Bless from Magic Initiate is cast without a slot, once per Long Rest, and is not listed among prepared spells.
Enchantment
1 action
60 ft
V
Wis save DC 16 or 2d4 psychic damage and disadvantage on next attack roll.
Illusion
1 action
30 ft
S, M
Create a sound or an image of an object within range.
Divination
1 action
Touch
V, S
Target adds 1d4 to its next ability check within the minute.
Transmutation
1 action
30 ft
V
Minor supernatural phenomena — her voice carries through the whole Spire.
Enchantment
1 action
60 ft
V
Wis save DC 16 or 3d6 psychic damage and frightened until end of turn; half on success.
Enchantment
1 action
30 ft
V, S
Wis save DC 16 or charmed for 1 hour; humanoids have disadvantage.
Evocation
1 bonus action
60 ft
V
A creature regains 1d4 + 4 hit points.
Conjuration
1 action
120 ft
V, S
20-foot-radius sphere of fog, heavily obscured, 1 hour.
Enchantment
1 action
30 ft
V, M
Wis save DC 16 or follow a reasonable course of action for up to 8 hours.
Evocation
1 action
60 ft
V, S, M
Con save DC 16 or 3d8 thunder damage, half on success; constructs have disadvantage.
Illusion
1 action
Self (30-ft cone)
V, S, M
Wis save DC 16 or frightened; drops whatever it holds and flees.
Illusion
1 action
120 ft
S, M
Wis save DC 16 or charmed, incapacitated, 10-ft cube, 1 minute.
Abjuration
1 reaction
60 ft
V, S
Interrupt a spell of 3rd level or lower automatically; higher levels require an ability check (DC 10 + spell level).
Conjuration
1 bonus action
Self
V
Teleport 30 feet to an unoccupied space she can see.
Illusion
1 action
Touch
V, S
Target is invisible for 1 minute.
Enchantment
1 action
90 ft
V, S, M
10-foot-radius sphere; Wis save DC 16 or act confused for 1 minute.