Bandit Captain
D&D 5.5e · medium humanoid, neutral
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Defense
Armor Class
15 (studded leather armor)
Hit Points
52 (8d8+16)
Speed
30 ft.
Proficiencies & Senses
Saving Throws
Str +4, Dex +5, Wis +2
Skills
Athletics +4, Deception +4
Languages
Common, Cant
Passive Perception
10
Actions
Multiattack
The bandit captain makes two attacks, using Scimitar and Pistol in any combination.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Pistol
Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Parry (Reaction)
Trigger: The bandit captain is hit by a melee attack roll while holding a weapon. Response: The bandit captain adds 2 to its AC against that attack, possibly causing it to miss.
Reference Text
Bandit captains lead bands of outlaws, using cunning and force to command their followers.