Keywarden Training
Trained in the order's doctrine: key-bolt frequencies, anchor-groves, and the re-keying rituals. Halloran can identify a Ratchet Crew wedge by its ratchet-and-cog mark with a DC 12 Intelligence (Investigation) check.
Trained in the order's doctrine: key-bolt frequencies, anchor-groves, and the re-keying rituals. Halloran can identify a Ratchet Crew wedge by its ratchet-and-cog mark with a DC 12 Intelligence (Investigation) check.
A brass captain's key at the collar of the grey Warden's coat. It opens Warden locks on the Sixth Ring and marks Halloran as a ranking officer of the Keywardens. Guards and townsfolk defer to it.
When you study a creature outside combat for 1 minute, learn comparative scores (STR, DEX, CON, AC, HP, or one of its attack bonuses).
Gain proficiency with one type of artisan's tools (Smith's Tools), and can use them to create a temporary weapon during a long rest.
You can add your Proficiency Bonus to Initiative rolls and swap initiative with a willing ally in the same combat.
Increase one ability score by 2, or two ability scores by 1. This feat can't increase an ability score above 20.
Increase one ability score by 2, or two ability scores by 1. This feat can't increase an ability score above 20.
Superiority dice (d8). Known maneuvers: Riposte, Menacing Attack, Precision Attack, Bait and Switch.
Take one additional action on your turn (not Magic action).
While wearing armor, you gain a +1 bonus to Armor Class.
Attack twice when taking the Attack action on your turn.
Bonus Action: regain 1d10 + Fighter level hit points.
Gain Combat Superiority and Student of War.
Behind the character
Captain Rusk Halloran is a square-jawed man of forty, weathered by twenty-two years of Keywarden service, grey at the temples and greyer in the coat. The heavy grey wool of his Warden's uniform hangs on him like a second skin, and the brass captain's key pinned at his collar catches the light of every lantern he passes. He is not a large man, but he occupies space the way a bolt occupies a hole โ completely, and without any intention of moving. His left hand rests on the pommel of his longsword even in conversation, a habit so ingrained that his guards can tell his mood by how tightly it grips.
He has deep-set, tired eyes that have watched the Deep Mist from the fog-line more times than he can count, and a short grey-flecked beard he trims with the same re-keying wrench he uses on the bolts. He speaks rarely and precisely, in the clipped cadence of a man who has spent two decades writing patrol reports that will be read by superiors looking for reasons to demote him. He is courteous to civilians, formal with strangers, and quietly kind to children and animals โ the only creatures he seems to relax around.
What defines him is the gap between the man and the orders. Halloran is not corrupt, not cruel, and not stupid. He is a good soldier who has spent the last month being asked to be a bad one: holding a line of six guards against a drifting half-town, enforcing orders he no longer believes, and listening every night to key-bolts scream over a lake while eleven families wait on the wrong side of them. His hand never leaves his sword because the sword is the last part of the job he still trusts.
Before the adventure
Rusk Halloran was born in a mining Sliver on the Fifth Ring, the second son of a bolt-wright's family that had served the Keywardens for three generations. His father taught him to read a key-frequency by the sound it made in an iron pipe; his mother taught him that a tally kept honestly is worth more than a tally kept favorably. He enlisted at eighteen alongside his older brother Rennick, both of them eager for the grey coat and the brass key that meant something on every ring of the Engine.
His first decade of service was unremarkable and content: road patrols on the outer rings, bolt-watches at the joints, the slow promotion of a competent man in an institution that valued competence. He learned the doctrine at the Bastion of the Sixth Key โ key-bolt frequencies, anchor-groves, re-keying rituals โ and he learned it well enough that Warden-Commander Sela Brant signed his first commission herself. He married a tally-keeper's daughter named Wren at twenty-six; she died of lung-rot at thirty-one, and he has not spoken of her since, though he still carries her brass tally-thong in the inside pocket of his coat.
The turning point was Cinderhollow. Three weeks ago the town's Sliver unkeyed and drifted into the Deep Mist, and the order's response was not rescue but concealment: a suppression order signed by Halloran's own hand, instructing the local Wardens to tell the relatives that no one could have been saved. A salvage skiff was available. Halloran refused it. He has not slept a full night since, and he has begun keeping a private tally in his patrol log โ not of bolts or miles, but of names.
Hollowmere is where his obedience finally ran out of road. Posted to the lakeside village with six guards and a written order โ 'let no one cross to the drifting half' โ he has spent every dusk listening to the middle key-bolt scream, and every dawn watching eleven houses hang further out over the fog. He has noticed what the engineers have not: the bolt's scream changes pitch for eleven seconds at each dusk, and eleven is the number of houses on the drifting half.
He believes the machinery is speaking, and he has told no one, because a Warden captain who reports hearing voices in the bolts will be relieved of command before the words are out of his mouth.
He carries three private weights: the unopened letter from his brother Rennick, posted from Cinderhollow the week before it drifted; the order paper whose courier wore no Bastion seal; and the memory of a Warden lock on the fog-line that no ledger records, which he found ten years ago and has never opened. He is a man who has spent his whole life keeping other people's secrets, and he is only now beginning to count how many of them are his own.
Threads to follow
Beneath the surface
What haunts them
What drives them
Personal quest ยท 1
Halloran's orders from the Bastion were delivered by a courier he no longer trusts: 'let no one cross.' He asks the party to escort him back to the Warden Bastion of the Sixth Key so he can face Warden-Commander Sela Brant with the ratchet-marked wedge and formally register his objection to the standing order. Along the way, his six guards must decide whether they follow their captain or their orders, and Halloran must confront what disobedience costs a man who has spent twenty years being obedient.
Halloran formally requests the party's escort north, leaving Hollowmere's southern half in the hands of his sergeant for the first time.
Personal quest ยท 2
Halloran was the officer who signed the suppression order after Cinderhollow drifted into the Mist three weeks ago. He told the survivors' relatives that no one could have been saved, and he has not slept properly since. He asks the party to help him do what the order forbade: take a salvage skiff to the Cinderhollow wreck-site on the fog's edge, recover the town's tally-stone, and learn whether anyone survived long enough to leave a record.
Halloran requisitions a skiff from the Freefall Salvagers at the Sixth Ring's fog-line, trading his captain's key as collateral.
Personal quest ยท 3
Halloran has spent every night since the bolts began screaming listening to them from the square, and he has noticed something the engineers missed: the middle bolt's scream changes pitch for exactly eleven seconds at each dusk โ the same eleven as the number of houses on the drifting half. He believes the bolt is not just failing but answering, and he wants the party to help him climb the bolt at dusk, silence it for those eleven seconds, and listen to what it is saying.
The party climbs the screaming middle key-bolt at dusk while Halloran holds off a returning Bolt-Screamer below.
At Hollowmere, with the ratchet-marked wedge in his hand and the middle bolt failing, Halloran must choose between his written orders and the eleven families on the drifting half.
Obeying keeps his command intact and his conscience broken: Halloran loses the ability to gain Inspiration and his guards' respect (disadvantage on Persuasion with Keywardens) permanently. Disobeying makes him a traitor to his orders: he loses Warden command (no more guards) but gains the Party Ally trait, advantage on all checks made alongside the party, and his guards may follow him โ each guard who follows adds a named ally to future fights.
At the Warden Bastion, Halloran learns Tobias Quill re-keyed the bolts under blackmail, and that Sela Brant has been falsifying reports to the empty Warden-Prime's seat for a year.
Testifying only preserves the chain of command: Halloran keeps his rank and gains the Warden's Pass. Exposing everything shatters the Sixth Ring's command: Halloran is stripped of rank but becomes the honest voice the reformed order needs โ he gains the feat 'Inspiring Leader' (once per day, grant allies temp HP equal to his level + Charisma modifier) at the cost of his captain's key's deference bonus.
If the party reaches the Cage Core, Halloran โ now either a disgraced officer or a reformed ally โ stands before the Grand Cage and the truth that the Keywardens' whole purpose was a lid over a hungry god.
Speaking the oath himself: Halloran gains the ability to attempt the DC 18 re-keying check (with advantage if he completed 'The Weight of the Order'), and if successful, he is named the new Warden-Prime โ permanent advantage on all Charisma checks with Keywardens and the Warden-Prime's coat. Standing guard: Halloran gains the Sentinel feat and permanent resistance to psychic damage from the Mist's song, becoming the party's shield in the heart-room.
Showing him the ratchet-marked wedge
Halloran crosses from order-follower to order-questioner in a single scene; his hand leaves his sword for the first time.
The bare-hand moment on the screaming bolt
The Engine marks him; he stops being a man who guards machinery and becomes a man the machinery knows.
Ally
Odile Fen has kept Hollowmere's barrow-book for thirty years, and Halloran has been the Warden presence on this stretch of the Sixth Ring for twelve of them. Their relationship began as formal: the tally-keeper's records and the Warden's patrol reports crossed twice a year. But eleven years ago, when the lake flooded and took three of Hollowmere's fishing families, it was Halloran who waded the flood-line with a rope for two days, and Odile who wrote the names of the drowned in her book while he pulled the living out.
Since then she has brought him bread on the first cold night of every winter, and he has never once told her what the Bastion's orders actually said. She has told him three times that the bolts were re-keyed by Tobias Quill, and he has not believed her โ not because he doubts her, but because believing her would have required him to act. That debt of unbelief is the thing he means to pay when he finally listens to her.
Enemy
Marisel Quill planted the wedge in the Brass Orchard, drove the wedge into Hollowmere's middle bolt, and re-keyed the Sixth Ring through her blackmailed brother โ every act of sabotage on Halloran's watch has been hers, and she has been testing him the whole time. Worse: she knows he signed the Cinderhollow suppression order, and she has told him so, once, through a note left on a wedge-crate: 'You held the line while they burned.
How is the coat fitting?' Halloran has never seen her face except as a brass hand in a shed doorway, but he has spent a month reading her work the way a swordsman reads a rival's footwork โ and he hates her because her craft is better than his obedience. She, in turn, considers him the last honest Warden and the most useful one: if she can turn him, the whole Sixth Ring's defense breaks. If he cannot be turned, she has orders to leave him for last.
Faction
Halloran has been a Keywarden for twenty-two years, enlisting at eighteen after the Ratchet Crew's first campaign on the outer rings. He rose from road-guard to bolt-watch to captain of a six-man post, and he earned his captain's key at Cinderhollow's suppression โ the order gave him the key the same week it made him sign the order that broke him. His loyalty to the institution is real: the Keywardens held the Slivers for a thousand years, and Halloran has seen what the Deep Mist does to an unkeyed town from the fog-line.
But the order has been lying to him for a decade โ the missing Warden-Prime, the falsified tallies, the suppressed losses โ and every lie has been signed by men he saluted. His current standing is suspended pending review after Hollowmere: if he disobeys, he is a traitor to the order; if he obeys, he is the order's last honest instrument. Either way, the Bastion's book will record his name, and Sela Brant โ who signed his first commission โ will be the one who reads it.
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