Thug

5e

medium humanoid, any non-good alignment

Challenge 1/2 (100 XP)

STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)

Defense

Armor Class 11 (leather armor)
Hit Points 32 (5d8+10)
Speed 30 ft.

Proficiencies & Senses

Skills Intimidation +2
Languages Any One Language (Usually Common)
Passive Perception 10

Traits

Pack Tactics

The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack

The thug makes two melee attacks.

Mace

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Reference Text

A medium humanoid thug in leather armor, wielding a mace and heavy crossbow, with a menacing stance in an urban setting.