Drift-Skimmer

large aberration, neutral evil

D&D 5.5 / SRD 5.2

Challenge 8 (3,900 XP)

Available with DM subscription
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)

Defense

Armor Class
15 (natural)
Hit Points
120 (16d10+32 +2)
Speed
fly 60 ft., (hover)

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws dex, con
Skills
Stealth +6, Perception +4
Senses
Blindsight (60 ft. The skimmer is blind beyond this range.)
passive Perception 14

Characteristics

Damage Vulnerabilities
—
Damage Resistances
cold, necrotic
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Languages —

Traits and Actions

Mist Shroud

Trait
Cover Rule
A 10-foot-radius aura of heavily obscuring mist surrounds the Drift-Skimmer. This mist moves with the creature and provides it total cover against creatures outside the aura.

Edge Hunter

Trait
The Drift-Skimmer has advantage on attack rolls against creatures that are grappling or restrained by its Mist Grasp ability.

Wing Slash

Action
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Mist Grasp

Action
Grappled Condition
Mist Grasp Custom
One creature within 20 feet must succeed on a DC 15 Strength saving throw or be grappled (escape DC 15). While grappled, the target is pulled 20 feet toward the edge of the Driftline each time the skimmer moves, and remains grappled if the skimmer carries it. If the skimmer takes more than 30 damage in a single round, it releases the grapple.

Mist Grasp. Custom mechanic for dragging targets toward environmental hazards based on damage taken.

Running the encounter

Combat Behavior

Combat Style

ambush_and_drag

Appearance & presence

Monster Description

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