Cultist

D&D 5.5e · medium humanoid, neutral

Challenge 1/8 (25 XP)

STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)

Defense

Armor Class 11 (Leather Armor)
Hit Points 9 (2d8)
Speed 30 ft.

Proficiencies & Senses

Skills Deception +2, Religion +2
Languages Common
Passive Perception 10

Actions

Ritual Sickle

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 1 necrotic damage.

Reference Text

Cultists are fanatical devotees of dark powers, often found in groups performing sinister rituals. They wear leather armor and wield ritual sickles in combat.