Cinder Wraith

medium undead, neutral evil

D&D 5.5 / SRD 5.2

Challenge 7 (2,900 XP)

Available with DM subscription
STR
16 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)

Defense

Armor Class
14 (natural armor)
Hit Points
110 (13d8+52 +4)
Speed
30 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws dexterity
Skills
Stealth +7
Senses
Darkvision (60 ft.)
Sense Life (The wraith can sense the presence of living creatures within 30 feet, even if they are invisible or behind cover.)
passive Perception 11

Characteristics

Damage Vulnerabilities
—
Damage Resistances
acid, cold, fire, necrotic, bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Languages Understands Common but cannot speak

Traits and Actions

Incorporeal Movement

Trait
Difficult Terrain Rule
Fire Damage Custom
The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 fire damage if it ends its turn inside an object.

Ethereal Sight

Trait
Ethereal Plane Custom
The wraith can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Spellcaster Focus

Trait
Attack Rolls Rule
When making an attack roll against a creature that has cast a spell in the previous round, the wraith adds its proficiency bonus to the attack roll.

Multiattack

Action
The wraith makes two Rusted Blade attacks.

Rusted Blade

Action
Melee Weapon Attack Custom
Fire Damage Custom
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage plus 14 (4d6) fire damage. If the target is a spellcaster, the wraith deals an extra 7 (2d6) fire damage.

Cinder Burst

Action
Blinded Condition
Constitution Saving Throw Rule
Recharge 5–6. The wraith releases a 20-foot-radius burst of cinders. Each creature in the area must succeed on a DC 15 Constitution saving throw or be Blinded until the end of their next turn. On a success, the creature takes half as much damage (none blinded).

Ashen Retribution

Reaction
Reaction Custom
Fire Damage Custom
When a creature the wraith can see hits it with an attack, the wraith can deal 7 (2d6) fire damage to the attacker.

Reaction. An immediate response to a trigger.

Running the encounter

Combat Behavior

Tactics

  • Prioritizes spellcasters due to Spellcaster Focus.
  • Uses Incorporeal Movement to bypass front-line defenders.
  • Opens with Cinder Burst to blind ranged threats before closing in.

Morale

Fights until destroyed; no fear of death.

Appearance & presence

Monster Description

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