code โ€” Breaker of Chains โ€” means he knocks enemies unconscious rather than killing them when he thinks they can be traded, a habit that has saved more than one party member's life and confused more than one Accord patrol.

He is CR 7 in open combat, but his real threat is positional: he will never fight where the enemy chooses, never commit his band to a battle of annihilation, and always keeps an escape route. He divides parties with tunnels and beasts, targets the healer first with Menacing Attack, and captures rather than kills when the odds allow. Cornered, he is relentless; offered a real bargain โ€” food, safe passage, proof that the Choir's promises were lies โ€” he is the campaign's most valuable potential ally, because his tally of Choir crimes and his knowledge of the pits can break the Choir's operation open.

His story can end three ways: killed as a scapegoat, captured as a war criminal, or turned as the warlord who led his people out of the ash and testified against the men who used them. Which ending happens depends entirely on what the party does in the tunnels beneath the breeding pits.

Threads to follow

Unresolved Plots

  • Gorak's hidden tally of Choir crimes โ€” names, dates, and rituals โ€” is sealed in a niche in the tunnel walls, and its location is known only to him. If he dies without revealing it, the Choir's worst atrocities in the pits die with him, and the party loses a critical thread of evidence against the Crown's alliance.
  • Three orc children of the band were born in the pits during the war and have never seen open sky. Gorak has promised the mothers the escape tunnel will open before the next winter. If the deadline passes, the band's faith in him breaks, and a rival โ€” the young raider Vrush โ€” begins gathering followers for a desperate breakout that will get them all killed.
  • A Crown paymaster's ledger, stolen in a raid Gorak was ordered to make, sits unopened in his war-chest. It records payments to 'the Chancellor's shadow' for staged orc raids โ€” proof that Vaelor manufactured the invasion scare. Gorak cannot read the human script and does not know what he is carrying.
  • The Choir has chained two god-machine spawnlings in the lower tunnels as guards, and Gorak suspects they were bred from orc captives โ€” possibly from his own band's missing warriors. If he learns the truth, his rage could shatter the fragile discipline holding the band together, or forge it into something unbreakable.
  • Eldrin Voss has petitioned the Accord Remnant to add Gorak to the war-crimes docket for the Broken Accord tunnel collapse. A formal warrant exists but has not been served, because the Remnant cannot spare soldiers from the border. If served, Gorak must choose between surrender, flight, or defiance โ€” and each path rewrites his ending.

Beneath the surface

Secrets

  • Gorak ordered the tunnel collapse at the Broken Accord that killed Captain Eldrin Voss's brother and a dozen Accord soldiers. He keeps the dead sergeant's copy of the alliance rules of war in his pack โ€” both a trophy and a penance โ€” and has honored those rules ever since, though he has never told a living soul why.
  • Gorak is functionally illiterate in the human script but has been collecting human documents for a year โ€” Choir orders, a Crown paymaster's ledger, forged Accord seals โ€” because a dying orc scout told him 'the humans' paper is worth more than their steel.' He is guarding a treasure he cannot read.
  • Gorak's broken tusk is not a war wound. He broke it himself, on the stone of the deep pit, the night he first watched the Choir feed prisoners to the artifact and did nothing. It is his reminder that he was broken long before the war ended, and that 'the Unbroken' is a name he has not earned since.

What haunts them

Fears

  • That his people will die in the pits โ€” not fighting, but starving in the dark, forgotten, while the nations above blame them for a war that ended three years ago.
  • That Eldrin Voss will find him before the escape tunnel is finished, and that the blood debt of the Broken Accord will cost the band its last chance to leave the Scar.
  • That he is becoming the thing the humans always said orcs were โ€” that every bargain with the Choir, every raid, every compromise is proving the propaganda true, and that his people would be safer led by anyone but him.

What drives them

Aspirations

  • To walk his people out of the Ashen Scar into open grassland โ€” anywhere green, anywhere with sky โ€” and to see an orc child grow up without ever learning what a breeding pit smells like.
  • To face Malvrick and the Choir openly, with the tally of their crimes read aloud before witnesses, so that no warlord is ever again bargained into complicity by men in gray hoods.
  • To one day stand before Eldrin Voss and speak the truth of the Broken Accord on his own terms โ€” not to be forgiven, but so the dead sergeant's rules of war are remembered as something orcs honored too.

Personal quest ยท 1

The Escape Road

Gorak's map of the breeding pits marks an old war-tunnel that runs under the Ashen Scar to the mountains, but the middle section collapsed during the final assault and is now held by Choir cultists who know what it means to him. Gorak must clear the tunnel, verify it can carry his people, and stock it with food and water before the Choir learns of the plan. The party can help, sabotage, or betray him, and each choice changes whether the orcs can ever leave the Scar.

Current Stage

Infiltrate the collapsed middle section held by Choir cultists and drive them out without collapsing the tunnel further.

Choice
Fight the cultists openly or collapse a side shaft to trap them, risking the tunnel's structural integrity.
Open fighting alerts Choir patrols above; trapping risks sealing the escape road permanently.
Mechanical Rewards
  • Gorak's escape plan succeeds: he can leave the war behind, unlocking his redemption arc.
  • The Tunnel Warlord feature expands to shield allies in tunnel terrain.
  • Permanent +2 HP per level from the ordeal.
Narrative Rewards
  • Gorak's trust becomes real: he will testify against the Ashen Choir before any tribunal.
  • The orc remnant becomes a neutral third party rather than a scapegoat for staged raids.

Personal quest ยท 2

The Debt of Broken-Tusk

Karg Broken-Tusk, Gorak's finest tracker, deserted after watching a Choir priest sacrifice orc prisoners to the artifact in the deep pit. Gorak publicly calls him a coward, but privately he needs Karg's knowledge of the Choir's patrol routes and cannot admit it. Gorak must track Karg down, confront him, and decide whether to bring him back with honor, exile him formally, or execute him to keep the band's discipline โ€” all while Karg holds the only complete map of the Choir's ritual chambers.

Current Stage

Track Karg through the ash dunes toward Scarfall Bazaar.

Choice
Pursue alone using Tunnel Warlord instincts or bring a hunting party that might spook him.
A party is faster but Karg will run to humans for protection; going alone risks Gorak's life.
Mechanical Rewards
  • Karg's complete map of the Choir's ritual chambers, enabling a strike at the Sunken God-Pit.
  • Band morale bonus or Intimidation expertise depending on judgment.
  • A loyal scout companion for Gorak's warband.
Narrative Rewards
  • Gorak confronts the truth that the Choir sacrificed his own people, hardening his resolve to turn on them.
  • The band's future โ€” law or survival โ€” is decided in front of everyone.

Personal quest ยท 3

The Unbroken Name

Gorak earned his name at the Battle of the Broken Accord, where he held a tunnel mouth for a full day against three companies and walked out with his warband intact while the Warlords died above. But a human veteran โ€” Captain Eldrin Voss's own brother โ€” died in those tunnels, and Gorak was the one who ordered the collapse that buried him. Gorak has never told anyone. Now the Accord is investigating war crimes, and the truth of the Broken Accord could either damn Gorak or, told on his own terms, prove he fought with honor while the Choir's patrons committed the real atrocities.

Current Stage

Return to the collapsed tunnel mouth and recover the war-dead's banner and Gorak's own field orders from the rubble.

Choice
Dig with his own hands and risk a cave-in, or send beasts and prisoners into the unstable shaft.
Digging personally honors the dead; using prisoners echoes everything Gorak hates about the pits.
Mechanical Rewards
  • Second use of Relentless Endurance per long rest, or Intimidation/Persuasion trade-offs based on choices.
  • Potential redemption ending: safe passage for the entire orc remnant.
Narrative Rewards
  • The truth of the Broken Accord becomes evidence against the Choir's patrons.
  • Gorak's name โ€” broken or unbroken โ€” is finally his own.

Major Decision

Context

The Choir's high priest offers Gorak a vial of the artifact's corrupted ash: drink it and his people get safe passage through Choir-controlled territory tonight; refuse and the raids continue until Accord soldiers find the pits.

Choice Made
Gorak can accept the Choir's bargain, refuse and keep raiding as cover, or turn the vial over to the party as evidence against the Choir.
Impact

Accepting grants Gorak a corrupted power โ€” his attacks deal an additional 1d6 necrotic damage and he gains one use of the artifact's fear pulse per day, but he becomes detectable by the Vial of Purified Ash and slowly loses himself. Refusing keeps his soul intact but the band stays trapped. Turning the vial over burns his bridge with the Choir permanently and makes him a target, but gives the party hard proof of the Choir's alliance with the Crown.

Major Decision

Context

Cornered in the lower tunnels, Gorak holds Talia Voss's cage between himself and the party. The Choir's cultists are closing in from above to silence everyone โ€” Gorak, Talia, and the party alike.

Choice Made
Gorak can use Talia as a hostage to buy his escape, release her and fight the cultists alongside the party, or release her and surrender unconditionally.
Impact

Hostage: Gorak escapes but permanently loses Breaker of Chains โ€” his band sees what he became. Fighting alongside the party grants him the Commander's Strike mastery upgrade (two targets instead of one) and begins the alliance track. Surrendering hands him to the Accord, unlocking the trial and testimony storyline where his evidence against Vaelor becomes campaign-critical.

Major Decision

Context

The escape tunnel is complete, but moving three hundred orcs through it takes three nights โ€” and the Choir has discovered the plan. Gorak can move only his strongest fighters and abandon the old, the wounded, and the young, or he can wait and gamble everything on one moonless night.

Choice Made
Save the strong and abandon the weak, gamble on a single mass exodus, or stay and fight the Choir for the pits outright.
Impact

Abandoning the weak: Gorak survives with a hardened veteran core and gains Action Surge a second time per short rest, but his band's morale breaks and half his people are lost. The gamble: success means everyone escapes and Gorak retires from the war entirely (redemption ending); failure means the band is destroyed. Fighting: Gorak becomes a full warlord again, gaining an extra Superiority Die and the band's fanatical loyalty, but he dies a warlord or lives one โ€” there is no peace after.

Transformative Moment

Trigger

First sight of the Choir sacrificing an orc prisoner to the artifact.

Transformation

Gorak's obedience to the Choir's orders becomes quiet defiance; he begins keeping records of their crimes as insurance.

Mechanical Changes

Transformative Moment

Trigger

The party spares his life or his people's in the breeding pits.

Transformation

Gorak's worldview โ€” that only deeds matter โ€” expands to include the deeds of enemies; he becomes capable of alliance.

Mechanical Changes

Transformative Moment

Trigger

Learning that Chancellor Vaelor's agents, not the Choir alone, orchestrated the raids that frame his people.

Transformation

Gorak shifts from wanting escape to wanting justice; his testimony becomes a weapon worth more than his sword.

Mechanical Changes

Ally

Karg Broken-Tusk

Relationship ally (complicated)
Influence 4/10
Loyalty 6/10

Shared History

Karg was a pup when Gorak found him starving in the pits' outer tunnels during the horde's retreat, and Gorak carried him on his back for two days through ash dunes while Crown cavalry hunted stragglers. Gorak trained him as a tracker, and for three years Karg was the only orc Gorak trusted with the band's true tunnel maps. That trust shattered when Karg deserted after watching a Choir priest feed prisoners to the artifact in the deep pit โ€” an atrocity Gorak did not stop because he was bargaining with the Choir for his people's lives at that very moment.

Karg sees Gorak as a good man who sold pieces of his soul one bargain at a time; Gorak sees Karg as the conscience he cannot afford. Neither has spoken the truth to the other, and both would die for the band the other is trying to save.

Potential Breaking Points

  • If Gorak executes Karg, half the band's young fighters lose faith in his judgment.
  • If Karg gives the Choir's ritual map to the party without Gorak's blessing, Gorak sees it as a second desertion.

Enemy

High Priest Malvrick of the Ashen Choir

Threat Level 8/10
Conflict Type betrayal and manipulation

Personal Stakes

Malvrick recruited Gorak in the pits' first winter, when the band was starving and the Crown's patrols were burning every orc camp they found. He promised safe passage out of the Scar in exchange for raids staged to look like a new invasion, and Gorak โ€” out of options โ€” agreed. For a year Gorak obeyed, raiding on schedule, taking prisoners instead of kills so they could be traded, and telling himself every raid bought his people another month.

Then Gorak discovered the truth: the Choir had been sacrificing his captured warriors to the artifact in the deep pit, and Malvrick had been culling the band all along, keeping it weak enough to control. Gorak's fury is personal and specific โ€” Malvrick smiled at him across a war-fire while feeding his warriors to a god-machine. Gorak keeps a written tally of every Choir crime he has witnessed, hidden in the tunnel walls, waiting for the day he can use it. He does not trust words, only deeds, and Malvrick's deeds have made him the one enemy Gorak genuinely hates.

Possible Resolutions

  • Gorak can be turned against the Choir with proof of Malvrick's betrayal โ€” his own tally plus the party's evidence.
  • If Gorak dies, the tally is lost unless the party finds it, and Malvrick's crimes stay buried.

Faction

The Accord Remnant

Standing -20/10

Influence

Gorak's relationship with the Accord Remnant is written in collapsed tunnels and buried soldiers. At the Battle of the Broken Accord, Gorak held the pits' western tunnel mouth for a full day against three Accord companies, and his order to collapse the entrance killed Captain Eldrin Voss's brother along with a dozen others. He respects the Remnant more than any other human institution โ€” they fought clean, buried their dead, and never pretended the war was holy โ€” but respect is not forgiveness, and he knows Eldrin hunts the warlord who killed his blood.

Gorak's raids, staged by the Choir to look like a new invasion, have made him the Remnant's most wanted target in the Scar, and every Accord patrol in the pits is hunting him by name. Yet Gorak keeps a folded copy of the old alliance's rules of war in his pack, taken from a dead Remnant sergeant, and he has quietly honored them: no killed prisoners, no burned villages, no wounded left in the field.

He believes that if the Accord ever learns who is really staging the raids, there is a version of the Remnant that would let his people walk out of the Scar alive โ€” and he is gambling everything that he is right.

Obligations

  • Honor the old rules of war even when the Choir orders otherwise.
  • Protect the band above all other considerations.

Benefits

  • If turned, Gorak's testimony and tally of Choir crimes become the Remnant's strongest evidence against Chancellor Vaelor.
  • His tunnel knowledge can open the breeding pits for the party without a fight.

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