Cultist
D&D 5.5e · medium humanoid, neutral
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Defense
Armor Class
11 (Leather Armor)
Hit Points
9 (2d8)
Speed
30 ft.
Proficiencies & Senses
Skills
Deception +2, Religion +2
Languages
Common
Passive Perception
10
Actions
Ritual Sickle
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 1 necrotic damage.
Reference Text
Cultists are fanatical devotees of dark powers, often found in groups performing sinister rituals. They wear leather armor and wield ritual sickles in combat.