Lady Aerith Moonveil

Level 6 High Elf Elf (High Elf) Wizard (Diviner)

Available with DM subscription
STR
8 (-1)
DEX
16 (+3)
CON
13 (+1)
INT
18 (+4)
WIS
10
CHA
12 (+1)

Defense

Armor Class 16 (Mage Armor (13 + DEX +3))
Hit Points 32 (6d6 + 6 + 6 (Constitution) + 2 (Toughness of years) = 32 +1)
Speed 30 ft., swim 15 ft., climb 15 ft.

Proficiencies & Skills

Saving Throws Intelligence, Wisdom
Skills Arcana +7, History +7, Insight +3, Perception +3, Persuasion +4

Features

Magic Initiate (Wizard)

Sage background Level 1
1/day

She chose Mage Armor and Detect Magic as learned spells; already a wizard so they fold into her book.

Scholar

Wizard Level 1
at-will

Add Intelligence modifier to Arcana and History checks; can use Arcana/History to identify items.

Ritual Adept

Wizard Level 1
at-will

Cast spells with the Ritual tag as rituals without expending slots.

Fey Ancestry

Elf Level 1

Advantage on saves vs. Charmed; magic can't put her to sleep.

Arcane Recovery

Wizard Level 1
1/day on Short Rest

Regain spell slots totaling 3 levels when resting.

Portent

Diviner Level 2
2/day on Long Rest

Replace any d20 roll with a rolled portent die.

Trance

Elf Level 1

4-hour trance instead of sleep; retains memory.

Keen Senses

Elf Level 1

Proficiency in Perception.

Darkvision

Elf Level 1

60-foot darkvision.

Spellcasting

Intelligence DC 15 +7 to hit Level 1: 4 slots Level 2: 3 slots Level 3: 3 slots

Prepared spells = 10 (level 6 + INT mod 4). Ritual-casts Detect Magic freely.

Fire Bolt

Cantrip Wizard
evocation Action 120 ft V,S

1d10 fire damage ranged spell attack.

Minor Illusion

Cantrip Wizard
illusion Action 30 ft S,M

Create sound or image illusion.

Prestidigitation

Cantrip Wizard
transmutation Action 10 ft V,S

Minor magical effects.

Message

Cantrip Wizard
transmutation Action 120 ft V,S,M

Whispered message to a target.

Detect Magic

Level 1 Wizard
divination Action Self V,S

Sense magic within 30 ft.

Mage Armor

Level 1 Wizard
abjuration Action Touch V,S,M

AC 13 + DEX for 8 hours.

Shield

Level 1 Wizard
abjuration Reaction Self V,S

+5 AC until start of next turn.

Sleep

Level 1 Wizard
enchantment Action 90 ft V,S,M

5d8 HP of creatures fall unconscious.

Suggestion

Level 2 Wizard
enchantment Action 30 ft V,M

Compel a reasonable course of action; Wis save.

Counterspell

Level 3 Wizard
abjuration Reaction 60 ft S

Interrupt a spell; auto-negates level 2 or lower.

Dispel Magic

Level 3 Wizard
abjuration Action 120 ft V,S

End a spell effect.

Clairvoyance

Level 3 Wizard
divination 10 minutes 1 mile V,S,M

Invisible sensor to see or hear a location.

Behind the character

Character Information

Lady Aerith Moonveil is an ancient high elf councilor of Sylvaneth Enclave, a Diviner of the old school whose pale violet eyes have watched three human empires rise and crumble into the ash they made. She is tall even for an elf, and she carries her centuries the way she carries her silver-white robes: without hurry, without apology, and without a single wasted gesture. Her hair falls in one unbroken sheet to her waist, and the constellation embroidery on her layered robes is worked in thread so fine it seems to move when the moonstones drift past.

A thin moonstone circlet rests above her brow, and her blackwood staff is crowned with a silver astrolabe whose rings turn slowly, tracking things no living astronomer has charted. Ash dust from the Scar never quite settles on her hem, a small vanity of warding that she has never explained and no one has dared ask about.

She speaks slowly, in short sentences, and never wastes a word. Those who mistake her economy for coldness leave her presence unwise; those who listen carefully realize that every sentence is a decision, and that silence is how she counts votes. She is Lawful Neutral in the oldest sense: she believes in order, in precedent, and in the survival of her people above sentiment, but she has spent enough centuries watching zealots to distrust certainty in anyone, including herself. Her portent dice are legendary in the enclave; she has twice prevented wars with a single pre-rolled omen, and once ended a marriage alliance that would have doomed two houses.

Beneath the composure is a woman carrying three griefs she has never spoken aloud: a sister who died in the Rite of Unclouded Sight, a founding lie woven into her people's oldest wards, and a decade of knowing that Duchess Sera is selling the enclave's future piece by piece. She suspects everyone, trusts almost no one, and has decided, with the full weight of her ancient patience, that the party is worth betting on. If they bring her proof, she will move mountains, slowly, in council votes and sealed letters, until the mountain is exactly where she wants it.

Before the adventure

Character Background

Aerith was born in Sylvaneth Enclave six centuries ago, in the generation that still remembered the first orc incursion as living memory rather than history. She was marked young for the Rite of Unclouded Sight, the enclave's trial for diviners, in which a candidate drinks from the moonstone chalice and receives their first true portent. She passed. Her sister-candidate did not. The official record says the rite misfired; Aerith wrote that record herself, young and terrified and eager to protect the institution that had just spared her.

She has carried the lie for five hundred years, and it has shaped every political calculation she has made since: she learned early that the enclave survives on comforting stories, and she learned to hate that necessity without ever escaping it.

She served as a war-cantor during the second orc incursion, singing the border wards that held the enclave's forest pocket intact while the Marches burned around it. The wards saved the enclave. They did not save the human and dwarven villages beyond the tree line, and Aerith walked the ash afterward, cataloguing what her songs had failed to protect. She entered politics within the decade, telling the council that elves survive by choosing their wars carefully, and she has been re-elected to every council seat she has sought since.

Her faction is small but unshakeable: the old diviners, the archivists, and the veterans of the ward-songs, who trust her because she has never once lied to them about anything they could verify.

The founding shard is her deepest wound. When she was newly on the council, an archive audit revealed that the enclave's founding wards, the ones every generation has renewed and praised, were woven around a corrupted god-machine shard taken from the pits in the enclave's first century. The revelation was buried by the council of that era; Aerith, believing stability mattered more than truth, voted to bury it. She has regretted it every year since, as the vault artifacts decayed and the ward-stones dimmed, and she has spent a decade quietly preparing for the day the truth must come out. She protected Caelum Starquill's research because his maps of the ward-decay were the only honest accounting anyone had made.

Duchess Sera Moonveil is her shadow and her mirror. Aerith watched the young mage rise by seizing knowledge before the council could forbid it, exactly as Aerith once did with the founding shard's truth, and she has never decided whether Sera is what she might have become or what she narrowly avoided. When Sera's hunters returned from the breeding pits with a sealed crate and Sera's letters began bearing seals Aerith did not recognize, the councilor began keeping her own ledger of suspicions.

She cannot act without proof; the council would fracture, Sera's mage corps would resist, and the enclave cannot afford civil conflict with the Marches already burning. So she waits, and she watches, and she bets on outsiders.

Her correspondence with Spymaster Lys Ardent is her one true indiscretion: intelligence for warnings, deniable on both sides, necessary and shameful. She tells herself it serves the enclave. She is no longer certain. When the party arrives with ash on their boots and proof in their satchels, they will find an ancient woman in a moonlit chamber who has been waiting for exactly them, and who will spend five centuries of accumulated patience in a single council vote if they earn it.

Threads to follow

Unresolved Plots

  • A second memory-stone exists, holding the rest of Aerith's sister's vision, and it was sold to a human collector in the Aurelian capital decades ago. Recovering it would complete the god-machine prophecy, but it sits in a noble's vault that Vaelor's allies watch closely.
  • The moonveil spell-eater loose beneath the enclave was not an accident: someone opened its cage from the outside, and the tool marks match Crown-issue equipment. Aerith does not yet know a human hand freed it.
  • Aerith's portent dice have shown her the same vision for a month: a silver-haired elf standing on the Throne of Ash beside a burning banner. She cannot tell whether the figure is herself, Sera, or someone she has not met, and it terrifies her.
  • The enclave's founding shard is not the only god-machine fragment in elven hands. A wood elf clan in the Thornwood carries one sewn into a war-banner, and Malrec Thorn's ritual may be drawing power from it without his knowledge.
  • Aerith receives a letter every year on the anniversary of the Rite, unsigned, containing a single line of the coded Choir hymn. Someone has known her sister's story for a very long time, and this year the letter named a date: the night the treaty is to be signed.

Beneath the surface

Secrets

  • Aerith has known for ten years that the enclave's founding wards were woven around a corrupted god-machine shard, and she has buried the knowledge to preserve stability, a decision that grows harder every season.
  • She keeps her sister's name out of every enclave record. The Rite's official history says the candidate died of a rite-misfire; Aerith wrote that entry herself, centuries ago, to protect the Rite's reputation and her own survival on the council.
  • Aerith secretly corresponds with Spymaster Lys Ardent of the Crown, trading divination intelligence for warnings about enclave threats. If Sera or the council ever learns of it, Aerith would be branded a Crown agent, and the correspondence has already been mentioned once in a Choir cipher she has not yet decoded.

What haunts them

Fears

  • That her sister's vision was true and the god-machines are not remnants but sleeping things that the war's ashes are slowly waking, and that every artifact her people hoards is a key.
  • That she will die as her sister did, mid-rite, having seen the truth too late to act on it, leaving the enclave leaderless in its hour of greatest need.
  • That the party will fail, the war will come, and her last act on the council will have been to keep her people's shields down while the Marches burned.

What drives them

Aspirations

  • To see the founding shard removed and the enclave's wards rebuilt on honest ground before she dies, even if the truth costs her the council's trust.
  • To renew the Accord in her lifetime and watch humans, dwarves, and elves sign a treaty that outlives her, so that her sister's death bought something more than time.
  • To teach the Rite of Unclouded Sight one final time, honestly, with its true history spoken aloud, so that no future diviner inherits the lie she built.

Personal quest · 1

The Ledger of Sera

Aerith suspects Duchess Sera Moonveil has been seizing corrupted artifacts from the breeding pits without council sanction. Aerith cannot act on suspicion alone; the council will fracture if an elder accuses a duchess without proof. She quietly tasks the party with recovering Sera's correspondence, sealed with a Choir sigil, from the enclave vaults and Sera's townhouse. Every step risks alerting Sera's hunters, who watch the vault-keeper Thessaly day and night. Success means Aerith can call the council vote that strips Sera of rank; failure means Sera brands Aerith a traitor and turns the enclave's mages against her.

Current Stage

Gain access to the enclave vaults through Vault-keeper Thessaly or the Moonveil Codex.

Choice
Bribe Thessaly, earn her trust, or steal a vault key.
Thessaly becomes an informant or a liability.
Alternative
Confront Sera's agents in the vaults or copy the letters unseen.
Stealth preserves Aerith's cover; confrontation forces the council vote early.
Mechanical Rewards
  • Aerith's third Portent die (from the memory-stone quest)
  • Permanent ally: Lady Aerith Moonveil, who can cast Clairvoyance or Counterspell once per day on the party's behalf
  • Access to the enclave vaults and the Moonveil Codex
  • A seat for the party at the enclave council, granting advantage on Persuasion checks with high elves
Narrative Rewards
  • The truth of the Rite of Unclouded Sight and Aerith's sister
  • Aerith's testimony before the high elf council and, later, before Queen Mariana
  • The enclave's pledge of neutrality or alliance in the final act

Personal quest · 2

The Sister's Vision

Aerith's sister-candidate died during the Rite of Unclouded Sight centuries ago, and Aerith has always believed the rite itself killed her. A sealed memory-stone in the enclave archive holds the fragment of vision her sister saw before her death: the god-machines beneath the breeding pits, awake and singing. Aerith cannot retrieve it herself without declaring an official inquiry that would alert Sera. She asks the party to bring it to her quietly, in the moonlit hours, and to tell no one what it contains.

Current Stage

Locate the memory-stone in the enclave archive without triggering the archive's ward-wards.

Choice
Pick the ward-lock or persuade the archivist on duty.
The archivist remembers who asked; the ward-lock leaves no trace.
Alternative
Read the memory-stone before delivering it, or deliver it sealed.
Reading it shows the party the god-machine vision and foreshadows the breeding pits.
Mechanical Rewards
  • Aerith casts Divination (as the spell) once for the party, free, at a dramatically appropriate moment
  • Aerith's third Portent die, permanently, if the vision is made public
  • Advantage on Arcana checks about corrupted artifacts (if the stone was read)
Narrative Rewards
  • The truth of the Rite of Unclouded Sight
  • Aerith's personal gratitude, converting her from cautious patron to committed ally
  • A vision of the god-machine that foreshadows the Throne of Ash finale

Personal quest · 3

Wards of the Old War

The enclave's founding wards were woven around a corrupted god-machine shard, and the two corrupted artifacts in the vaults are accelerating its decay. Aerith has known for a decade and told no one. She needs the party to enter the vaults, assess the corruption with the Moonveil Codex, and either reinforce the wards or extract the artifacts for destruction. A moonveil spell-eater stalks the deep corridors, and every hour inside risks waking it.

Current Stage

Enter the vaults and reach the ward-stone at the deepest level.

Choice
Fight past the spell-eater or lure it away with a drained spell slot as bait.
Fighting risks destroying vault property; luring it leaves it loose in the enclave's lower tunnels.
Alternative
Use the Moonveil Codex to read the ward-stone or attempt it unaided.
The Codex reveals the full truth of the founding shard; unaided reading gives only fragments.
Mechanical Rewards
  • A ward-shard component or the Moonveil Codex
  • Corrupted artifacts as evidence for the council and the queen
  • Enclave sanctuary and honorary standing, or Aerith's permanent personal debt
Narrative Rewards
  • The secret of the enclave's founding
  • Aerith's decade of silence explained and either confessed or compounded
  • The spell-eater resolved as a slain guardian or a lingering threat

Major Decision

Context

During the council confrontation with Duchess Sera, Aerith holds the deciding vote. The party's evidence determines whether she votes to strip Sera of rank or whether Sera's counter-accusations silence Aerith instead.

Choice Made
Aerith votes to convict Sera, votes to acquit her, or demands the party surrender the corrupted artifact to the enclave as the price of her vote.
Impact

Conviction removes Sera as an Act III threat and opens the enclave's alliance; acquittal forces the party to flee the enclave as fugitives; the artifact demand gives the enclave a weapon but costs the party their best evidence against Vaelor.

Major Decision

Context

After learning the founding shard's truth, Aerith can petition the council to open the enclave's borders and share divination intelligence with the Accord Remnant and the Thornwood Concord, ending centuries of high elf isolation.

Choice Made
Aerith either dissolves the enclave's isolation formally, maintains it while sharing intelligence secretly, or doubles down on isolation and withdraws the enclave from all peace talks.
Impact

Opening the borders grants the party enclave troops at the finale and advantage with all factions; secret sharing grants intelligence advantages but risks exposure that would humiliate Aerith; isolation removes the enclave from the finale entirely and hardens Sera's position.

Major Decision

Context

The Rite of Unclouded Sight can be performed once more, on a volunteer, to grant a third portent vision. Aerith is the only living elf who knows the rite, and it nearly killed her sister.

Choice Made
Aerith either offers the Rite to a party spellcaster, refuses to teach it and seals the knowledge forever, or performs it on herself one last time despite her age.
Impact

Offering the Rite grants the chosen character a permanent third Portent-style die but risks permanent blindness on a failed DC 15 Constitution save; sealing it removes the option but protects Aerith's remaining political capital; performing it herself burns out Aerith's divination permanently but yields a single, perfect vision of the finale's outcome.

Transformative Moment

Trigger

The memory-stone is delivered and read.

Transformation

Aerith shifts from a politician managing suspicion into a grieving sister with proof that her people's greatest trial hides an unbearable truth. Her speeches to the council change; she begins speaking of the war not as policy but as a debt.

Mechanical Changes

Portent

Gains a third Portent die if the vision is made public.

Her sight clears once the truth is spoken.
Insight

Advantage on Insight checks against Choir agents and their allies.

She now recognizes the hymn her sister heard.

Transformative Moment

Trigger

Sera is convicted or escapes with the artifact.

Transformation

If Sera falls, Aerith inherits her faction's responsibilities and must decide whether to continue the artifact hunts or end them. If Sera escapes, Aerith becomes the enclave's lone voice for peace and hardens into a wartime councilor.

Mechanical Changes

Spellbook

Gains Sera's confiscated spells (or loses access to enclave resources if Sera escapes).

The faction's assets change hands.
Allies

Commands or loses the enclave's mage corps.

Leadership of the artifact-hunters passes to her or collapses.

Transformative Moment

Trigger

The founding shard's secret is revealed or buried.

Transformation

Revelation turns Aerith into a reformer willing to dismantle her people's myths; burial turns her into a keeper of a dangerous lie, and her portent visions begin showing her the shard's slow corruption as a personal omen.

Mechanical Changes

Alignment

Shifts from Lawful Neutral toward Lawful Good (revelation) or Neutral (burial).

Her relationship with truth is remade.
Portent

Her portent dice begin showing corruption-themed visions (burial path only).

The shard's decay bleeds into her sight.

Ally

Caelum Starquill

Relationship ally
Influence 8/10
Loyalty 9/10

Shared History

Caelum was Aerith's student two centuries ago, when she still taught the enclave's young diviners before entering politics. She sponsored his appointment as the enclave's scholar of corrupted relics over the council's objections, arguing that someone must understand what sleeps under the breeding pits even if no one wants to speak of it. When the council forbade artifact research after an accident in the vaults, Aerith quietly protected Caelum from censure, and he has repaid her with decades of careful, frightened scholarship.

He is one of only three people who knows the founding shard's secret, and she trusts him with her sister's memory because he never pries. His terror of the artifacts frustrates her, but she has never forgotten the young elf who first mapped the ward-decay she has spent ten years hiding. If he asks her to act, she will act, and she knows he is too afraid to ask lightly.

Potential Breaking Points

  • If the party exposes Caelum's secret copy of the artifact schematics, Aerith will feel the betrayal keenly and may distance herself from both Caelum and the party.
  • If Caelum publicly supports Sera's faction to protect his research, Aerith will consider it the second-worst betrayal of her long life.

Enemy

Duchess Sera Moonveil

Threat Level 8/10
Conflict Type political

Personal Stakes

Sera is Aerith's kinswoman twice over: a distant cousin by blood and a rival by faction, and both ties make the conflict bitter. Aerith watched Sera rise through the enclave's mage corps by doing exactly what Aerith once did, seizing dangerous knowledge before the council could forbid it, and she recognizes her own younger ruthlessness in the duchess with uncomfortable clarity. Sera, for her part, considers Aerith a relic who let the enclave's power decay out of cowardice and believes the artifacts are too important to entrust to a council that dithers.

Their feud is conducted entirely in council chambers and sealed letters, never openly, because open conflict would fracture the enclave before the humans and dwarves could even exploit it. Aerith suspects Sera has a secret agreement with the Ashen Choir to split the corrupted artifacts, but suspicion is not proof, and Sera knows Aerith cannot move without proof. If proof arrives, Aerith will end her without hesitation and without mercy, and both of them know it. The personal wound is that Aerith once believed Sera could be the enclave's future.

Possible Resolutions

  • Expose Sera's Choir correspondence to the council, leading to conviction and the enclave's alliance.
  • Confront Sera privately and persuade her the artifacts must be destroyed, converting her into a reluctant, dangerous ally.
  • Kill or capture Sera during the vault confrontation, ending the feud but leaving her faction leaderless and vengeful.

Faction

The Accord Remnant

Standing 6/10

Influence

Aerith has dealt with the Accord Remnant since its founding, when she argued in the enclave council that the three-nation alliance deserved high elf support even if the enclave would not commit soldiers. She supplies the Remnant with divination intelligence through intermediaries, always deniable, always slow, because she cannot be seen to favor one human institution over the Aurelian Crown. Captain Eldrin Voss has met her twice, and both times she told him the truth he needed and nothing more.

She respects the Remnant's veterans, who remind her of the war-cantors she once commanded, and she fears that its collapse would leave the Marches with no neutral ground at all. Her support for the party is, in part, a wager that the Remnant can still hold the peace together. If the party proves the Choir has penetrated the Remnant itself, as the coded hymn suggests, she will have to decide whether the Remnant is worth saving or whether the enclave must look elsewhere for partners.

Obligations

  • Provide divination intelligence to Remnant officers she deems trustworthy.
  • Shelter Remnant couriers passing through enclave territory.
  • Never publicly commit enclave soldiers without council approval.

Benefits

  • Accord records and archive access for the party.
  • A quiet word with Captain Eldrin Voss.
  • Enclave sanctuary for the party and their witnesses, including Talia Voss.

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