NPCs in The Sixth Ring: The Tally Reaches
Pell the Lamplighter
A gangly boy of fifteen with a soot-streaked face and a lamp-lighter's pole taller than he is. He was on the town wall before dawn and saw everything, and he is desperate for someone to believe him.
Role: Lamplighter; witness; side quest giver
Other Details: Pell saw two figures in oilskin coats carry a long crate toward the Brass Orchard. He is afraid of being blamed for the lurch and will only talk if treated kindly. He wants to be a Keywarden when he grows up.
Grenna Ost
A tall, weathered woman in a Concord tally-thong, with a caravan-master's voice and a broker's smile. She buys salvage from the Driftline and sells it on the Sixth Ring at a healthy margin.
Role: Salvage broker of the Sliver Concord; side quest giver
Other Details: Grenna knows the Concord is quietly moving goods off the Sixth Ring, which means someone in Ratchetworks expects the ring to fail. She will share that for a price or a favour. She has a standing arrangement with the Freefall Salvagers.
Old Corwin Ash
A stooped, leathery man of eighty who has kept the Brass Orchard for fifty years. He talks to the trees and they chime back. He has been hiding in his tool shed since the lurch.
Role: Orchard-keeper of the Brass Orchard; quest giver
Other Details: Corwin knows the orchard's anchor-tree better than anyone and can feel a wedge in its bark from a hundred paces. He is the only person in the Tally Reaches who has seen Marisel Quill's brass hand and lived. He will not leave the orchard.
Tessa Vane
A stubborn girl of thirteen with a split lip and a stolen lantern. She followed the saboteurs out of town because she wanted to see something happen, and now she is hiding in Corwin's shed.
Role: Runaway from Tallymarket; witness
Other Details: Tessa saw the saboteurs leave a second crate on the lake road and heard one of them say the word 'Hollowmere'. She has no family in Tallymarket and will attach herself to the party if allowed.
Marnie Tallow, the Tally-Keeper
A small, sharp-eyed woman of seventy with ink-stained fingers and a brass tally on a leather thong. She has kept Tallymarket's key-ledger for forty years and knows every bolt, grove and debt in the town. She is frightened and hiding it badly.
Role: Tally-keeper of Tallymarket; opening quest giver
Other Details: Marnie knows the town's three anchor-groves and that one of them, the Brass Orchard, has not been tallied in a month. She suspects the Keywardens are covering something up and will not say so aloud. She pays the party from her own purse and expects receipts.
Dorn Fell
A broad, slow-spoken man with a blacksmith's arms and an innkeeper's patience. He keeps the Weighed Anchor, the only inn in Tallymarket, and its cellar holds one of the town's three anchor-groves.
Role: Innkeeper of the Weighed Anchor; side quest giver
Other Details: Dorn's cellar grove has begun to hum at night and his beer has started to taste of brass. He will trade free lodging for anyone who fixes it. He is a former Concord caravaneer and knows the freight-lift schedules between the rings.
Barrow-Keeper Odile Fen
A gaunt woman in a grey shawl who keeps Hollowmere's barrow-book, the record of everyone the town has buried or lost. She has written eleven names in it this month and crossed none out.
Role: Barrow-keeper of Hollowmere; quest giver
Other Details: Odile knows the key-bolts were re-keyed a month ago by a Keywarden engineer named Tobias Quill, and she has said so to Captain Halloran three times without being believed. She will trade the town's tally of the lost to anyone who saves the drifting half.
Nib, the Fog-Child
A child of perhaps nine, grey-skinned and barefoot, with eyes the colour of wet slate. Nib speaks in a flat, unhurried voice and hears the Deep Mist as a low singing that never stops.
Role: Mist-touched child of Hollowmere
Other Details: Nib was touched by the Mist two winters ago and came back changed. The town tolerates the child but does not touch them. Nib can walk the drifting half of Hollowmere safely and says the Mist has been 'counting' the town for three nights.
Enginewright Tobias Quill
A nervous, ink-stained man of thirty-five with a re-keying wrench always in his belt. He is Marisel Quill's younger brother and has been re-keying the Sixth Ring's bolts to the Ratchet Crew's frequency.
Role: Keywarden engineer; the Bastion's traitor
Other Details: Tobias is not a villain; he is being blackmailed. The Ratchet Crew holds his daughter Lira in the Sump Gears and will unkey her Sliver if he refuses. He will confess if confronted gently and will flee to the gear-vault if threatened.
Quartermaster Hulm
A round, cheerful man in a stained apron who runs the Bastion's stores. He sells rope, oil, lanterns and crossbow bolts at Warden prices and gossips about everyone in the Bastion.
Role: Quartermaster of the Warden Bastion
Other Details: Hulm can identify the Ratchet Crew's oil by smell and will say so for a drink. He has a crate of confiscated Crew gear in the back of the stores, including a Sump Lantern he does not know the value of.
Captain Rusk Halloran
Open Character Sheet
A square-jawed man of forty in a grey Warden's coat, with a captain's key at his collar and a hand that never leaves his sword. He has six guards and orders not to let anyone cross to the drifting half.
Role: Keywarden captain holding Hollowmere
Other Details: Halloran is not a bad man; he is a man following orders he no longer believes. If the party shows him the ratchet-marked wedge, he will disobey and help them cross. He will fight beside the party against the Ratchet Crew.
Warden-Commander Sela Brant
Open Character Sheet
A lean, grey-haired woman of fifty with a knight's bearing and an engineer's hands. She commands the Sixth Ring's bastion and has been losing Slivers for a decade without being able to say so.
Role: Commander of the Warden Bastion of the Sixth Key; quest giver
Other Details: Sela suspects a traitor in her own bastion and wants the name before the Ring lurches again. She will not execute Tobias Quill; she wants the truth and the Crew's route. She can grant a Warden's pass and a place on the freight-lift down to the Fourth Ring.
NPCs in The Fourth Ring: The Ratchet Marches
Foreman Dace Kettle
A barrel-chested man of fifty with brass dust in his beard and a voice built for shouting over machinery. He runs the Grand Gearhall and has lost three freight-lifts to the Ratchet Crew this month.
Role: Foreman of the Grand Gearhall; quest giver
Other Details: Dace hates the Ratchet Crew for stealing his lifts and will help the party reach the Sump Gears with a lift-key. He will not go down himself; he has a family and a bad knee. He knows Lady Ysolde Marrow is lying about her sister.
Lady Ysolde Marrow
A tall, elegant woman in a brick-red gown with a Concord tally at her throat and a Choir chime hidden in her sleeve. She owns a third of Ratchetworks and funds the Mistbound Choir in secret.
Role: Magnate of Ratchetworks; Ilse Marrow's sister
Other Details: Ysolde loves her sister and fears her in equal measure. She will steer the party away from Marrow Spire and will lie about the tithes. If confronted with proof, she will break down and offer the party the Choir's ritual schedule.
Archivist Pim
A small, precise person of twenty in an archivist's grey, with spectacles mended at the bridge and ink on every finger. Pim keeps the city's key-register and notices everything.
Role: Archivist of the Ratchetworks key-register
Other Details: Pim has found three safehouses listed under false tallies and has been quietly copying the entries for a month. Pim will give the party the list in exchange for a promise to tell the watch, not the Concord. Pim is terrified of being found out.
Ratchet-Mother Grizel
A heavy, one-eyed woman of sixty who holds court on a throne made from a broken governor. She has three fingers on her left hand and counts coins with all of them. She rules the undercity and everyone in it knows it.
Role: Crime boss of the Sump Gears; quest giver
Other Details: Grizel holds the Sump Gears and knows where Marisel Quill's workshop is. She wants the Crew's stolen tithe returned before she will say. She is not loyal to anyone and will sell the same information twice if she can.
Tick
A wiry child of twelve in a coat cut down from a man's, with a gear-tooth on a string around their neck. Tick knows every flooded pit and dry crawlway in the undercity.
Role: Gear-orphan guide of the Sump Gears; side quest giver
Other Details: Tick guides travellers through the Sump Gears for a copper a trip and will guide the party for free if they help find their older brother, who was taken by the Ratchet Crew. Tick is fiercely loyal to the other gear-orphans.
Salvage-Captain Rooke
A rope-thin man of fifty with a harpoon-scar across his chest and a grease pencil behind his ear. He has been out on the Driftline more times than anyone alive and has the charts to prove it.
Role: Captain of the Freefall Salvagers; quest giver
Other Details: Rooke keeps the Driftline charted and will trade a copy for help hauling an anchor-line. He knows the service shaft from the Driftline down to the First Ring and will mark it for the party. He has lost nine salvagers to the Mist and does not talk about it.
Brother Anselm Crowe
Open Character Sheet
A gaunt man of forty in a Choir robe with the chimes torn off the hem. He has been hiding in the Spire's undercroft for three weeks, listening to the Cantor's ritual and writing down every verse.
Role: Choir defector hiding in Marrow Spire; quest giver
Other Details: Anselm was a Choir singer for twelve years before he watched the Mist eat a Sliver and understood what it was. He will fight beside the party against the Choir and knows the Spire's back stair down to the Driftline. He is not a brave man and knows it.
Sergeant Orla Vint
Open Character Sheet
A stocky woman of thirty with a watchman's whistle and a scar across her jaw. She has been trying to catch the Ratchet Crew for two years and has lost four watchmen doing it.
Role: Sergeant of the Ratchetworks city watch
Other Details: Orla will help the party if they show her a Warden's pass, and will fight beside them against Crew cells. She does not trust the Concord and suspects Lady Ysolde. She knows the city's three false-tally safehouses by heart.
Sister Wren Hallow
Open Character Sheet
A tall woman in a grey robe with brass chimes at her hem and a chime-blade at her hip. She is utterly devoted to Ilse Marrow and will die before she lets the ritual be broken.
Role: Choir cantor and guard-captain of Marrow Spire
Other Details: Wren leads the Choir's guards and knows every verse of the ritual. She is not cruel, only certain. If Ilse Marrow is killed or turned, Wren will break and either flee or surrender, depending on how the party treated the Choir's singers.
NPCs in The First Ring: The Cage Core
Gate-Warden Nim
An ancient figure in a rotted Warden's coat, sitting on the step of a mile-wide door and whittling keys out of turnips. Nim has not left the Threshold in forty years and does not intend to.
Role: Last Gate-Warden of the Threshold of Keys; quest giver
Other Details: Nim is the last living Gate-Warden and can open the Threshold for anyone who swears the Warden's oath and means it. Nim knows the Cage was built to keep something out, not in, and will say so plainly. Nim will wait on the step for whoever comes next, however the campaign ends.
Sable Vey, the Last Archivist
A spare, grey-haired woman of sixty in a ruined archivist's coat, with a lantern and a notebook she never puts down. She has been hiding in the Unkeyed Ward for a year, cataloguing what her brother has taken.
Role: Ossian Vey's sister; last Archivist of the Cage; quest giver
Other Details: Sable loves her brother and has spent a year trying to find an argument that will stop him. She will travel with the party to the Grand Cage and will speak the Warden's oath over the Master Key if no one else can. She knows the Cage is a lid and has the records to prove it.
Curator Halden Roke
A man of ninety preserved in a stasis vault beneath the Ward's archive, woken for the first time in three hundred years. He speaks slowly, in an accent no one has used for centuries, and remembers the Cage's construction.
Role: Preserved Curator of the Unkeyed Ward; side quest giver
Other Details: Halden was the last Curator before the Ward was abandoned and can answer one question about the Cage's making before the stasis fails. He wants the Warden-Prime's oath-ring recovered from the Hall of Keys and returned to the order. He does not know his own name until told.
Warden-Prime Elowen Vane
Open Character Sheet
A tall, silver-haired woman in a Warden-Prime's coat, held inside the Grand Cage's lock for a year. She is thin, furious, and entirely unbroken, and she has spent the year learning the Cage's every gear.
Role: Imprisoned Warden-Prime of the Grand Cage
Other Details: Elowen was imprisoned by Ossian Vey when she refused to unkey the Cage. She can re-key the Cage with the Master Key and a spoken oath, and she will fight beside the party against Ossian and Vessaline Roke. She knows the Cage's true purpose and will tell the party plainly that the Mist is one mind and it is hungry.