Nyx Thorn

Level 6 Wood Elf Ranger (Hunter)

Available with DM subscription
STR
12 (+1)
DEX
18 (+4)
CON
13 (+1)
INT
10
WIS
16 (+3)
CHA
8 (-1)

Defense

Armor Class 16 (Studded leather (12) + Dexterity (4))
Hit Points 46 (10 + 5d10 + 5 (Constitution) + 5 (Toughness of the Thornwood, narrative) +1)
Speed 35 ft.

Proficiencies & Skills

Saving Throws Strength, Dexterity
Skills Nature +3, Insight +6, Stealth +7, Survival +6, Athletics +4, Acrobatics +7, Perception +6, Animal handling +6

Features

The Thorn's Doubt (custom)

Campaign: Ashes of the Accord Level 1
Story feature

Nyx is Malrec Thorn's niece. If the party proves Malrec is working with the Ashen Choir (via the coded hymn, the forged orders, or the letters from the Throne of Ash), Nyx can be turned against him with a successful DC 15 Wisdom (Persuasion) check. Until then, she fights for the Concord and can lead the party to Malrec's camp if they earn her trust.

Hunter's Prey: Colossus Slayer

Hunter Level 3
Once per turn

Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its Hit Point maximum. You can deal this extra damage only once per turn.

Darkvision

Wood Elf Level 1

You can see in Dim Light within 60 feet of you as if it were Bright Light and in Darkness as if it were Dim Light. You discern colors in that Darkness only as shades of gray.

Natural Explorer: Forest

Ranger Level 1

While traveling in forest terrain, you gain Expertise in Survival, can move through nonmagical difficult terrain at normal speed, and always know which way is north.

Favored Enemy

Ranger Level 1

You have Advantage on Wisdom (Survival) checks to track Humanoids and Monstrosities, and on Intelligence checks to recall information about them.

Mask of the Wild

Wood Elf Level 1

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Hunter's Lore

Hunter Level 3

Whenever you deal damage with a weapon to a creature you have marked with Hunter's Mark, you can learn the target's current Hit Points.

Exceptional Training (Planar Warrior adapted)

Ranger Level 6

Your weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Roving

Ranger Level 6

Your walking speed increases to 40 feet, and you gain a climbing speed equal to your walking speed.

Fey Ancestry

Wood Elf Level 1

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Fighting Style: Archery

Ranger Level 1

You gain a +2 bonus to attack rolls you make with ranged weapons.

Deft Explorer (Expertise)

Ranger Level 1

You gain Expertise in one skill you are proficient in: Stealth.

Spellcasting (Ranger)

Ranger Level 2

You cast spells with Wisdom. Spell save DC 14, spell attack +6.

Keen Senses

Wood Elf Level 1

You have proficiency in the Perception skill.

Fleet of Foot

Wood Elf Level 1

Your walking speed is 35 feet.

Spellcasting

Wisdom DC 14 +6 to hit Level 1: 4 slots Level 2: 2 slots

Prepared spells = 6 (level) + 2 (Wisdom modifier) = 8. Nyx uses a shortbow focus on the battlefield and reserves Cure Wounds for the wounded of both races.

Hunter's Mark

Level 1 Ranger
Divination Bonus Action 90 feet V

You magically mark a creature you can see within range. You deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have Advantage on Perception and Survival checks to find it. The spell lasts 1 hour or until you cast it again.

Cure Wounds

Level 1 Ranger
Abjuration Action Touch V, S

A creature you touch regains a number of Hit Points equal to 1d8 plus your spellcasting ability modifier. Using a Higher-Level Spell Slot: the healing increases by 1d8 for each slot level above 1.

Goodberry

Level 1 Ranger
Conjuration Action Touch V, S, M (a sprig of mistletoe)

You create up to ten magical berries. A creature can use its Bonus Action to eat one berry and regain 1 Hit Point. The berries last 24 hours.

Pass Without Trace

Level 2 Ranger
Abjuration Action Self V, S

A veil of shadows and silence radiates from you, masking you and your companions from detection. For 1 hour, each creature of your choice within 10 feet of you gains a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means.

Spike Growth

Level 2 Ranger
Transmutation Action 150 feet V, S, M (seven sharp thorns)

The ground in a 20-foot-radius Sphere centered on a point within range becomes difficult terrain and sprouts hard spikes. A creature moving through the area takes 2d4 Piercing damage for every 5 feet it moves. The transformation lasts for 10 minutes.

Silence

Level 2 Ranger
Illusion Action 120 feet V, S

For 10 minutes, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose. Any creature inside is Deafened.

Darkvision

Level 2 Ranger
Transmutation Action Touch V, S, M (a pinch of carrot or agate)

You touch a willing creature and give it the ability to see in the dark. The target gains Darkvision with a range of 150 feet for 8 hours.

Cordon of Arrows

Level 2 Ranger
Transmutation Action Touch V, S

You plant up to five pieces of ammunition in the ground. When a creature other than you comes within 30 feet of the ammunition, it fires at the creature, making a ranged weapon attack using your attack bonus. The pieces of ammunition remain planted for 8 hours.

Behind the character

Character Information

Nyx Thorn is a young wood elf ranger of the Thornwood Concord, sharp-featured and sharp-tongued, with amber eyes that miss nothing and a pale scar running diagonally across her left cheekbone โ€” a souvenir of the night human soldiers burned her family's grove and her uncle Malrec pulled her, eleven years old, from the smoke. Her dark copper hair is braided back tight for the trail, and she wears mottled green-and-gray leathers over a forest-green tunic, a short sword at her hip and a shortbow slung across her back. A torn Concord cloak hangs from her shoulders, its thorned-leaf clasp the only ornament she allows herself.

She moves like the forest she was raised in: silent, economical, always aware of at least two exits. She speaks little and precisely, and her silences are more eloquent than most people's speeches. Strangers read her as cold; the party will learn that her coldness is discipline, the practiced restraint of an elf who learned young that fire answers anger faster than thought.

Beneath the discipline runs a fault line. Nyx loves her uncle Malrec with the fierce, complicated loyalty of a child saved from death by the person who taught her to hate. Every arrow she looses for the Concord is also, in some part, an arrow for him. And yet she hesitates. She hesitated when Riel was ordered to burn a human farm, and she warned the family. She hesitates when Malrec speaks of fire, and she tells herself it is caution. It is doubt. The scar on her cheek aches when she lies to herself, an old druid's joke that has become her body's honest ledger.

Nyx is Chaotic Good in the way of rangers: she keeps the laws of the forest, not of nations, and she will break any human law โ€” or any elven one โ€” to save a life. She is fierce in combat, patient in the wild, and unexpectedly gentle with the wounded of both races, reserving her Cure Wounds for anyone bleeding regardless of their banner. What she wants is simple to say and nearly impossible: to be the kind of ranger her uncle was before the fire, and to believe that such a ranger still exists inside him.

Before the adventure

Character Background

Nyx Thorn was born in the northern eaves of the Thornwood, in a grove her family had guarded for nine generations. The Thorns were trail-wardens: they mapped the forest's hidden paths, marked the Edge stones that humans were permitted to approach, and kept the old blind-nests from which Concord scouts watched the burned Marches. Nyx learned to walk softly before she learned to read, and she shot her first rabbit at six with a bow cut to her height from Thornwood yew.

The war changed everything. In its second year, human soldiers โ€” frightened, furious, and told the elves had poisoned their wells โ€” burned a chain of groves along the border. The Thorn grove burned in a single night. Nyx's parents did not come out of the smoke. What came out was her uncle Malrec, ash on his shoulders and an eleven-year-old girl over his arm, and what came out of Nyx was a scream that, she says, the forest still remembers.

Malrec raised her afterward, in the way of a man raising a weapon. He taught her the short sword, the poison-arrow, the hit-and-run craft of the deep woods. He also taught her grief dressed as certainty: humans burned, humans always burn, the only safe forest is one with no humans near it. Nyx absorbed it all, because he was the only family she had left and because his fury looked, from inside, like love.

But the Concord had other teachers. Theris Mossbeard, the old druid who had carried children out of fires before Malrec was born, took the girl on his rounds and taught her the slower lessons: that the forest forgives burned ground in a decade, that hatred burns longer than fire, that a ranger's first weapon is patience. Under Theris, Nyx learned to read the forest's memory โ€” where old fires had been, where new ones were being fed. Under both teachers at once, she grew into a ranger with two souls, and she knew it.

The crack came during a patrol assignment. Riel, her scouting partner and Malrec's rising lieutenant, was ordered to burn a human farmstead whose owner had sheltered Accord soldiers. Nyx went ahead of him in the night and warned the family out. Riel found the cold hearth and the empty beds and reported her to Malrec. Malrec said nothing โ€” no punishment, no praise โ€” and Nyx understood she had been tested without knowing it, and that she had failed her uncle's test and passed her own.

Since then she has lived a double life: the Concord's diligent young ranger by day, a quiet gatherer of evidence by night. She saw a gray-hooded man paying human soldiers after the grove-burning and never told Malrec, because she was afraid of what he would do with the knowledge โ€” or what he already knew. She took a torn page from a dead Choir cultist's hymnal and hid it in her boot, unable to read its cipher but certain it named a place and a day.

She has been assembling, piece by piece, a picture she does not want to be true: that someone is buying her uncle's rage, that the fire that made him is being sold back to him as a weapon, and that the Forest Heart โ€” the oldest, holiest ground of the Thornwood โ€” is the anvil where that weapon will be forged.

When Captain Eldrin's neutral investigators came asking questions at Thornwood Edge, Nyx watched them from a blind for two days before deciding they were the first outsiders in years who might actually want the truth rather than a side. She is torn between loyalty and doubt, and she knows it. What she wants from the party is not rescue but company: someone to stand beside her when she finally reads the ledger, someone to witness what she chooses.

She can lead them to Malrec's camp if they earn her trust โ€” and if they prove what the Choir papers say, she will turn on the man who pulled her from the fire, because the forest he would burn is the one her family died guarding, and Nyx Thorn has finally decided which Thorn she is.

Threads to follow

Unresolved Plots

  • A second corrupted artifact is in transit to the Forest Heart โ€” the Choir's letters mention 'the twin arriving by ash road before the moon turns.' If it arrives, Malrec's ritual cannot be disrupted by destroying his fragment alone, and the party must intercept the caravan through the Ashen Scar.
  • The gray-hooded man who paid the soldiers who burned Nyx's grove has never been named. The courier's letters from the Throne of Ash describe him only as 'the shadow's hand,' suggesting a chain of intermediaries that reaches higher than Vaelor โ€” possibly into the queen's own court.
  • Theron Outcast knows where Malrec caches his poison arrows, but he also knows a third secret he refuses to share: something he saw inside the hollow tree that frightened him more than Malrec's journal. He will only speak if the party protects him from Riel's hunters first.
  • Nyx's family grove was burned with a specific fire โ€” elf-fire, green and hungry, the kind wood elves use. Someone taught humans how to burn a grove so the Concord would blame only itself. Finding who leaked that craft is a thread that runs to the high elf enclave's vaults.
  • Malrec's rangers include three elves who followed him out of grief, not belief. Nyx can name them. If the party can reach them before the ritual, they can be turned, weakening Malrec's guard โ€” but each one who learns of Nyx's betrayal before she acts may warn Malrec and doom the entire plan.

Beneath the surface

Secrets

  • Nyx saw the gray-hooded man pay the human soldiers who burned her family's grove, and she has told no one but Theris Mossbeard. She carries the memory as both wound and weapon, and she has been quietly gathering evidence of the Choir for two years without telling even Malrec what she suspected.
  • Nyx warned the human farm family that Riel was ordered to burn, which means she has already committed treason against Malrec's plans. If Malrec ever confirms it, he will not kill her โ€” he will try to turn her publicly, and the Concord will watch their kindest ranger choose.
  • Nyx keeps a folded page torn from a Choir hymnal hidden in her boot, taken from a dead cultist she never reported. She cannot read the cipher, but she is certain it names the day and place of a ritual โ€” and she is terrified it is the Forest Heart.

What haunts them

Fears

  • Nyx fears becoming Malrec: that her grief will calcify into the same fire, that one day she will stand on a stone with an artifact in her hands and believe she is saving the forest by burning everything around it.
  • She fears the forest itself forgetting her family โ€” that the burned grove will be reclaimed by brush and no one will remember the Thorns who guarded it, which is why she keeps her spring vigil even now.
  • She fears that if she turns on her uncle, the Concord will cast her out anyway, and she will have lost family, forest, and name all at once โ€” a ranger without a shadow to hide in.

What drives them

Aspirations

  • Nyx wants to see her family's grove replanted โ€” not as a memorial but as a living thing, with the Heartwood Seed in its soil and her name carved in no stone at all, just trees that were never burned.
  • She wants to earn the Concord's trail-blade of a first ranger, not as a Thorn by blood but as an elf who chose the forest over her own family, proving that the Concord's law is stronger than any lineage.
  • She wants, quietly and shamefully, for Malrec to be saved rather than killed โ€” for the uncle who pulled her from the fire to be pulled from his own, and for someone to do for him what no one did in time.

Personal quest ยท 1

The Hollow Tree

Nyx discovers her cousin Theron Outcast has been hiding at Thornwood Edge since deserting Malrec's rangers. She asks the party to retrieve Malrec's journal from the hollow tree guarded by her uncle's loyalists โ€” proof, she hopes, that Malrec is still loyal to the Concord and not to the gray-hooded humans she has glimpsed at his campfires. What she finds instead is a ledger of payments from 'the Chancellor's shadow' and a map of the Forest Heart ritual site.

Current Stage

Track Theron at Thornwood Edge and earn his trust with a DC 14 Wisdom (Insight) or Survival check.

Choice
Threaten Theron or offer him amnesty
Theron either guides the party to the tree willingly or flees deeper into the forest, forcing Nyx to find it alone.
Mechanical Rewards
  • Nyx becomes a permanent ally and scout, granting the party advantage on Survival checks in forest terrain.
  • The Cloak of the Thornwood is entrusted to the party's ranger or scout.
  • Nyx learns Hunter's Lore applies to any marked Choir cultist, revealing their hit points โ€” she shares this information freely in combat.
Narrative Rewards
  • Nyx leads the party to Malrec's hidden camp two miles past Thornwood Edge.
  • Theron Outcast's amnesty is granted, and the Concord's scouts begin feeding the party warnings.

Personal quest ยท 2

The Ranger's Vigil

Nyx has calculated that Malrec's ritual will ignite a firestorm that will roll across the borderlands within hours of completion. She asks the party to ride to three human border villages and convince them to evacuate while she covers the Thornwood approaches. One village, Ashmill, is already a Choir cell that will ambush anyone who comes bearing 'elven warnings.' Nyx is testing her own loyalty as much as the party's resolve: every human she saves is a human her uncle has condemned.

Current Stage

Evacuate Fordham and Millbrook with Persuasion (DC 14), Intimidation (DC 15), or proof of the Choir sigil.

Choice
Use the forged Accord orders as proof or keep them sealed as evidence
Showing the forged orders convinces villagers faster but risks the evidence being destroyed in the panic.
Mechanical Rewards
  • The Heartwood Seed is entrusted to Nyx, who grants it to the party's druid or ranger after the Forest Heart is saved.
  • Nyx gains the Roving movement benefits and shares her knowledge of Thornwood shortcuts, cutting travel time through the forest in half.
  • 500 gp from the Crown's emergency fund for the evacuation.
Narrative Rewards
  • Hundreds of border villagers survive, and their testimony sways Queen Mariana at the castle confrontation.
  • The Thornwood Concord formally allies with the party.

Personal quest ยท 3

Ash on Her Cheek

The scar across Nyx's cheek came from the night human soldiers burned her family's grove โ€” the same night Malrec pulled her from the flames and swore his oath of fire. But Nyx has never told anyone what she saw in the smoke: the soldiers carried Crown-issue torches, and a gray-hooded man paid them afterward. She asks the party to help her find that man. The trail leads to Scarfall Bazaar, to Vex Copperlock's ledger of gray-hooded buyers, and to a name she has dreaded: a courier working for the Chancellor's shadow.

Current Stage

Journey to Scarfall Bazaar and buy, win, or steal the buyer's entry from Vex Copperlock.

Choice
Trade the coded hymn to Vex or refuse and shadow her instead
Vex is the only broker who knows the gray-hooded man's face.
Mechanical Rewards
  • Nyx's weapon attacks count as magical permanently, as her hatred of the Choir refines her archery into something the forest itself empowers.
  • The letters from the Throne of Ash become key evidence at the Royal Castle.
  • Nyx gains proficiency in Deception, learned from watching Vex work.
Narrative Rewards
  • Nyx finally names the man who paid for her family's death, closing a wound she carried since childhood.
  • Vex Copperlock becomes a recurring informant for the party.

Major Decision

Context

At the Forest Heart, with green fire climbing the ancient trees and Malrec chanting on the moss-ringed stone, Nyx has an arrow nocked and her uncle's name on her lips.

Choice Made
Nyx must choose: loose the arrow at Malrec, lower her bow and try to reach him with words, or fire into the ritual stone itself to disrupt the ceremony.
Impact

Shooting Malrec kills her last family but saves the grove and earns the Concord's full alliance. Lowering the bow gives Malrec a chance to surrender and testify against Vaelor โ€” but risks the ritual completing. Firing at the stone weakens the ritual by one stage (DC 14 Nature applies) but leaves Malrec alive and fighting, and marks Nyx as a traitor to his rangers who will hunt her thereafter.

Major Decision

Context

The party presents proof of Malrec's Choir dealings. Nyx's story feature 'The Thorn's Doubt' activates, and a DC 15 Wisdom (Persuasion) check decides whether she turns.

Choice Made
Nyx chooses between the Thornwood Concord's chain of command โ€” reporting Malrec to the elders for formal judgment โ€” or acting outside the Concord with the party as vigilantes.
Impact

Formal judgment: the Concord strips Malrec's rank, his rangers abandon him before the ritual, and the Forest Heart fight is halved in difficulty โ€” but the slow process costs two days and one border village may burn. Vigilante action: Nyx keeps her speed and the party keeps the initiative, but the Concord disavows her, and she loses access to Concord safehouses and healing for the rest of the campaign.

Major Decision

Context

After the Throne of Ash, the surviving corrupted artifact fragment must be destroyed, sealed with the Forest Heart stone, or studied.

Choice Made
Nyx, as a ranger of the deep forest, is asked to carry the Heartwood Seed and either plant it in the burned Marches or give it to the high elves to help seal the artifact.
Impact

Planting the seed: over the campaign's epilogue, the burned groves regrow and Nyx gains the ability to cast Goodberry and Pass Without Trace at will within Thornwood borders โ€” but the artifact cannot be sealed with the stone and must be destroyed by ritual, a harder finale. Giving the seed to Sylvaneth: the artifact is sealed safely, the high elves formally ally, but Nyx loses her bond to the seed and gains a permanent +1 to Wisdom instead, hardening her into a hunter rather than a healer of the land.

Transformative Moment

Trigger

Reading Malrec's ledger of Choir payments

Transformation

Nyx's loyalty shifts from family to truth; she gains the ability to mark Choir cultists with Hunter's Mark as a bonus action without verbal components, silencing her hatred into precision.

Mechanical Changes

Favored Enemy

Expands to include any creature bearing the Ashen Choir sigil.

Her hatred becomes expertise.

Transformative Moment

Trigger

Saving the border villages

Transformation

Nyx accepts humans as neighbors rather than enemies; she learns to lead, gaining a +2 bonus to Persuasion checks when speaking for the Thornwood.

Mechanical Changes

Charisma-based checks

Nyx overcomes her natural gruffness when defending lives rather than borders.

Purpose replaces prejudice.

Ally

Theris Mossbeard

Relationship Mentor and druidic conscience
Influence 8/10
Loyalty 7/10

Shared History

Theris Mossbeard taught Nyx to read the forest the way other elves read books: every snapped branch a sentence, every silence a warning. When human soldiers burned Nyx's family grove in the second year of the war, it was Theris who carried the eleven-year-old out of the smoke while Malrec carried her hatred. Theris wanted the girl to grieve; Malrec wanted her to arm. Nyx grew up between them, learning tracking and patience from the old druid by day and poison-arrow craft from her uncle by night.

Theris was the first to notice that Nyx hesitated when Malrec spoke of burning human farms, and the first to tell her that hesitation was not weakness but wisdom. When Malrec began gathering followers at the Forest Heart, Theris sent a moss-woven message to Nyx: 'The stone remembers who feeds it.' Nyx understood the warning but could not yet act on it, and the shame of that silence binds her to the old druid still.

Theris is the only person who knows about the gray-hooded man Nyx saw in the smoke, and he has never used that knowledge against her โ€” only waited for her to be ready to speak of it herself.

Potential Breaking Points

  • If Nyx acts outside the Concord's judgment against Malrec, Theris may publicly disavow her to preserve the Concord's unity.
  • If the party harms the Forest Heart stone during the ritual disruption, Theris may side with the Concord against the party despite his fondness for Nyx.

Enemy

Riel

Threat Level 6/10
Conflict Type Ideological rivalry within the Concord's scouts

Personal Stakes

Riel was Nyx's first partner in the Thornwood scouts, and for two years they shared watch rotations, trail rations, and the unspoken understanding of elves who had both lost homes to human fire. Then Riel began taking Malrec's poison-arrow assignments without question, and Nyx began asking questions. Their first quarrel was over a human farm family Riel was ordered to burn; Nyx warned them instead, and Riel reported her to Malrec.

Malrec said nothing, which was worse than punishment โ€” it was a test Nyx did not know she was taking. Since then Riel has appointed himself Malrec's most zealous lieutenant, partly from belief and partly from the need to prove he was right about Nyx. He led the ambush at Thornwood Edge with forged Accord orders in his belt, convinced the humans were spies. Nyx knows Riel is not evil, only frightened and certain, and that terrifies her because she was nearly the same.

If Riel learns she has turned against Malrec, he will hunt her personally, not for the Choir but for the Concord he believes she has betrayed. Their rivalry is the war in miniature: two elves who loved the same forest and chose opposite answers to the same fire.

Possible Resolutions

  • Capture Riel alive at Thornwood Edge and show him the forged orders โ€” he can be turned with a DC 16 Persuasion check and becomes a Concord witness.
  • Defeat him in single combat before Concord witnesses โ€” he yields and accepts exile rather than death.
  • Kill him โ€” the Concord's scouts harden against the party, and Nyx carries the guilt of killing her first partner.

Faction

The Thornwood Concord

Standing 6/10

Influence

Nyx is the Concord's youngest recognized ranger, granted her trail-blade at an age most elves spend still learning the bow. Her family name carries weight: the Thorns have guarded the forest's northern eaves for nine generations, and Malrec's fall from grace has made every Thorn suspect. Nyx feels that suspicion like a second cloak. The Concord's elders value her skill โ€” she has mapped more of the burned Marches than any scout twice her age โ€” but they watch her for signs of her uncle's fire.

This double scrutiny has made Nyx careful, quiet, and precise in speech, traits the party will notice. Her influence within the Concord is real but conditional: she can arrange safe passage, call scouts to shadow the party, and open the hidden blinds at Thornwood Edge, but she cannot speak for the elders or promise reparations. If the party proves Malrec's Choir dealings through her, Nyx becomes the Concord's key witness, and her standing rises sharply โ€” the elf who turned on her own blood to save the forest. If she instead acts outside Concord authority, her standing collapses and she becomes a ranger without a forest, which is the one fate she fears more than death.

Obligations

  • Nyx owes the Concord a seasonal vigil at the burned grove of her family โ€” one week of silent watch each spring.
  • She is sworn to report any human incursion past the Thornwood Edge markers within three days.

Benefits

  • Concord safehouses and healing in the deep forest.
  • Concord scouts will shadow and warn the party in Thornwood territory.
  • Access to the Concord's maps of the old war tunnels.

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