Karg Broken-Tusk

Level 6 Orc Fighter (Battle Master)

Available with DM subscription
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
10

Defense

Armor Class 17 (Chain Shirt + Shield (Dex capped at +2))
Hit Points 52 (6d10 + 12 +2)
Speed 30 ft., swim 30 ft., climb 30 ft.

Proficiencies & Skills

Saving Throws strength, constitution
Skills Survival +4, Athletics +6, Perception +4, Intimidation +3

Features

The Broken Oath

Custom (Module) Level 6
roleplay

Karg deserted Gorak the Unbroken's band after witnessing the Choir sacrifice orc prisoners. He will guide the party through the breeding pits only if they swear to spare noncombatants. If the party breaks that promise, he turns hostile and will try to warn Gorak.

Tunnel Guide of the Pits

Custom (Module) Level 6

Karg spent years in the breeding pits and knows their collapsed shafts, hidden passages, and Choir patrol schedules. He has advantage on Intelligence (Investigation) or Wisdom (Survival) checks to navigate or map the breeding pits and their connected tunnels.

Battle Master Maneuvers (Superiority Dice: 4d8)

Fighter (Battle Master) Level 3
expend superiority die

Knows 4 maneuvers: Trip Attack (knock target prone), Menacing Attack (Frightened 1 turn), Precision Attack (+die to attack roll), Rally (grant ally temp HP = die + Cha mod).

Tactical Mind

Fighter (Battle Master) Level 5
expend superiority die

When you fail an ability check, you can expend a superiority die, add it to the check, and reroll if still a failure.

Adrenaline Rush

Orc (Species) Level 1
Bonus Action, Proficiency Bonus uses/Short or Long Rest

Take the Dash action as a Bonus Action and gain temporary hit points equal to Proficiency Bonus (3).

Darkvision 60 ft.

Orc (Species) Level 1

See in dim light within 60 feet as if bright, and in darkness as if dim (grayscale).

Relentless Endurance

Orc (Species) Level 1
1/Long Rest

When reduced to 0 HP but not killed outright, drop to 1 HP instead.

Extra Attack

Fighter Level 5

Attack twice when taking the Attack action.

Action Surge

Fighter Level 2
1/Short or Long Rest

Take one additional action (not Magic).

Fighting Style: Defense

Fighter Level 1

+1 to AC while wearing armor.

Second Wind

Fighter Level 1
Bonus Action, 1/Short or Long Rest

Regain 1d10 + 6 hit points.

Behind the character

Character Information

Karg Broken-Tusk is a weathered orc fighter in his middle years, his green-gray skin crossed with old scars and one cheek smeared with faded war-paint he no longer has the heart to renew. His left tusk is broken at half length, snapped by a spear he took for a shield-brother in the war's final year โ€” a wound he wears like a question he cannot answer. He wears a mismatched chain shirt over a patched leather jerkin, a battered round shield slung across his back, and grips a stolen human longsword whose crossguard clearly never belonged to an orc hand. He carries no banner and no colors; he deserted the last one he had.

Karg speaks little and watches much. He has the flat, patient voice of a soldier who has heard every speech war can offer and believed none of them. Beneath the silence is a sharp, practical intelligence about tunnels, patrols, and the habits of desperate men โ€” and a conscience that ruined him. When he saw the Ashen Choir sacrifice orc prisoners in the breeding pits, singing their corrupted hymn over the dying, something in Karg broke that had survived three years of war. He walked out of Gorak the Unbroken's band that night and has been a fugitive from his own people ever since.

He is not gentle. He is capable of sudden, brutal violence and does not apologize for it. But he has drawn one line and will not cross it: noncombatants are spared, always. He will guide the party through the breeding pits he knows like his own scars โ€” the collapsed shafts, the hidden passages, the Choir's patrol schedules โ€” but only if they swear to his line. Break that promise, and the orc who guides you becomes the orc who warns Gorak.

Karg is Chaotic Good, a Battle Master of the pits, and a man looking for one act that proves his desertion was the beginning of something rather than the end.

Before the adventure

Character Background

Karg was born in the breeding pits themselves, in the generation the orc warlords raised to be soldiers. His childhood was cages, ash, and the drum-beat of the pit-shamans' hymns; his education was the spear, the shield-wall, and the tunnels beneath the Spine of the World's foothills. He learned the pits' every passage as a child runner, carrying messages between war-chiefs through shafts too narrow for adults โ€” knowledge that later saved his life and now makes him the party's most valuable guide in the Ashen Scar.

He was never a believer. Even as a cub he noticed that the shamans' hymns changed whenever the warlords needed a new omen, and he learned early that faith in the pits was a leash.

The war against the alliance gave Karg what the pits never had: brothers outside his bloodline. He fought at Burning Ford, at the trenches around Accord Hall, and in a dozen nameless skirmishes, and he was good at it โ€” good enough that Gorak the Unbroken named him a shield-brother, the highest honor a common orc soldier could earn. He took a spear through the jaw for Gorak at the ford and broke his tusk on the shield-rim that saved him. For three years Karg believed in the horde, or believed in Gorak, which amounted to the same thing.

Then the warlords died, the horde broke, and the survivors retreated into the only home any of them had left: the breeding pits. The Ashen Choir was already there, waiting. At first the gray-hooded strangers seemed like salvation โ€” they brought food, weapons, and promises of a new empire where orcs would rule beside humans. Karg was skeptical but silent; Gorak needed the supplies, and starving orcs do not interrogate their benefactors. For six weeks Karg ran patrols and mapped the Choir's occupation, telling himself the rumors of disappearances were war-camp gossip.

They were not. Karg saw the sacrifice himself: three orc prisoners, taken from the cage-block where his own sister Uzma was held, marched to the glowing crack in the deep pit and given to the hymn while the god-machine fragment below drank their ash. His shield-brother Drengh was among them. Karg had planned to desert that night anyway; Drengh had begged to come. Karg told him to wait for the next moon, and Drengh waited, and died. Karg has never forgiven himself for the moon he chose.

He fled north through tunnels only a pit-child could know, nearly died in an ash storm, and was sheltered at Iron Vein Mine by Grask Ironjaw, an old war-band comrade turned mine foreman. From Grask he learned that orcs could work beside dwarves and humans, that the war was over for some people, and that the pits still breathed. He has been circling the Scar ever since, gathering his courage, hunting for a way back in that does not end with him in a cage โ€” and when Captain Eldrin Voss's neutral investigators came asking about the Choir, Karg decided they were the way in.

He is a Battle Master in the old pit-fashion: a fighter who thinks in terrain, timing, and the enemy's fear. His maneuvers are the tricks of tunnel fighting โ€” trips in narrow passages, menacing displays in the dark, precise strikes when a miss means death. He has four superiority dice' worth of cunning and a lifetime of knowing when to spend it. He asks for almost nothing: a promise kept, his sister freed, and one day, a piece of ash-soil where an orc farmer can grow something green. He knows the last wish is probably a fool's wish. He keeps it anyway.

Threads to follow

Unresolved Plots

  • The Gray Cantor, the Choir priest who conducted the sacrifices Karg witnessed, still walks the breeding pits โ€” and Karg has sworn privately to end him, whether or not the party helps.
  • Karg's sister Uzma is alive in the cages, but two other prisoners in her cage-block are humans who saw Crown uniforms inside the pits; their testimony could crack the whole conspiracy.
  • Gorak's band is starving, and the Choir's promised supply wagons have stopped coming; if Gorak learns the Choir abandoned his people, the warband could turn โ€” or lash out at the nearest villages in despair.
  • Karg's tunnel knowledge extends to passages under Scarfall Bazaar that even the smugglers' guild has forgotten โ€” passages the Choir is quietly reopening for artifact smuggling.
  • Something in the deep pit answered the sacrifice hymn the night Karg fled; he has heard the god-machine fragment stirring in his dreams ever since, and it knows his name.

Beneath the surface

Secrets

  • Karg did not desert alone. His shield-brother Drengh wanted to flee with him, hesitated, and was sacrificed the next night. Karg could have gone back for him and did not โ€” this is the true weight behind his Broken Oath, heavier than the sacrifice he witnessed.
  • Karg can read a little of the old orc pit-script, a skill he has hidden because literate orcs were marked for the Choir's rituals as 'god-touched.' He has already silently read portions of the Choir's hymnals.
  • The sword Karg carries is not merely stolen salvage: he watched Aldric Vane die holding it and swore on the body to carry it until its debt was paid, a vow he has told no living soul.

What haunts them

Fears

  • That Gorak is right โ€” that desertion was cowardice dressed as conscience, and that every orc who stayed is braver than he is.
  • That the god-machine beneath the pits will claim Uzma before he reaches her, and that her last thought will be that her brother abandoned her twice.
  • That the peace will fail anyway, and a new war will give humans a reason to hunt every orc in the Marches โ€” including the ones who helped.

What drives them

Aspirations

  • To free Uzma and every prisoner in the cage-block, and to see the breeding pits sealed or burned for good.
  • To stand before the Accord's treaty stone as a free orc and be counted โ€” not as a curiosity or a trophy, but as a signatory's witness.
  • To face Gorak one last time and leave the meeting with his other tusk intact and his honor restored, whatever the outcome.

Personal quest ยท 1

The Chains of the Pits

Karg's younger sister, Uzma, was left behind when he deserted Gorak's band. She is still held in an iron cage in the breeding pits' upper level, marked for a Choir ritual. Karg asks the party to help him slip past the patrol schedules he knows by heart and free her before the next hymn-night. The mission tests his tunnel knowledge to its limit, forces him to face the pits he swore never to re-enter, and risks Gorak learning that a deserter walks his tunnels again.

Current Stage

Infiltrate the upper cages during a Choir patrol rotation using Karg's knowledge.

Mechanical Rewards
  • Karg gains the maneuver Distracting Strike, adding it to his known maneuvers.
  • A Choir hymn fragment that aids decoding the coded hymn in Act II.
Narrative Rewards
  • Karg's loyalty becomes unbreakable; he will follow the party into any danger.
  • Uzma can testify about Choir rituals inside the pits.

Personal quest ยท 2

The Stolen Sword

The longsword Karg carries belonged to a human sergeant, Aldric Vane, who died defending orc prisoners from Gorak's raiders in the war's last year. Karg took the blade as a debt he intends to repay. He asks the party to help him find Aldric's widow in the Crownlands and return the sword โ€” or explain why he kept it. The journey forces an orc defector to walk human roads, face soldiers who killed his kin, and decide what honor means for a man with no banner.

Current Stage

Trace Aldric Vane's unit records through Accord Hall's archive.

Mechanical Rewards
  • If the sword is returned with honor, Marta gifts Karg a human-forged longsword of fine make (+1 longsword, 'Vane's Debt').
  • Karg gains proficiency-flavored contacts among Accord veterans.
Narrative Rewards
  • Marta Vane becomes a sympathetic voice for orcs in the capital's court intrigue.

Personal quest ยท 3

Gorak's Judgment

Karg knows Gorak the Unbroken will never forgive a deserter, and Gorak's starving orcs are being strung along by Choir promises. Karg wants to face Gorak not with steel but with proof: the Choir's broken promises, written in their own hymns and ledgers. He asks the party to help him gather evidence of Choir sacrifices of orc prisoners and bring it to Gorak's lower tunnels, hoping to turn the warlord against the Choir before Gorak's people are spent as scapegoats.

Current Stage

Recover Choir sacrifice records from the ritual chambers.

Mechanical Rewards
  • Karg gains the Rally maneuver and one additional superiority die as his tactical confidence grows.
  • Gorak's map of escape tunnels if he is turned.
Narrative Rewards
  • Gorak may become an ally in Act III, arriving at the Throne of Ash with orc survivors.

Major Decision

Context

When the party descends into the breeding pits, they discover Choir cultists herding orc prisoners toward the ritual chamber. Karg can hold the tunnel alone while the party rescues Talia Voss, or abandon the prisoners to guarantee the rescue.

Choice Made
Karg must choose between his vow to spare noncombatants and the mission's clock โ€” Sera's agents are minutes away.
Impact

If Karg holds the tunnel, he gains the temporary feature 'Last Stand of the Defector': until the end of the scene, he adds his proficiency bonus to damage and cannot be frightened, but he starts the next encounter with 2 levels of exhaustion. If he abandons the prisoners, his Broken Oath feature inverts โ€” he loses advantage on pit navigation (shame clouds his memory) and refuses to speak for a day.

Major Decision

Context

Gorak offers Karg a place at his side again if Karg betrays the party's route through the pits โ€” the only way, Gorak says, to save the rest of the band from the Choir's wrath.

Choice Made
Karg can secretly feed Gorak false information, truly betray the party, or refuse and be marked for death by his old warband.
Impact

Refusal grants Karg the permanent feature 'Unbroken Will': once per long rest, when he fails a saving throw against fear or charm, he succeeds instead. True betrayal makes Karg an NPC traitor who must be fought or redeemed. Feeding false information gives the party an ambush advantage but, if discovered, costs Karg any chance of turning Gorak later.

Major Decision

Context

When the corrupted artifact is recovered, its god-machine whispers to Karg in the old tongue of the pit-shamans, promising strength to 'the broken-tusked one.'

Choice Made
Karg can touch the artifact and accept a fragment of the god-machine's power, refuse and warn the party to destroy it, or ask Caelum to teach him how such corruption works.
Impact

Accepting grants Karg a corrupted gift: +2 Strength permanently but he becomes a target of the Choir's hymns and suffers 1d6 psychic damage whenever a Choir hymn is sung nearby. Refusing grants 'Ash-Clean Soul': advantage on saves against the artifact's corruption and the Vial of Purified Ash works doubly well for him. Studying it grants Karg advantage on Arcana checks to identify corrupted relics despite his low Intelligence โ€” hard-won practical knowledge.

Transformative Moment

Trigger

Completing The Chains of the Pits

Transformation

Karg sheds his deserter's shame and begins wearing a crude token of Uzma's cage-lock, reforged into a clasp.

Mechanical Changes

Transformative Moment

Trigger

The artifact whispering scene

Transformation

Karg must decide what kind of orc he is: the old kind who takes power where it offers, or the new kind who refuses it.

Mechanical Changes

Ally

Grask Ironjaw

Relationship ally
Influence 7/10
Loyalty 8/10

Shared History

Grask Ironjaw and Karg served in the same orc war-band before the horde broke at the Ashen Scar. When the warlords fell and the survivors scattered, Grask laid down his axe and picked up a foreman's whistle, taking work at Iron Vein Mine with a mixed crew of orcs, dwarves, and humans. Karg, drifting half-starved through the Scar after deserting Gorak, nearly died in an ash storm before stumbling into the mine's outer camps.

Grask fed him, vouched for him with Hilda Coppervane, and taught him that an orc could work beside dwarves without shame. It was Grask who first told Karg that the breeding pits still breathed โ€” that humans in gray hoods were hauling cages into the old tunnels. That rumor drove Karg back toward the pits, where he witnessed the Choir's sacrifices and deserted Gorak's band for good. Grask does not know the full truth of what Karg saw, but he harbors no deserters' judgment; he buried too many friends on both sides of the war to care about banners.

Grask has asked Karg, more than once, to bring word if the saboteurs ever strike the mine again, and Karg considers the mine the one place in the Scar where an orc can stand upright.

Enemy

Gorak the Unbroken

Threat Level 8/10
Conflict Type personal

Personal Stakes

Gorak the Unbroken was Karg's shield-brother and shield-mate both โ€” they broke the alliance line at Burning Ford together, and Karg once took a spear meant for Gorak's throat, the blow that broke his tusk. When Karg deserted after witnessing the Choir sacrifice orc prisoners, Gorak named him oath-breaker before the whole band and swore to break the other tusk. For Gorak, Karg's desertion is not principle but betrayal: the band is starving, the Choir promised them safety, and a deserter's whispers could shatter the last discipline holding his people together.

Gorak has sent hunters after Karg twice; both times Karg escaped through tunnels only he knows, which deepens Gorak's fury. Karg, for his part, does not hate Gorak โ€” he pities him, and fears that pity will make him hesitate when Gorak finally corners him. The personal stakes cut both ways: if Karg can bring proof of the Choir's broken promises, Gorak might turn; if the Choir gets to Gorak first, Gorak will spend his last orc lives as scapegoats for a war he never chose, and Karg will have to face the only orc who ever carried him out of a burning trench.

Faction

The Ashen Choir

Standing -9/10

Influence

The Ashen Choir knows Karg's face and his crime. Karg spent six weeks inside the Choir's occupation of the breeding pits before he fled โ€” long enough to memorize patrol schedules, hymn-cadences, and the layout of the ritual chambers, and long enough for the Choir to mark him as a loose end. He witnessed a Choir priest, the one the cultists call the Gray Cantor, sacrifice three orc prisoners on the glowing crack in the deep pit, singing the corrupted hymn as their ash fed the god-machine fragment below.

Karg deserted that night, and the Choir has quietly hunted him since; two Choir thralls died in the tunnels trying to take him, and the Cantor now considers Karg's silence a threat to the entire pit operation. Karg understands the Choir better than almost anyone outside it: he knows they recruit desperate veterans of every race with promises of order, that they use coded hymns as both cipher and weapon, and that their true faith is in the artifact sleeping beneath the pits.

This knowledge is Karg's chief value to the party and the reason the Choir will never stop hunting him โ€” every hymn he hears sung near him tightens the noose, and every Choir cell he helps the party destroy is a debt partially repaid.

Faction

The Accord Remnant

Standing 4/10

Influence

Karg has no formal place in the Accord Remnant โ€” an orc deserter carries no papers and earns no salute โ€” but Captain Eldrin Voss's people have learned of him through the refugee grapevine at Accord Hall, and a few of the old alliance veterans remember an orc with a broken tusk who pulled wounded humans out of the ford's mud during the last year of the war. That memory buys Karg cautious tolerance rather than welcome: Remnant clerks will not seat him in the archive, but Remnant soldiers will share a fire with him.

Karg respects the Remnant more than any banner he ever carried, because it is the only human institution that ever tried to bury orcs and humans in the same grave. He quietly hopes that if he helps the party expose the Choir, the Remnant might grant him and Uzma a parcel of ash-soil to farm โ€” a place where a broken-tusked orc and his sister can be farmers instead of fugitives. Eldrin, for his part, sees in Karg a living answer to the question the whole war asked: whether former enemies can stand together when the real enemy wears gray.

Ready to Unleash Your Character's Full Potential?

Join thousands of players and create rich, detailed character backgrounds with Fable Fiesta!

Register to unlock personal quests, relationships, and narrative hooks!

Sign Up Now - It's Free!

No credit card required. Start creating in minutes!