Warden Gear-Husk

large construct, lawful neutral

D&D 5.5 / SRD 5.2

Challenge 11 (7,200 XP)

Available with DM subscription
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
6 (-2)
WIS
12 (+1)
CHA
10

Defense

Armor Class
18 (natural)
Hit Points
168 (16d10+80 +5)
Speed
30 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws str
Skills
Perception +5
Senses
darkvision 60 ft.
passive Perception 15

Characteristics

Damage Vulnerabilities
—
Damage Resistances
—
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Languages understands Common but can't speak; speaks fragments of the Warden's oath in a grinding metallic voice

Traits and Actions

Magic Resistance

Trait
Magic Resistance Custom
The Husk has advantage on saving throws against spells and other magical effects.

Oathkeeper

Trait
Oathkeeper Custom
If a creature recites the full Warden's Oath aloud and means it, the Husk does not attack that creature unless provoked. It cannot be reasoned with otherwise.

Oathkeeper. Social interaction mechanic preventing aggression toward oath-takers.

Key-Ring

Trait
Key-Ring Custom
When reduced to 0 Hit Points, the Husk collapses into a heap of several hundred keys. A creature searching the heap (action) finds one key that opens a single locked door anywhere in the Unkeyed Ward.

Multiattack

Action
Multiattack Custom
The Husk makes two Key-Blade attacks.

Multiattack. Standard action allowing multiple weapon attacks.

Key-Blade

Action
Slashing Damage Custom
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) slashing damage.

Oath-Breaker Pulse

Action
Frightened Condition
Psychic Damage Custom
Each creature within 30 feet must succeed on a DC 16 Wisdom saving throw or take 27 (6d8) psychic damage and become frightened of the Husk for 1 minute. On a success, half damage. Recharges 5-6.

Running the encounter

Combat Behavior

Tactics

  • Blocks doorways using Large size.
  • Uses Oath-Breaker Pulse when 3+ enemies are within 30ft.
  • Does not pursue beyond its guard post.

Combat Style

Defensive Anchor

Appearance & presence

Monster Description

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