Brother Anselm Crowe

Level 8 Human Bard (College of Lore)

Available with DM subscription
STR
8 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
10
WIS
14 (+2)
CHA
16 (+3)

Defense

Armor Class 15 (studded leather armor + Dexterity)
Hit Points 51 (8d8 + 8 (Constitution) +1)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Dexterity, Charisma
Skills Arcana +3, History +3, Insight +5, Religion +3, Deception +6, Persuasion +6, Performance +6, Investigation +3

Features

Choir Trained (Custom)

custom Level 1
โ€”

Custom trait: Anselm can reliably identify the key-frequency of any chime, wedge or keyed bolt within earshot by listening for one round (no roll in ordinary circumstances; advantage on related Arcana or Perception checks under stress). He also knows Marrow Spire's back stair to the Driftline and can guide the party through it without a Survival check.

Bardic Inspiration

class Level 1
3 uses per Short or Long Rest (Charisma modifier)

As a Bonus Action, inspire a creature within 60 feet. It gains a Bardic Inspiration die (d8) to add to one ability check, attack roll or saving throw within 10 minutes. Anselm's inspiration is a low, cracked note hummed through closed teeth โ€” the Choir's music, turned against itself.

College of Lore: Magical Secrets

subclass Level 6
โ€”

Learned two spells from any class list โ€” Counterspell and Fog Cloud โ€” which count as Bard spells and don't count against his prepared spells. Fog Cloud is his bitter joke: he learned to make the Mist's shape out of nothing, and it taught him what the real thing is.

Not a Brave Man (Custom)

custom Level 1
โ€”

Custom flaw with teeth: when Anselm starts his turn frightened, he must succeed on a DC 10 Wisdom saving throw or use his movement to get behind cover or an ally before doing anything else. He will still fight โ€” he just does it badly and does it anyway.

College of Lore: Cutting Words

subclass Level 3
Uses Bardic Inspiration

As a Reaction when a creature within 60 feet he can see makes an attack roll, damage roll or saving throw, expend a Bardic Inspiration die to subtract the roll from the result. Anselm sings a dissonant verse; the Choir's own harmony unravels.

Expertise

class Level 2
โ€”

Twice the proficiency bonus on Performance and Persuasion. Twelve years of singing to a congregation of the frightened left Anselm able to move almost anyone with words โ€” and he hates that he can.

Magic Initiate (Cleric) โ€” Acolyte Feat

background Level 1
Cure Wounds 1/Long Rest

Knows the Guidance and Thaumaturgy cantrips (Wisdom-based) and can cast Cure Wounds once per Long Rest without a slot. The last scraps of his old faith, kept out of habit more than hope.

Spellcasting (Bard)

class Level 1
โ€”

Charisma-based full spellcaster. Save DC 14, spell attack bonus +6. Anselm casts by singing in the Choir's trained cadence, which is why his spells sound like hymns.

College of Lore: Bonus Proficiencies

subclass Level 3
โ€”

Proficiency in Arcana, History and Investigation, granted by the Choir's scriptorium training โ€” Anselm spent years copying verses before he began copying evidence.

Font of Inspiration

class Level 5
โ€”

Anselm regains all expended Bardic Inspiration uses on a Short Rest, and can expend a spell slot (Bonus Action) to regain one use.

Jack of All Trades

class Level 2
โ€”

Add half proficiency bonus (+1) to ability checks that don't already use his proficiency bonus.

Expertise (Second Set)

class Level 6
โ€”

Anselm's Expertise applies to two more skills; he chose Persuasion and Performance (see above).

Spellcasting

Charisma DC 14 +6 to hit Level 1: 4 slots Level 2: 3 slots Level 3: 3 slots Level 4: 2 slots

Bard prepared spells per SRD 5.2 (level + 3 = 11 class spells prepared, plus 2 Magical Secrets spells and Magic Initiate spells, which do not count against the limit).

Guidance

Cantrip Magic Initiate (Cleric)
Divination Action Touch V, S

Target gains +1d4 to one ability check within the minute.

Thaumaturgy

Cantrip Magic Initiate (Cleric)
Transmutation Action 30 feet V

Minor supernatural effect: his voice can boom or drop to a whisper across the nave, useful for both sermons and hiding.

Mage Hand

Cantrip class
Conjuration Action 30 feet V, S

A spectral hand that manipulates objects at range.

Minor Illusion

Cantrip class
Illusion Action 30 feet S, M

Create a sound or an image of an object. Anselm's specialty is a single voice singing one note โ€” the Choir's note โ€” to draw guards away.

Thunderclap

Cantrip class
Evocation Action Self (5-foot radius) S

1d6 thunder damage to creatures within 5 feet on failed Constitution saves. A chime struck wrong.

Vicious Mockery

Cantrip class
Enchantment Action 60 feet V

Wisdom save or 1d4 psychic damage and disadvantage on the next attack. Anselm's mockery is quiet and precise: he tells Choir singers what the Mist actually does with what it loves.

Healing Word

Level 1 class
Evocation Bonus Action 60 feet V

Heal 1d4 + 3 hit points to a creature he can see. He has sung this over dying salvagers before and refuses to stop.

Dissonant Whispers

Level 1 class
Enchantment Action 60 feet V

Wisdom save or 3d6 psychic damage and must use its reaction to flee. The Choir's hymn played backward.

Faerie Fire

Level 1 class
Evocation Action 60 feet V

Objects and creatures in a 20-foot cube shed light in a chosen color; attack rolls against them have advantage. Dexterity save to avoid.

Silence

Level 2 class
Illusion Action 120 feet V, S

20-foot-radius sphere where no sound exists for 10 minutes. Concentration. The single most effective weapon ever turned on a choir: Anselm casts it on the ritual circle itself.

Shatter

Level 2 class
Evocation Action 60 feet V, S, M

Thunder damage in a 10-foot-radius sphere; Constitution save for half. Creatures of brass and glass have disadvantage. Made to break chimes.

Hold Person

Level 2 class
Enchantment Action 60 feet V, S, M

Paralyze a humanoid (Wisdom save, repeat each turn) for up to 1 minute. Concentration.

Invisibility

Level 2 class
Illusion Action Touch V, S, M

Target becomes invisible for 1 hour or until it attacks or casts. Concentration. How Anselm has survived three weeks in the undercroft.

Dispel Magic

Level 3 class
Abjuration Action 120 feet V, S

End one spell effect on a creature or object; auto-ends 3rd-level or lower effects.

Fear

Level 3 class
Illusion Action Self (30-foot cone) V, S, M

Wisdom save or drop what it holds and become frightened, dashing away each turn. Anselm casts it and then can't look at what he's done.

Hypnotic Pattern

Level 3 class
Illusion Action 120 feet S, M

Wisdom save or charmed, incapacitated for up to 1 minute in a 30-foot cube. Concentration. A woven pattern of the Choir's own ritual colors.

Counterspell

Level 3 Magical Secrets
Abjuration Reaction 60 feet S

Interrupt a creature casting a spell; auto-counters 3rd level or lower, otherwise an ability check (DC 10 + spell level).

Fog Cloud

Level 2 Magical Secrets
Conjuration Action 120 feet V, S

A 20-foot-radius sphere of fog obscures vision for 1 hour. Concentration. Learned so he could study the shape of the thing that ate a Sliver without meeting it.

Greater Invisibility

Level 4 class
Illusion Action Touch V, S

Target is invisible for 1 minute even while attacking and casting. Concentration.

Dimension Door

Level 4 class
Conjuration Action 500 feet V

Teleport himself and one willing creature to a place he can visualize. His escape route if the Spire falls โ€” and he has rehearsed it every night for three weeks.

Cure Wounds

Level 1 Magic Initiate (Cleric)
Evocation Action Touch V, S

Heal 1d8 + 2 hit points. Once per Long Rest without a spell slot.

Behind the character

Character Information

Brother Anselm Crowe is a gaunt man of forty, hollow-cheeked and grey with three weeks of bad sleep in the undercroft of Marrow Spire. He wears the grey robe of the Mistbound Choir with the brass chimes torn from its hem โ€” loose threads and broken rings remain โ€” over a battered leather cuirass scavenged from a condenser crate. His dark hair is cropped choir-style and growing out wrong. Ink stains his right hand to the second knuckle; a thick notebook bound in key-metal wire hangs at his belt beside a brass chime he uses as a holy symbol and will not let anyone touch. His eyes are warm, intelligent, and permanently apologetic.

Anselm is a coward by his own account and a defector by everyone else's. He spent twelve years as a Choir singer โ€” recruited young, trained in the scriptorium, risen to under-cantor โ€” before he stood at the Driftline and watched the Deep Mist eat a drifting Sliver and everyone waving on it. He understood, in that moment, that the thing he had been singing down into the Engine was not a god arriving but a predator feeding, and that the hymns were not worship but a dinner bell. He ran. He has been running, in one way or another, ever since.

He is not a fighter. He is a listener, a copyist, and a man who knows exactly how the enemy's music works โ€” because he was the enemy's music. Every spell he casts is a Choir technique inverted: his inspiration is a cracked note hummed against the Choir's harmony, his Cutting Words a dissonant verse that unravels it, his Silence the single most effective weapon ever turned on a choir. He carries the notebook of every verse of Ilse Marrow's ritual, and he will trade all of it, and himself, to anyone willing to climb the Spire and break the song.

He is kind, guilt-ridden, precise, and braver than he believes โ€” he fights badly and does it anyway.

Before the adventure

Character Background

Anselm was born on a farming Sliver on the Fifth Ring, the son of a bolt-wright's widow who sang in the village tally-house to keep the children calm during re-keyings. His mother, Maren, had a voice the way some people have a lantern โ€” it made rooms warmer โ€” and Anselm inherited it whole. What he did not learn until much later was where she had gotten it: Maren Crowe had been a Mistbound Choir singer before Anselm was born, expelled from the Spire for asking, in front of the congregation, what the Mist did with the Slivers it took. She never told her son. She only taught him the breathing, the cadence, and the habit of listening to a room before speaking in it.

When Anselm was twenty-two, his village's anchor-grove failed โ€” not sabotaged, simply old โ€” and the Sliver lurched hard enough to crack the tally-house floor. The Keywardens were three weeks away. The Mistbound Choir arrived in two days, singing from the ridge, and the fog at the horizon receded a visible foot. The village called it a miracle. Anselm, twenty-two and grieving a father recently dead, called it an answer, and when the Choir's recruiters heard him sing at the memorial service, they offered him a place at Marrow Spire before the funeral meat was cold. His mother begged him not to go. He went anyway. It is the first entry in a long ledger of things he does not forgive himself for.

Twelve years at the Spire made him useful and blind in equal measure. He learned the crown-singing technique from Sister Wren Hallow, who became his closest friend. He copied every hymn in the Choir's canon in the scriptorium, learned the ritual cadences, trained younger singers, and eventually rose to under-cantor โ€” the Choir's librarian, in practice, the man who knew where every verse and every record lived. In his sixth year he helped engineer the back stair supply route to the Driftline, and he noticed, and chose not to notice, that some of the crates moving down it carried the Ratchet Crew's ratchet-mark. He told himself the Choir was redirecting the Crew's anger into channels it could manage. It was a comfortable lie, and he kept it warm for six years.

The lie died at the Driftline. In his twelfth year, Ilse Marrow sent singers to 'witness the Open Hand's mercy' as a drifting Sliver turned away from the Fourth Ring. Anselm stood on the harpoon-lines and watched the fog stand up like a wall of grey water, watched the shapes inside it that were almost faces, and watched a county of land and everyone waving on it go quiet. The Mist did not speak.

It sang โ€” a low, patient, satisfied note โ€” and the note was the Choir's note, and Anselm understood in his body before his mind caught up that the hymns were not a greeting. They were a summons to a table, and the Slivers were the meal. He froze on the lines until Salvage-Captain Rooke hauled him back to camp, and he did not sing again for a month.

He went back to the Spire โ€” because he was not brave, and because a third of the Choir's people were kind and frightened and deserved better than a deserter's example โ€” and he began, very quietly, to copy. Not the hymns this time: the ritual. Ilse Marrow's three-verse working to open the Spire's crown, the condenser schedules, the payments moving through the back stair to the Ratchet Crew, the tally-numbers of the paymaster in Ratchetworks.

He filled a notebook bound in key-metal wire, page by page, over three years, planning to send it out and never finding a courier he trusted. Three weeks ago, with the ritual entering its final rehearsals, he stopped planning and simply hid โ€” down in the undercroft among the mist-touched and the condensers, invisible when he must be, listening, writing.

He knows what he is asking the party to do and what it will cost. He knows Sister Wren Hallow is hunting him and what it will mean to face her. He knows his sister Liora is in the undercroft, mist-touched and serene, and that breaking the ritual may doom her. He offers the party everything anyway โ€” the verses, the back stair, the counter-song he is building from the Choir's own inverted music โ€” because he has spent twelve years being the dinner bell, and he would rather die off-key than ring it once more.

Threads to follow

Unresolved Plots

  • The fourth verse. Anselm's counter-song work reveals a gap in the ritual's structure โ€” a fourth verse that Ilse Marrow has composed but never sung, which he believes is meant not for Marrow Spire but for the Grand Cage itself. What it does, and when she means to sing it, is unknown.
  • The paymaster above Grizel. The Choir-Crew Ledger names the Choir's paymaster in Ratchetworks only by a Concord tally-number that Archivist Pim cannot find in the register โ€” someone senior enough to be invisible. Anselm suspects it is not Lady Ysolde but someone above her.
  • Liora's second touch. If Liora is rescued, Anselm notices she was mist-touched twice โ€” the grey came, faded, and came back darker. Whatever the Mist does on a second touch, no one in the Choir's records survives to describe it, and Liora will not talk about the interval.
  • The unsigned warnings. Rooke has received three anonymous warnings about Choir movements over eleven years. A fourth arrives during Act II, warning of the unkeying engine's test โ€” but Anselm swears he did not send it. Someone else on the Fourth Ring is watching the Choir, and they know Rooke's channels.
  • The Cantor's prophecy. Ilse Marrow has told the Choir that Anselm will return when he hears the Mist speak. Anselm has never heard it speak โ€” only sing. He does not know whether the prophecy is a threat, a hope, or a description of something the Mist is planning to do to him specifically.

Beneath the surface

Secrets

  • Anselm was not recruited by accident. The Choir came to his village because his mother had been a Choir singer before him, expelled for asking what the Mist did with the eaten โ€” and the recruiters recognized the voice. Anselm has never told anyone his mother sang for the thing that later took his sister.
  • He helped build the back stair supply route in his sixth year, and he knew even then that some of the crates moving down it were Ratchet Crew wedges. He told himself the Choir was 'channeling' the Crew's anger safely. He does not believe that anymore, and the ledger quest exists partly because he needs the proof of his own complicity to be public.
  • The brass chime at his belt that he will not let anyone touch is not a Choir chime. It is his mother's, taken from her effects when she was expelled, and it is tuned to a frequency that predates the current Choir canon โ€” a frequency Anselm suspects is the original Warden's key-note. He has never struck it in company. He is not certain what it would do, and part of him is afraid it would answer.

What haunts them

Fears

  • That the Mist's song is genuinely beautiful, and that everything he has done since running was done against something he loved โ€” that the Choir was right about what the fog is and wrong only about what it wants.
  • That he will freeze again, as he froze on the harpoon-lines at the Driftline, at the moment the party most needs him โ€” and that someone will die because the man with all the answers stood behind cover.
  • That Liora is happier than he is. That the mist-touched serenity in her face is real peace, and his twelve years of fear and notebooks and torn chimes were the mistake, not her faith.

What drives them

Aspirations

  • To sing one honest note in public โ€” a full song, his own, in a town that is not afraid โ€” and have it be nothing more than music.
  • To see the counter-song sung by someone else's voice, correctly, in a Spire that has been cleaned and re-keyed, and to stand in the congregation rather than the circle.
  • To bring Liora home to a Sliver that is still attached, sit with her in a kitchen with a roof on it, and find out whether the sister he remembers is still anywhere inside the grey.

Personal quest ยท 1

The Third Verse

Anselm's notebook contains every verse of Ilse Marrow's ritual except the third, which she has never sung in his hearing. He asks the party to get him close enough to the ritual circle to record the final verse, believing that a counter-song written against all three verses could permanently close the Spire โ€” and any tower the Choir opens elsewhere. Getting close means crossing the nave through the charmed congregation, and Anselm must sing along in the Choir's cadence to pass, which shakes him badly.

Current Stage

Infiltrate the nave's outer ring during a rehearsal, using Anselm's Choir Trained ear to find the safe path between the pillars.

Choice
Anselm may sing counter-harmony to cover the party's movements, spending his Bardic Inspiration and risking exposure.
The Choir's rehearsing singers grow suspicious but the party moves unseen.
Mechanical Rewards
  • The Counter-Song of the Hollow: Anselm (or the party's bard) gains permanent advantage on saving throws against the Mistbound Choir's songs and the Cantor's Throat
  • A page of the Choir's ritual keyed to the three chimes, granting automatic success on one DC 15 Arcana check to identify the ritual's anchors
Narrative Rewards
  • Anselm confronts the full text of the hymn he sang for twelve years and stops apologizing for having sung it
  • Sister Wren Hallow, if captured, will speak to Anselm and no one else

Personal quest ยท 2

What the Mist Keeps

Twelve years ago, Anselm's younger sister Liora followed him into the Choir. She is still there โ€” a singer in the undercroft, mist-touched, grey-skinned and serene, housed among the condensers. Anselm has not spoken to her since he ran. He asks the party to help him reach her before the ritual breaks the Spire, because when the Spire opens, the mist-touched are the first the Mist takes back. The problem: Liora does not want to leave. She hears the Mist as love, and she thinks Anselm abandoned her twice โ€” once into the Choir, once out of it.

Current Stage

Find Liora's cell in the undercroft while avoiding the Condenser Husks and the Mist-Bound Chorister.

Choice
Anselm can use Invisibility to reach her alone or bring the party openly and fight.
Alone, the conversation is honest and devastating; openly, the undercroft is alerted.
Mechanical Rewards
  • Resonant Memory: Anselm can identify any mist-touched creature within 60 feet regardless of disguise or obscurement, and mist-touched creatures have disadvantage on attacks against him
  • Liora, if saved, becomes a source of Choir intelligence: the party learns the ritual schedule and the Choir's safehouse network
Narrative Rewards
  • Anselm finally forgives himself for the Sliver he watched the Mist eat โ€” or fails to, and the party sees what that failure costs
  • Liora's testimony names Lady Ysolde Marrow's tithe route, opening the Ratchetworks investigation early

Personal quest ยท 3

The Back Stair Ledger

Anselm knows the Spire's back stair to the Driftline because he helped build the Choir's supply route down it six years ago โ€” and because he copied the route into a ledger that also records every payment the Choir made to the Ratchet Crew, every wedge delivered through the stair, and the name of the Choir's paymaster in Ratchetworks. The ledger is hidden in the scriptorium's locked case, and Wren Hallow checks the case weekly.

Anselm wants it before the ritual, because the paymaster's name is the thread that ties the Choir to Lady Ysolde Marrow โ€” and because the ledger proves the Choir knew the wedges were unkeying Slivers full of people.

Current Stage

Enter the scriptorium during the Choir's crown-singing, when the undercroft is emptiest, guided by Anselm's knowledge of the guard rotations he himself designed.

Choice
Anselm can forge a Choir requisition with his old seal (Deception expertise) or pick the case (a party rogue's work).
The forgery buys hours; the break-in is fast but loud if it fails.
Mechanical Rewards
  • The Choir-Crew Ledger: proof that opens Lady Ysolde Marrow as an informant and gives advantage on all Charisma checks against Choir and Ratchet Crew members who can be shown the evidence
  • Anselm regains one torn chime from the ledger's binding, reforged into a focus: his spell save DC increases by 1 when casting against constructs and aberrations of the Mist
Narrative Rewards
  • The Choir's knowledge of the wedges is proven, which becomes a decisive argument in the finale against Ossian Vey's claim that the Mist is only misunderstood
  • Anselm and Wren Hallow's shared history is confronted, and either mended or ended

Major Decision

Context

During the Marrow Spire ritual, with two verses sung, Anselm realizes the counter-song can only be delivered from inside the ritual circle โ€” a place the Cantor's song has already half-claimed him. He must choose to walk in.

Choice Made
Anselm steps into the ritual circle and sings against Ilse Marrow, exposed to the full force of the Cantor's Throat and the Mist's answering song.
Impact

If he succeeds (a DC 16 Charisma check with his Performance expertise), the ritual's third verse falters and the party gains two extra rounds to break the chimes. If he fails, he is charmed and fights the party for one round before Nib's counting or a party member's words can break it. Either way, the act of standing in the circle permanently changes him: his flaw's frightened-flight save DC becomes 16, and he gains the ability to cast Dissonant Whispers at will (once per short rest, no slot) โ€” the Choir's hymn fully turned.

Major Decision

Context

The party learns the Spire's people โ€” singers, mist-touched, and the Choir's ordinary servants โ€” will be lost if the condensers are destroyed. Anselm knows a third option: he can take the Choir's note into himself, singing it alone in the crown to hold the Spire's frequency while the condensers die, buying the people time to flee. It will nearly kill him.

Choice Made
Anselm holds the Spire's frequency alone in the crown while the party destroys the condensers and evacuates the tower.
Impact

Anselm drops to 1 hit point and gains a permanent scar: his voice is damaged, imposing disadvantage on Performance checks for a week, but his Bardic Inspiration die becomes a d10 permanently โ€” the cracked note is stronger than the whole one. The Spire's people survive. If the party refuses to let him try, the Spire's people are lost and Anselm's despair penalty applies as described in his second personal quest.

Major Decision

Context

At the finale, if Anselm is present at the Grand Cage, the Mist's song offers him what it once offered Ilse Marrow: it speaks, briefly, in a voice he recognizes โ€” Liora's, if she was lost, or his own if she was saved. It offers to give back everyone the Mist has taken.

Choice Made
Anselm must decide whether the Mist's offer is a lie, and whether to let the party use his testimony โ€” the only living witness who has heard the Mist both sing and eat โ€” to turn Ossian Vey.
Impact

If Anselm testifies, Ossian's Persuasion DC to turn him drops from 16 to 12, but Anselm must relive the Sliver's eating (taking 4d10 psychic damage, no save) as the memory is dragged out of him. If he refuses to testify, the party must beat Ossian by force or jamming alone. If Anselm accepts the Mist's offer, he becomes an NPC under the GM's control for the finale โ€” the campaign's darkest possible turn for him โ€” and the party must save him as well as the world.

Transformative Moment

Trigger

Completing The Third Verse

Transformation

Anselm's counter-song is complete; his frightened-flight DC rises to 14, and he stops apologizing for his past.

Mechanical Changes

custom_flaw_save_dc

10 โ†’ 14

Courage built, not found

Transformative Moment

Trigger

The Third Verse or What the Mist Keeps completed

Transformation

Anselm's voice cracks permanently; his Bardic Inspiration die increases to a d10.

Mechanical Changes

bardic_inspiration_die

d8 โ†’ d10

The broken note is the true one

Transformative Moment

Trigger

Witnessing the Mist eat the Sliver at the Driftline (or recalling it in the finale)

Transformation

Anselm becomes the party's living witness, able to turn Ossian Vey with testimony.

Mechanical Changes

testimony

Ossian Vey turn DC 16 โ†’ 12 when Anselm speaks

The only living witness of both the song and the eating

Ally

Salvage-Captain Rooke

Relationship ally
Influence 7/10
Loyalty 8/10

Shared History

Rooke pulled Anselm out of the fog eleven years ago. Anselm, then a young Choir singer sent to 'witness the Open Hand's mercy' at the Driftline, froze on the harpoon-lines as the Mist ate the Sliver he had been brought to watch. Rooke hauled him back to the camp, fed him, asked no questions for two days, and then asked one: 'You going to sing for them again?' Anselm did not answer, and Rooke did not press, but he gave Anselm a copy of his drift charts anyway โ€” the same charts he now trades for favors.

Since then Anselm has sent Rooke three warnings about Choir movements at the Driftline, always unsigned, always accurate. Rooke knows exactly who they are from and has never said so. When Anselm finally appears at the Driftline camp with the party, Rooke will pour him a drink before anyone is introduced, and the two men will talk about anything except the fog for exactly one minute before getting to work.

Potential Breaking Points

  • If the party sides with the Ratchet Crew at the Driftline, Rooke will treat Anselm's warnings as the lies of a Choir man after all

Enemy

Sister Wren Hallow

Threat Level 7/10
Conflict Type ideological and personal

Personal Stakes

Wren Hallow was Anselm's closest friend in the Choir for nine years. She taught him the crown-singing breathing technique that let him hold a note for four minutes; he copied her verses in the scriptorium when her hands shook from the cold. She is the person Anselm betrayed most directly by running, and the person whose faith he respects most and understands least. Wren believes Anselm is not a defector but a man who heard the god's voice and flinched โ€” and she has spent three weeks hunting the undercroft for him, partly to protect the ritual and partly, she would not admit, to bring him home.

Anselm, for his part, cannot fight her without his hands shaking. Their conflict is the campaign's most human one: two people who love each other on opposite sides of a question about what the fog is. If the ritual breaks and Wren survives, Anselm is the only person who can decide whether she is a prisoner, a refugee, or an enemy โ€” and whichever he chooses will define how the Fourth Ring's Choir remnant behaves for the rest of the campaign.

Possible Resolutions

  • Turned: if Anselm speaks to her during the ritual encounter (see The Back Stair Ledger), she can surrender and become the party's source on the Choir's contingency plans
  • Dead: if killed by anyone but Anselm, Anselm's effectiveness drops for a session โ€” he goes quiet and his inspiration die reverts to a d8 until What the Mist Keeps is resolved

Faction

The Mistbound Choir

Standing 2/10

Influence

Anselm gave the Choir twelve years. He was recruited at twenty-eight, after his village's anchor-grove failed and the Choir's singers arrived to 'comfort' the frightened town; he had a voice the recruiters wanted and a grief they could shape. He rose to under-cantor of the Spire's scriptorium, copied every hymn in the canon, and trained two generations of singers in the cadence the party now hears as an enemy weapon.

He knows the Choir's hymns better than anyone alive except Ilse Marrow โ€” which is why his defection terrifies the leadership more than any Keywarden army would. The Choir considers him a heretic whose verses, if turned backward, could unmake their work, and they are correct: his Cutting Words, his Dissonant Whispers, and his counter-song are all the Choir's own music inverted. The Choir's rank and file mostly remember him with grief rather than hatred.

Ilse Marrow remembers him with sorrow and certainty, and has told the Choir that Anselm will return when he hears the Mist speak โ€” a prophecy Anselm is terrified might be true.

Obligations

  • Anselm owes the Choir nothing and knows it, but he still instinctively harmonizes when he hears their note โ€” a tell that has nearly exposed him twice

Benefits

  • Choir Trained ear: he can identify any chime, wedge or keyed bolt by sound, and knows the Spire's back stair intimately

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