Bandit Captain

D&D 5.5e · medium humanoid, neutral

Challenge 2 (450 XP)

STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)

Defense

Armor Class 15 (studded leather armor)
Hit Points 52 (8d8+16)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Str +4, Dex +5, Wis +2
Skills Athletics +4, Deception +4
Languages Common, Cant
Passive Perception 10

Actions

Multiattack

The bandit captain makes two attacks, using Scimitar and Pistol in any combination.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Pistol

Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Parry (Reaction)

Trigger: The bandit captain is hit by a melee attack roll while holding a weapon. Response: The bandit captain adds 2 to its AC against that attack, possibly causing it to miss.

Reference Text

Bandit captains lead bands of outlaws, using cunning and force to command their followers.