Vondra Emberhand

Level 1 Mountain Dwarf heritage (Deepforge Holds) Dwarf Cleric (Forge Domain (custom, balanced to SRD 5.2 domain design))

Available with DM subscription
STR
13 (+1)
DEX
10
CON
16 (+3)
INT
8 (-1)
WIS
17 (+3)
CHA
12 (+1)

Defense

Armor Class 16 (scale mail (14) + shield (+2), Dex capped)
Hit Points 11 (1d8 + 3 (Con) + 1 (Dwarven Toughness) +3)
Speed 25 ft.

Proficiencies & Skills

Saving Throws Wisdom, Charisma
Skills Insight +5, Persuasion +3

Features

Blessing of the Forge (Forge Domain)

subclass Level 1
1/long rest

At the end of a Long Rest, you can touch one nonmagical object that is wholly or partially metal and give it one of the following magical properties for 24 hours: it becomes a +1 weapon, or it becomes a +1 suit of armor or shield. Vondra typically blesses a shield or warhammer for herself or an ally before a dangerous road.

Spellcasting (Cleric)

class Level 1

You are a divine spellcaster. Spellcasting ability: Wisdom. Spell save DC 13, spell attack bonus +5. You prepare a number of spells equal to 3 + your Wisdom modifier (6), plus your Forge Domain spells, which are always prepared and do not count against the total.

Guild Membership

background Level 1

As a member of the Deepforge smiths' guild, Vondra can call on fellow guild members for shelter, supplies, and favors, and owes the guild 5 gp per month in dues. The guild's reach extends through Deepforge Outpost and the mountain trade roads.

Fire of the Deepforge (custom flavor feature)

custom Level 1

Vondra's forge-priest training grants her Advantage on Intelligence checks to identify metalwork, weapons, armor, and seals made by smiths โ€” a skill she has used to spot the wrong-colored wax on forged Accord seals.

Channel Divinity (1/rest)

class Level 1
1/short or long rest

At 1st level you gain one use of Channel Divinity per Short or Long Rest. Options unlock at 2nd level (Divine Spark, Turn Undead); until then it is reserved for Forge Domain abilities gained later.

Darkvision (60 ft.)

species Level 1

You can see in Dim Light within 60 feet of yourself as if it were Bright Light and in Darkness as if it were Dim Light (you see in grayscale; no color).

Dwarven Resilience

species Level 1

You have Advantage on saving throws you make to avoid or end the Poisoned condition, and you have Resistance to Poison damage.

Forge Domain Spells (always prepared)

subclass Level 1

Cleric Level 1: Identify, Searing Smite. These spells are always prepared and don't count against your daily prepared spells.

Dwarven Toughness

species Level 1

Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.

Spellcasting

Wisdom DC 13 +5 to hit Level 1: 2 slots

Prepared count: 6 (3 + Wis mod) chosen freely, plus 2 always-prepared Forge Domain spells. Cantrips: 3. Ritual casting available for Detect Magic and Identify.

Guidance

Cantrip Cleric cantrip
Divination 1 Action Touch V, S

You touch a willing creature. Once within the next 10 minutes, the target can add 1d4 to one ability check of its choice, then the spell ends.

Sacred Flame

Cantrip Cleric cantrip
Evocation 1 Action 60 feet V, S

Flame-like radiance descends on a creature you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 Radiant damage. Cover doesn't protect against this spell.

Thaumaturgy

Cantrip Cleric cantrip
Transmutation 1 Action 120 feet V

You create a minor supernatural manifestation: your voice booms three times as loud, flames flicker/brighten/dim, harmless tremors shake the ground, sounds are amplified, or a nonmagical door or window opens or closes.

Bless

Level 1 Cleric 1
Enchantment 1 Action 30 feet V, S, M

You bless up to three creatures. Whenever a target makes an attack roll or saving throw before the spell ends, it can roll 1d4 and add it to the roll. Concentration, up to 1 minute.

Command

Level 1 Cleric 1
Enchantment 1 Action 60 feet V

You speak a one-word command to a creature you can see. The target must succeed on a Wisdom saving throw or follow the command (e.g., Approach, Drop, Flee, Halt) on its next turn.

Cure Wounds

Level 1 Cleric 1
Abjuration 1 Action Touch V, S

A creature you touch regains a number of Hit Points equal to 1d8 + your spellcasting ability modifier (3). Using a higher-level slot increases healing by 1d8 per slot level above 1st.

Detect Magic

Level 1 Cleric 1
Divination 1 Action (Ritual) Self (30-foot radius) V, S

For 10 minutes, you sense the presence of magic within 30 feet and can see faint auras; use an action to identify schools of magic of specific items or creatures.

Healing Word

Level 1 Cleric 1
Abjuration 1 Bonus Action 60 feet V

A creature you can see regains Hit Points equal to 2d4 + your spellcasting ability modifier (3). Using a higher-level slot increases healing by 2d4 per slot level above 1st.

Shield of Faith

Level 1 Cleric 1
Abjuration 1 Bonus Action 60 feet V, S, M

A shimmering field surrounds a creature of your choice, granting it a +2 bonus to AC for the duration. Concentration, up to 10 minutes.

Identify (Forge Domain)

Level 1 Forge Domain spell (custom) Custom
Divination 1 Minute (Ritual) Touch V, S, M

You learn what properties a magic item has, whether it requires attunement, and how many charges it has. You also learn what spells are affecting a creature or object. Vital for examining forged seals and wax.

Searing Smite (Forge Domain)

Level 1 Forge Domain spell (custom) Custom
Evocation 1 Bonus Action Self V

Your weapon flares with heat. The next time you hit with a melee weapon attack, the target takes an extra 1d6 Fire damage and must succeed on a Constitution saving throw or have the Burning condition until the start of your next turn.

Behind the character

Character Information

Vondra Emberhand is a stout, broad-shouldered dwarven woman in her late thirties, built like the anvils she was raised beside โ€” solid, warm, and impossible to move once planted. Her brown skin is wind-roughened from mountain roads and forge-heat, and her thick black hair is braided tight and streaked with forge-ash that she has never once bothered to wash out, considering it a badge of honest work. Her full beard, a point of pride among Deepforge forge-priests, is bound with copper rings stamped with her family's maker's mark: a hammer over a split shield.

She wears soot-stained scale mail over a rust-red tabard bearing the hammer-and-anvil sigil of her craft-god, a battered round shield on one arm, and a squat warhammer at her belt whose core glows faintly forge-hot. A smith's tools kit rides her hip beside a coil of wax-sealing cord โ€” the tool of her second trade, and the one that may save or damn her family.

Vondra is warm, loud, and stubborn to the marrow. She would rather argue for an hour than let a friend lie, and she treats strangers like neighbors and neighbors like kin until given a reason not to. Her faith is not sung in quiet chapels; it is hammered into steel, sealed into wax, and buried with the dead she has personally laid to rest. She spent the orc war repairing shields at Deepforge Outpost and burying the dwarves who came back without them, and that labor left her with a priest's gentleness, a sergeant's temper, and an unshakable conviction that things broken by carelessness can be mended by care. Her eyes are sharp as a jeweler's loupe, and they miss nothing โ€” especially not the wrong color of wax on a seal that should never have been pressed.

Before the adventure

Character Background

Vondra was born in the Deepforge Holds, ninth generation of a smithing family whose maker's mark has appeared on treaty-seals, temple doors, and war-shields for two centuries. The Emberhands were never mine-lords or thanes; they were craft-priests, a lineage sworn to the forge-god whose doctrine holds that honest work is prayer and that a badly made hinge is a small sin. Vondra's childhood was anvil-song, scripture recited over cooling iron, and her uncle Dain's booming laugh shaking the rafters of the workshop where she learned to hold a tongs before she learned to hold a spoon.

Then the orcs came out of the Spine of the World, and the Deepforge Holds went to war as part of the great alliance. Vondra, newly sworn as a forge-priest, was assigned to Deepforge Outpost's repair-forges โ€” the place where broken shields came home on stretchers with their owners, and where the owners sometimes did not come home at all. For three years she hammered dents out of steel by day and dug graves by dusk.

She learned every dwarf's name in the pass garrison, memorized which families still had someone waiting at home, and made an oath over the first burial mound that no shield bearing her family's mark would ever again come back without its dwarf. Eleven shields broke that oath anyway โ€” sold off as war scrap by a profiteering quartermaster while their owners lay under cairns. Vondra has carried that ledger of names ever since, written on a strip of oiled leather she keeps inside her tabard, over her heart.

The war ended. The alliance began to rot. And Dain Emberhand stopped answering his niece's letters.

Vondra wrote every month: gossip from the outpost, questions about the forge, gentle needling about his silence. The letters went into the mountain dark and nothing came back. What she did not know โ€” what she is beginning to suspect as wrong-colored wax surfaces on forged Accord orders โ€” is that her uncle was not silent by choice. The Ashen Choir found Dain's debts, his grief, and his pride, and pressed all three like a smith presses a hot billet. He cut the forged seals that turned human and wood elf patrols against each other, and the Choir has been holding the leash ever since.

Vondra came down from the mountain to Accord Hall carrying three things: her warhammer, her oath, and a chandler's trained nose for wax. She tells anyone who asks that she is here on guild business, inspecting seal-work for the trade roads. What she is actually hunting is the truth about her uncle โ€” and she is terrified of both possible answers. If Dain was coerced, she must save him from the Choir before it silences him.

If he was willing, she must decide whether the Emberhand name can survive what he did. Either way, the Deepforge Holds stand at a crossroads: Thane Bruna Ironvow holds a Crown bribe to close the passes, other thanes are selling steel to both sides, and the confederation that Vondra loves is one forged document away from becoming a weapons market for a war that will grind it to dust.

Her guild membership is both shield and chain. The smiths' guild gives her shelter, supplies, and a hearing before the thane โ€” but it also demands dues, arbitration, and loyalty, and there are Holds merchants who would happily see a troublesome priest's niece discredited. Vondra navigates it all with the same method: show up, work hard, argue loud, and never let a lie stand unchallenged, no matter whose mouth it comes from. She has buried too many friends to believe that peace is fragile. Peace, she says, is forged โ€” and anything forged can be reforged, if someone is willing to hold the metal in the fire long enough.

Threads to follow

Unresolved Plots

  • Dain Emberhand's intercepted letters: someone in Deepforge Outpost has been reading Vondra's correspondence to her uncle for months, and the intercepts are now in Choir hands โ€” meaning Vesper knows her voice, her grief, and her plans before she ever arrives.
  • The eleventh shield: ten of the sold war-shields can be recovered, but the one reforged by the Choir bears an engraving Vondra recognizes โ€” a name scratched inside the rim belonging to a dwarf officially listed as alive and serving in the Holds' guard.
  • Bruna's unopened bribe letter: the thane has never shown the Crown's offer to her council, and the letter's exact terms โ€” including a clause about 'Emberhand cooperation' โ€” suggest the Crown already knew about Dain's debts before the forgery.
  • The chandler's apprentice: the Deepforge wax-maker who sold the recipe to the gray-hooded buyer has vanished from the outpost, leaving behind a half-finished candle stamped with a Choir sigil and a note reading 'they promised my family passage.'
  • Vondra's unanswered letters: the unopened stack in Dain's workshop contains coded warnings she never sent โ€” someone forged her hand and seal, and those forgeries were used to reassure Dain that his niece approved of his work.

Beneath the surface

Secrets

  • Vondra knows the exact day the first forged seal was pressed: Dain's workshop ledger, which she once read as a child, shows a gap on that date that she dismissed as a clerical error โ€” until the wrong-wax orders surfaced, and the memory turned to dread she has told no one.
  • During the war, Vondra mercy-killed a mortally wounded dwarf trapped under a collapsed tunnel โ€” her own cousin โ€” when rescue would have taken hours of agony. She has never spoken of it, and it is the true reason she buries the dead herself rather than letting others do it.
  • Vondra holds a copy of the Emberhand maker's mark seal โ€” technically guild property reserved for the family head โ€” which Dain gave her in happier years. Using it to seal documents is a guild crime, and one forged letter bearing it could destroy her as easily as it could save her uncle.

What haunts them

Fears

  • That Dain forged the seals willingly โ€” not under threat โ€” and that the uncle she loves chose profit over the peace her friends died for.
  • That the Deepforge Holds will sell steel to both sides of the coming war, and that every hammer-sound in the outpost will become the drumbeat of a conflict she failed to stop.
  • That she will once again be too late โ€” that she will arrive at a forge, a tunnel, or a bedside to find another body and another shield that came home without its dwarf.

What drives them

Aspirations

  • To restore the Emberhand name to honor โ€” not by hiding Dain's shame, but by making his confession the cornerstone of the evidence that breaks the Ashen Choir.
  • To found a forge-shrine order where craft-priests serve as treaty witnesses and forgery-examiners, so that no seal can ever again be pressed in secret to start a war.
  • To see the Deepforge Holds sign the renewed Accord not as neutral merchants but as sworn allies โ€” and to stand at Bruna's side when the thane's hammer comes down on the treaty stone.

Personal quest ยท 1

The Forge Master's Shame

Vondra's uncle Dain Emberhand cut the forged Accord seals that turned human and wood elf patrols against each other, and the Ashen Choir holds his debts over him. Vondra must work the Deepforge Outpost forge hall, the lower tunnels, and Thane Bruna's ledger room to identify the Choir's contact, secure Dain's confession in writing, and convince Bruna the forgery was coerced โ€” all before the Choir silences her uncle permanently.

Current Stage

Reunite with Dain at the forge hall and confront him about the unanswered letters; earn enough of his trust that he admits the forged seals exist.

Choice
Press Dain hard for the truth or let him confess on his own terms
Pressing too hard makes Dain clam up and flee to the lower tunnels, costing days; patience earns a full confession and the location of the Choir contact.
Mechanical Rewards
  • The Emberhand Hammer (rare warhammer, +1, 1d6 fire, attunement by a warhammer-proficient character) โ€” hidden under Dain's anvil.
  • Permanent +1 Wisdom if Dain is saved and the confession lands, representing Vondra's sharpened judgment.
  • A letter of thanks from the Deepforge Holds: free lodging, guild dues waived, and a guide through the mountain pass.
Narrative Rewards
  • Reconciliation with Dain and the restoration of the Emberhand name.
  • The Deepforge pass stays open, changing the campaign's travel route.
  • Dain becomes a recurring ally who can authenticate documents for the party.

Personal quest ยท 2

The Wrong Wax

Vondra's forge-priest training lets her spot forged seals by the wax alone โ€” and the forged Accord orders that ignited the border crisis were sealed with wax made in Deepforge Outpost. Before the party reaches the outpost, Vondra must reconstruct where the wax recipe traveled: from the outpost's chandler, through the Hymn-Ruined Outpost's recipe book, to the hand that pressed the seals. Every link she proves strengthens the case that the forgeries were manufactured, not elven treachery.

Current Stage

Examine the wrong-wax order from the Accord Hall murder and identify the wax's source by smell, color, and burn pattern.

Choice
Announce the wax finding publicly at the treaty stone or hold it for the investigation
Going public calms the riot faster but tips the Choir that their forgery method is blown; staying quiet preserves the surprise but lets the crowd's anger burn longer.
Mechanical Rewards
  • New feature 'Sealwright's Eye': once per long rest, Vondra can declare a document she examines is forged with certainty, no roll required.
  • 50 gp and a chandler's ledger worth 25 gp in trade goods.
  • A prepared-spell expansion: Vondra may prepare one additional 1st-level divination spell.
Narrative Rewards
  • Recognition from Mira Scribe and the Accord archive as a trusted examiner.
  • The forgery narrative publicly shifts from 'elven treachery' to 'manufactured plot.'

Personal quest ยท 3

Anvil of the Fallen

During the orc war, Vondra repaired shields at Deepforge Outpost and buried the dwarves who came back without them. Eleven of those shields were never returned to families โ€” they were sold as war scrap by a profiteering quartermaster to a dealer in Scarfall Bazaar. Vondra swore an oath over the graves that no Emberhand-forged shield would be sold off like tripe. Now she must track the shields through the Scar's markets, buy or earn them back, and carry them home to the families โ€” while discovering that one shield was bought by a Choir cell and reforged into something dark.

Current Stage

Trace the sale ledger from Deepforge's quartermaster stores to Scarfall Bazaar, confronting the profiteer who sold the shields.

Choice
Report the profiteer to Thane Bruna or blackmail him for information about the Choir's purchases
Justice restores the Holds' honor but burns an informant; the blackmail route buys Choir intelligence at the cost of Vondra's clean hands.
Mechanical Rewards
  • The Emberhand Vigil shield OR the death-save resolve (player choice).
  • Permanent +1 to Persuasion checks with dwarves of the Deepforge Holds.
  • Free smith's tools maintenance and crafting access at any Deepforge forge for life.
Narrative Rewards
  • Vondra's oath to the dead is fulfilled, lifting a guilt she has carried since the war.
  • The Holds' families become a network of eyes and ears for the party.
  • The profiteering scandal forces Deepforge to reform its quartermaster corps.

Major Decision

Context

When Vondra finally corners Dain in the forge hall, he begs her to let him flee the Holds rather than confess โ€” the Choir has threatened his life, and a confession means the Emberhand name is shamed forever.

Choice Made
Force Dain to stay and confess, or help him escape the Holds and abandon the evidence.
Impact

If she forces the confession, Vondra gains 'Unbroken Oath': her Channel Divinity gains a second use per rest, reflecting the craft-god's approval of hard truth โ€” but Dain may never forgive her. If she helps him flee, she loses the Emberhand Hammer forever and gains 'Fugitive's Kin': advantage on Deception and Stealth checks when protecting allies, but Bruna bars her from Deepforge until Dain is produced.

Major Decision

Context

At Iron Vein Mine, the saboteurs' flooding threatens the lower tunnels where orphaned miners โ€” children of the war, some of them dwarves Vondra knows โ€” are trapped. Stopping the flood means letting the saboteur leader escape with proof of Crown involvement.

Choice Made
Save the trapped miners or capture the saboteur leader and the evidence.
Impact

Saving the miners grants 'Deep Mercy': Vondra's Healing Word and Cure Wounds add her proficiency bonus to healing, permanently โ€” but the Crown's involvement in the sabotage becomes nearly unprovable, hardening the Deepforge Holds toward war. Capturing the leader secures Hilda's full testimony and the queen's later trial, but the miners' deaths haunt Vondra: she suffers one level of exhaustion after each long rest until she completes a rite of atonement at the Forest Heart.

Major Decision

Context

At the climax, Vondra holds Dain's confession, the forged seals, and the wax recipe โ€” enough to clear her uncle and damn the Choir โ€” but Queen Mariana's court demands a single, simple villain, and presenting Dain's guilt risks the Holds being blamed for the entire forgery plot.

Choice Made
Present the full truth including Dain's role, or edit the evidence to protect the Holds and her family name.
Impact

Full truth: Vondra gains 'Hammer of Testimony' โ€” once per day, her words carry the weight of sworn craft-oaths; one creature that hears her must make a Wisdom save or be unable to speak a lie for one minute. The Holds' reputation suffers but their honor is proven by their honesty. Edited truth: Vondra gains 'Keeper of Secrets' โ€” advantage on all Deception checks and immunity to Zone of Truth โ€” but if the editing is ever exposed, the Deepforge Holds withdraw from the Accord permanently, and Vondra loses all dwarven faction benefits.

Transformative Moment

Trigger

Completing 'The Forge Master's Shame' successfully

Transformation

Vondra's braided beard is bound with new copper rings forged by Dain himself โ€” a public sign that the Emberhand name stands restored. She gains the ability to cast Ceremony (as a ritual) once per week without a spell slot.

Mechanical Changes

Channel Divinity

Gains a second use per short or long rest

The craft-god acknowledges her defense of the forge's honor

Transformative Moment

Trigger

Choosing 'Deep Mercy' at Iron Vein Mine

Transformation

Vondra's healing magic deepens; her hands carry a faint warmth that soothes trauma as well as flesh.

Mechanical Changes

Healing spells

Add proficiency bonus to healing done

Her mercy was proven under flood and fire

Transformative Moment

Trigger

Reforging the corrupted shield in 'Anvil of the Fallen'

Transformation

Vondra learns that craft can redeem corruption โ€” a doctrine the craft-god rewards above all others.

Mechanical Changes

Blessing of the Forge

May now be used twice per long rest

Redemption reforging expanded her divine bond

Ally

Thane Bruna Ironvow

Relationship ally
Influence 7/10
Loyalty 6/10

Shared History

Bruna Ironvow knew Vondra's father and served beside him in the second year of the orc war, when the Deepforge shields held the pass at Burning Ford while humans and elves retreated. When Vondra arrived at the outpost as a young forge-priest, it was Bruna who assigned her to the repair-forges and who stood beside her at the first burial mound she dug. The thane watched the girl grow from a grief-stricken apprentice into a priest whose arguments in the great hall could turn a room.

Bruna values Vondra's stubbornness because it mirrors her own, and she trusts the Emberhand name even as Dain's silence stains it. When the Crown's bribe letter arrived, Bruna said nothing to her council โ€” but she sent a quiet word to Vondra through the guild, asking whether the Emberhands still kept honest ledgers. That question was a lifeline thrown across a widening gulf, and Vondra knows it.

Potential Breaking Points

  • If Vondra conceals Dain's forgery and Bruna discovers it independently, the thane will consider the Emberhand name forfeit and treat Vondra as an accomplice.
  • If the Crown's gold offer rises high enough and Vondra's evidence proves weak, Bruna may close the pass and disown the alliance entirely.

Ally

Mira Scribe

Relationship ally
Influence 4/10
Loyalty 7/10

Shared History

Mira Scribe met Vondra two years before the campaign, when a dwarven trade delegation passed through Accord Hall and a clerk with ink-stained fingers quietly asked the forge-priest to verify a seal on a shipping manifest. Vondra spotted the wrong wax in under a minute, and Mira has sent her suspicious documents ever since โ€” smuggled out in guild correspondence, sealed with the Emberhand maker's mark so the Accord censors would pass them unread.

Between them grew a correspondence friendship built entirely on paper: wax samples, seal impressions, and dry jokes about bureaucracy. Mira is the only human Vondra fully trusts with her uncle's secret, and it was Mira who first wrote to her: 'The orders that started this were not sealed in the Marches. Ask your mountain.' When Vondra arrives in Accord Hall, Mira is terrified but ready, holding three forged orders and a list of dates that will unravel the Choir's forgery chain.

Potential Breaking Points

  • If the Choir threatens Mira's family, she may burn the archive evidence to protect them, leaving Vondra without her key corroborator.
  • If Vondra publicly exposes the wrong-wax finding too early, Mira's superiors will suspect the leak came from the archive and Mira will be arrested, cutting the party off from Accord records.

Enemy

The Gray-Hooded Contact (Choir Handler 'Vesper')

Threat Level 8/10
Conflict Type ideological

Personal Stakes

The gray-hooded man who recruited and coerced Dain Emberhand โ€” known in Choir cells only as Vesper โ€” is the architect of Vondra's family ruin, and she does not yet know his face. He bought the Deepforge wax, delivered the threats that bent her uncle's anvil-honest hands toward forgery, and now holds a ledger of Dain's debts that could see him exiled or executed. Vesper knows Vondra is coming: her letters to Dain were intercepted months ago, and he has read every word of her grief and her fury.

He considers her the most dangerous kind of enemy โ€” one who fights with evidence instead of steel โ€” and has already ordered two attempts on Dain's life. For Vondra, Vesper is not an abstraction: he is the reason her uncle stopped writing, the reason dwarves buried friends without shields, and the reason the border burned. She will dig him out of whatever court or cloister hides him, and the confrontation between the forge-priest's oath and the Choir's hymn is one of the campaign's personal reckonings.

Possible Resolutions

  • Capture Vesper alive and force him to testify about the Choir's chain of command, turning him into the campaign's most valuable witness.
  • Kill him in the Deepforge tunnels, gaining his ledger of debts but losing the name of his superior, 'the Chancellor's shadow.'
  • Turn him: if the party proves the Choir plans to discard its own agents, Vesper may defect with his ledger intact.

Faction

The Deepforge Holds

Standing 6/10

Influence

Vondra is Deepforge born and guild-sworn: her family has hammered steel in the Holds for nine generations, and the smiths' guild knows the Emberhand maker's mark the way sailors know the tide. Her standing gives the party shelter, supplies, and anvil-time at any Deepforge outpost, and her word carries weight with mine-lords and forge-priests alike. But the Holds' neutrality is a knife with two edges. Thane Bruna Ironvow respects Vondra, yet other thanes are already selling steel to both sides and would happily see an inconvenient priest's niece discredited.

Vondra's influence waxes or wanes with every piece of evidence she brings home: prove the Choir corrupted Deepforge's wax and her standing soars; fail, and the Holds close their gates, sell to the Crown's invasion, and mark the Emberhands as traitors. Her guild dues โ€” five gold a month โ€” are more than money; they are a thread tying her to a confederation that could either anchor the peace or sell it.

Obligations

  • Five gold per month in guild dues, payable at any Deepforge outpost.
  • Answer a guild summons for arbitration of craft disputes when in Holds territory.
  • Never sell or gift Emberhand-forged steel to a party the guild has blacklisted.

Benefits

  • Free lodging and board at any Deepforge hold or outpost.
  • Access to guild smiths for repairs and crafting at material cost.
  • A guide through the mountain passes and a hearing before Thane Bruna.

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