Warden-Prime Elowen Vane

Level 8 Human Paladin (Oath of the Crown)

Available with DM subscription
STR
18 (+4)
DEX
8 (-1)
CON
14 (+2)
INT
10
WIS
12 (+1)
CHA
17 (+3)

Defense

Armor Class 20 (Plate armor + shield (Defense fighting style adds +1 when armored: base plate 18, shield +2; Defense style applies to non-shield AC โ€” treat as AC 20 in plate and shield))
Hit Points 68 (1d10 per paladin level; 8 + 7 ร— (6 + 2 Con) = 68 +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Wisdom, Charisma
Skills History +3, Insight +4, Athletics +7, Persuasion +6, Intimidation +6

Features

Keeper of the Gears (custom)

custom Level 8
1/Long Rest

A year inside the Cage's lock taught Elowen its every gear. Once per long rest, she can automatically succeed on an Intelligence or Dexterity check involving the World Engine's machinery, key-bolts, locks or gears, and she grants an ally advantage on such a check made in her presence.

Paladin Spellcasting

class Level 1
Charisma-based

Prepared spells, Divine Smite available as a spell, Charisma to attack and damage with her holy weapon at level 3+ (Sacred Weapon channel not applicable; she uses Oath of the Crown).

Oath of the Crown

subclass Level 3
Oath spells always prepared: Command, Compelled Duel

She swore to hold the Cage, and she has not broken it in a year of the lock's cold. Channel Divinity: Noble Steed (summon a brass-shod steed for 1 hour, twice per Long Rest).

Weapon Mastery

class Level 1

Longsword (Sap: first hit each turn imposes disadvantage on the target's next attack before her next turn); Spear (Sap).

Lay on Hands

class Level 1
Pool of 40 hit points; restores 5 HP per use minimum; cures disease or poison for 5 HP from the pool

Her hands can heal a year of the Cage's cold. She has used none of it on herself.

Aura of Protection

class Level 6

She and allies within 10 feet add her Charisma modifier (+3) to saving throws.

Aura of Alacrity

subclass Level 7

Allies within 5 feet gain +10 feet to their speed while she is conscious.

Fighting Style: Defense

class Level 1

+1 to AC while wearing armor.

Ability Score Improvement (STR)

feat Level 4

Strength increased to 18.

Ability Score Improvement (CHA)

feat Level 8

Charisma increased to 17.

Spellcasting

Charisma DC 16 +6 to hit Level 1: 4 slots Level 2: 3 slots Level 3: 3 slots Level 4: 1 slots

Oath spells (Command, Compelled Duel) are always prepared and not counted above.

Bless

Level 1 class
Enchantment 1 action 30 feet V, S, M (a holy symbol)

Three targets gain +1d4 to attack rolls and saving throws for 1 minute (Concentration).

Cure Wounds

Level 1 class
Abjuration 1 action Touch V, S

Restores 2d8 + 3 hit points to a touched creature; +1d8 per slot level above 1st.

Divine Smite

Level 1 class
Evocation Bonus action (after a hit) Self V

Her next weapon hit deals an extra 2d8 radiant damage (3d8 vs fiends/undead); +1d8 per slot level above 1st.

Shield of Faith

Level 1 class
Abjuration 1 bonus action 60 feet V, S, M

Target gains +2 AC for 10 minutes (Concentration).

Magic Weapon

Level 2 class
Transmutation 1 bonus action Touch V, S

A weapon becomes magical, +1 to attack and damage, for 1 hour.

Aura of Vitality

Level 2 class
Abjuration 1 action Self (30-foot aura) V, S

Bonus action: heal one creature in the aura 2d6 HP; lasts 1 minute (Concentration).

Dispel Magic

Level 3 class
Abjuration 1 action 120 feet V, S

Ends one spell effect on a creature or object; automatic for 3rd-level or lower effects.

Locate Creature

Level 4 class
Divination 1 action Self V, S, M

She knows the direction of one creature or kind of creature within 1,000 feet for 1 hour (Concentration). She has been listening for Ossian Vey through the lock for a year.

Behind the character

Character Information

Warden-Prime Elowen Vane is a tall, silver-haired human woman of fifty, gaunt from a year of imprisonment inside the Grand Cage's lock, and entirely unbroken. She wears a grey Warden-Prime's coat with a brass key at the collar, torn at one shoulder, over scorched half-plate and a dented shield. Her longsword is a Warden's key-blade, its crossguard shaped like a key's teeth, and her hands carry the permanent brass filings and old oil of a woman who has spent a year learning a machine by touch. Her eyes are grey, furious, and utterly unbroken.

She is Lawful Neutral in the old, hard sense: the law is the Cage, the Cage holds the world, and the world does not get to vote. She swore the Oath of the Crown to hold the Cage, and she has kept it through a year of cold, hunger, and the sound of the Deep Mist singing through the cracks โ€” a song she knows is a hunting call, because she has heard what it eats.

She is not gentle. She gives orders the way other people breathe, and she expects to be obeyed until she is proven wrong, at which point she says so plainly and adjusts. She has no patience for the Mistbound Choir's certainty, less for the Ratchet Crew's romance, and none at all for Ossian Vey's courteous erudition โ€” though she respects his competence, which frightens her more than his madness. She will tell the party the truth without ornament: the Mist is one mind, and it is hungry.

Underneath the Warden-Prime is a woman who survived a eaten Sliver as a child and has never said so, who has rationed her healing magic against the day someone would come, and who has spent a year turning imprisonment into apprenticeship. She is the Cage's jailer, its engineer, and its last believer โ€” and if the party earns her trust, its most dangerous ally.

Before the adventure

Character Background

Elowen Vane was born forty years ago on a farming Sliver of the Fifth Ring called Merrow's Rest โ€” a name that no longer appears on any ledger, because the Sliver unkeyed and drifted into the Deep Mist when she was ten years old. She was pulled off it on the last barge, along with two hundred others, and watched from the freight-lift as the plate behind her turned slowly away with her parents, her grandparents, and every gravestone she knew on it.

The Keywardens told the survivors it was decay. She has spent her whole life knowing that was a lie of comfort, and she joined the order anyway โ€” because someone had to hold the bolts, and because she wanted to be the person who told the truth the next time.

She rose the hard way: bolt-wright's apprentice at fourteen, Warden's guard at eighteen, Enginewright at twenty-five, commander of a Bastion at thirty-one, and Warden-Prime by unanimous vote of the high command at thirty-nine. She was never the order's politician; she was its engineer. She re-keyed more Slivers by hand than any Warden in living memory, and she could feel a wedge in an anchor-tree's bark from a hundred paces, a skill she taught to no one because she assumed there would always be time.

A year ago, Ossian Vey came to the Grand Cage's heart-room with the first Wardens' sealed records in his hands and an argument she could not answer quickly enough: that the Cage was a prison, that the Mist was a god, that the Wardens were jailers of paradise. She refused to unkey it. He did not kill her. He put her inside the lock โ€” the mechanism she knew better than anyone alive โ€” and left her there, alive, as a living argument against herself: the Warden-Prime, held by the machine she served.

She spent the year refusing the argument and learning the machine. She mapped every gear of the lock by touch in the dark. She learned the Mist's song well enough to know when it changed, and she heard it count names โ€” names she did not know, in an order she could not fathom. She rationed her healing magic against the day someone would come down the service shaft, and she used none of it on herself.

Now the party has come, and the lock is opening. She is thinner than her coat, weaker than her voice, and ready. She knows the Cage's true purpose and will say it plainly: the first Wardens built it to hold the Mist out, not to hold the Slivers in. She knows the Mist is one mind and it is hungry. She knows the Master Key can re-key the Cage if a living Warden speaks the oath over it and means it โ€” and she means it.

What she does not know is whether her own signature sent Cinderhollow's garrison away, whether the seventh scratched name in the Hall of Keys belongs to a Sliver she failed, or whether the year inside the lock left something of the Mist in her that she cannot hear because she is standing in it. She intends to find out all three, and then re-key the Cage, and then โ€” for the first time in a thousand years โ€” listen to the silence.

Threads to follow

Unresolved Plots

  • The Cinderhollow order: Elowen does not know whether her signature on the garrison reassignment was forged by Sister Aveline Roke or genuinely given in an exhausted moment, and the original page sits in the Bastion's key-register waiting to be read.
  • The Mist's counting: Elowen heard the Mist count names through the lock for a year โ€” names she did not recognize, in an order she could not fathom โ€” and does not know whether the count is a tally of the eaten or a preparation for something larger.
  • The seventh scratched name: Ossian scratched seven names into the Hall of Keys' socket, but Sable's tally accounts for only six eaten Slivers; the seventh name belongs to a Sliver no one knows was lost, and Elowen wants to know what it was.
  • The oath-ring's return: Curator Halden Roke took the Warden-Prime's oath-ring from the Hall of Keys three hundred years ago and never admitted it; Elowen learned of the theft from his stasis-preserved confession and has promised to return it, but does not know where it is hidden.
  • The mist-touched who walked back out: Nib and others like them were touched by the Mist and returned unchanged in body but changed in hearing, and Elowen does not know whether the Mist released them deliberately, made a mistake, or left them as listening posts โ€” and if the last, what they are listening for.

Beneath the surface

Secrets

  • Elowen has used none of her Lay on Hands pool on herself in a year of imprisonment, rationing it against the day the party arrives โ€” she is at far less than full strength and hides the extent of her exhaustion behind fury and posture.
  • She heard Ossian Vey speak to the Mist through the cracks during his first month in the Cage Core, and she heard the Mist answer him โ€” not in words, but in a pause in the song that lasted exactly as long as his question. She has told no one, because it suggests the Mist can listen and choose, which is worse than hunger.
  • She keeps a small brass key on a cord under her coat โ€” not a Warden key, but the key to her family's house on a Sliver that was unkeyed and eaten forty years ago, when she was a girl. She has never told anyone that she is a survivor of a eaten Sliver, and that her fury at the Keywardens' concealment is personal.

What haunts them

Fears

  • That the Cinderhollow order was genuinely hers โ€” that she condemned a town with her own signature and her fury at the Keywardens is partly fury at herself.
  • That the Mist's song, heard for a year through the lock, has left something in her โ€” that she is mist-touched in a way no one has noticed, and that the hum she now hears even through solid brass is not the Cage but her own head.
  • That the Cage cannot be re-keyed in time โ€” that the year in the lock was spent learning a machine that Ossian has already broken past repair, and that her knowledge is a museum of a thing that no longer exists.

What drives them

Aspirations

  • To re-key the Grand Cage with her own hands and a spoken oath, and to stand afterward in the heart-room listening to nothing โ€” the first true silence in the Cage Core in a thousand years.
  • To rebuild the Keywardens as an order that tells the truth โ€” to publish the tally of the eaten Slivers, name every loss, and end the concealment that let Cinderhollow die unwarned.
  • To find out what happened to the Sliver of her childhood, whose name she has never spoken aloud, and to put its name in the Hall of Keys' socket beside the others with her own hand.

Personal quest ยท 1

The Year Inside the Lock

Elowen has spent a year imprisoned in the Grand Cage's lock, listening to the Deep Mist through the cracks and mapping every gear, key-bolt and counterweight by touch and sound. Before she can re-key the Cage, she must recover her stolen field journal from Ossian Vey's camp in the Unkeyed Ward โ€” a journal that contains her hand-drawn map of the lock's inner mechanism and her notes proving she heard the Mist count names, not sing welcomes.

Recovering it means infiltrating the Ward while Vessaline Roke's mercenaries sweep the archive, and Elowen must decide whether to ask the party's help or go alone, as she has done everything for a year.

Current Stage

Locate Ossian's field camp in the ruined Ward using Elowen's memory of his habits.

Choice
Approach openly as the Warden-Prime or infiltrate in borrowed oilskins.
Open approach draws Roke's mercenaries; infiltration risks Ossian recognizing the trick.
Mechanical Rewards
  • Elowen's journal grants the party a permanent +2 to any check involving the Grand Cage's machinery.
  • Elowen regains her oath-ring authority: she may re-key the Cage without the Oath-Ring if her journal is intact.
Narrative Rewards
  • Elowen's confidence is restored; she speaks with the full authority of the Warden-Prime's office for the first time in a year.
  • Sable Vey's trust deepens, unlocking her full cooperation in the finale.

Personal quest ยท 2

The Vane Ledger

Before her imprisonment, Elowen signed an order โ€” under pressure from the Keywarden high command โ€” that quietly reassigned the Cinderhollow garrison away from the town three weeks before it drifted into the Mist. She does not know whether the order was forged, misdirected by an informant, or genuinely hers in a moment of exhausted trust. She needs the original ledger page from the Warden Bastion of the Sixth Key's key-register to know whether she condemned Cinderhollow herself, and if so, who made her do it. The page is guarded by Warden-Commander Sela Brant, who has been falsifying her own reports to the empty Warden-Prime's seat and may not want the truth told.

Current Stage

Reach the Warden Bastion of the Sixth Key and gain access to the key-register.

Mechanical Rewards
  • If the order was forged, Elowen's guilt lifts: she gains permanent advantage on saving throws against being frightened.
  • If the order was hers, she accepts it: her Lay on Hands pool increases by 20 points as her oath deepens through penance.
Narrative Rewards
  • The truth about Cinderhollow, which reshapes how the party understands the Keywardens' decade of concealment.
  • Either way, Elowen's oath is renewed with full knowledge of her own fallibility.

Personal quest ยท 3

One Mind, Hungry

Elowen is the only living person who has heard the Deep Mist up close for a full year and lived sane. She knows the Mist is one mind and that it is hungry, but she does not know why it counts, or why it let the mist-touched โ€” Nib, Perrin Voss โ€” walk back out. She wants to descend into the root-vault beneath Hollowmere's barrow, where the first Wardens' oldest key-bolt record still stands, and use her Keeper of the Gears knowledge to read the frequency the first Wardens set โ€” the frequency the Mist was originally locked out with. Understanding that original frequency is the key to re-keying the Cage in a way that will hold for another thousand years instead of another decade.

Current Stage

Travel to Hollowmere and gain Odile Fen's permission to open the barrow's inner door.

Choice
Bring Nib โ€” who can hear the Mist counting โ€” or leave the child safe on the southern half.
Nib's presence lets the party hear the Mist's side of the record; leaving Nib behind is safer but the reading is incomplete.
Mechanical Rewards
  • Elowen learns the original frequency: she can identify any Ratchet Crew wedge or Choir chime on sight, granting the whole party advantage on related checks.
  • Her Keeper of the Gears ability expands to include Wisdom checks involving the Mist's song.
Narrative Rewards
  • The truth of what the first Wardens knew and why they abandoned the Unkeyed Ward.
  • A genuine answer to why the Mist counts โ€” and what it is counting toward.

Major Decision

Context

When the party frees her from the lock, Elowen holds the Master Key's fate in her hands โ€” and with it, the authority to re-key the Cage herself, ending the campaign without a vote.

Choice Made
Claim sole authority as Warden-Prime, or share the re-keying with anyone in the party who has sworn the Warden's oath.
Impact

If she claims sole authority, she re-keys the Cage alone (no check required) but the Keywardens' old secrecy continues and Vessaline Roke's written orders naming Keywarden informants are never acted on. If she shares it, every oath-sworn character gains the Warden-Prime's Oath-Ring benefit permanently, and the new order of Wardens includes the party โ€” but the re-keying check is made with the party's roll, and failure has real consequences.

Major Decision

Context

Elowen learns during the Vane Ledger quest that her own signature โ€” genuine or forged โ€” sent the Cinderhollow garrison away.

Choice Made
Publicly confess her role in Cinderhollow's loss before the finale, or seal the record and carry it alone.
Impact

Public confession costs her the Keywardens' formal backing (Sela Brant withdraws the Warden's Pass) but gains the trust of every mist-touched NPC the party has met, granting advantage on all Charisma checks with them. Sealing the record preserves her authority and the Pass but imposes a permanent -1 on her Charisma-based saving throws as the unconfessed guilt gnaws โ€” a mechanical scar the player can feel.

Major Decision

Context

In the heart-room, with Ossian Vey two turns from finishing, Elowen can reach the lock's inner mechanism and jam the Master Key โ€” but jamming it requires her to place her body inside the mechanism she knows better than anyone alive, taking damage every round she holds it.

Choice Made
Hold the jam and take the damage herself, or step back and let the party fight Ossian on the clock.
Impact

Holding the jam: Elowen takes 2d6 psychic damage per round and cannot attack, but the turn clock stops entirely, buying unlimited time. Stepping back: she fights at full strength but the clock runs. If she holds the jam to within 10 hit points of death, she permanently loses 5 hit points from her maximum but gains the custom feature Unbroken: she can no longer be frightened, and her Aura of Protection extends to 15 feet.

Transformative Moment

Trigger

Recovering her field journal in the Unkeyed Ward.

Transformation

Elowen stops speaking of the year in the lock as a loss and begins speaking of it as her apprenticeship. Her posture, her voice, and her tactics all shift from defensive to commanding.

Mechanical Changes

Keeper of the Gears

Usable twice per long rest instead of once.

Her map of the lock is restored to her hands.

Transformative Moment

Trigger

Learning the truth of the Cinderhollow order.

Transformation

Her Lawful Neutral alignment bends toward Lawful Good: she stops trusting the chain of command and starts trusting people who count things honestly, like Marnie Tallow and Odile Fen.

Mechanical Changes

Lay on Hands

Pool increases by 20 points.

Her oath is renewed through penance rather than obedience.

Transformative Moment

Trigger

Hearing the Mist count names through the barrow record.

Transformation

She stops calling the Mist 'it' and starts calling it 'the enemy', which the party notices is a soldier's word, not a priest's โ€” she has stopped hoping it can be reasoned with and started planning for the next thousand years.

Mechanical Changes

Aura of Protection

Extends to 15 feet if she survives holding the jam near death.

Her protection becomes the party's protection, literally and permanently.

Ally

Sable Vey, the Last Archivist

Relationship ally
Influence 8/10
Loyalty 7/10

Shared History

Elowen and Sable met only once before the Cage failed โ€” eleven years ago, when Warden-Prime Vane came to the Unkeyed Ward on her first tour of the core and found a young archivist who refused to let her leave the Hall of Keys until she had read the first Wardens' oath-text aloud. Elowen read it, badly, and Sable corrected her pronunciation for an hour. When Ossian Vey imprisoned Elowen in the lock a year ago, Sable was the only person in the Cage Core who knew the Warden-Prime was still alive, and she spent the year cataloguing her brother's thefts partly so that whoever came down the service shaft would find the truth waiting for them.

Now they are the last two women in the world who know the Cage is a lid, and they trust each other with a completeness that surprises them both. Sable carries the argument that can turn Ossian; Elowen carries the hands that can re-key the Cage. Neither can finish the work alone.

Potential Breaking Points

  • Sable will delay leaving the Ward until her tally is complete, even if the clock at the Cage demands otherwise โ€” Elowen may have to overrule her, or lose hours.
  • If Elowen publicly confesses the Cinderhollow order, Sable will record it faithfully in her notebook, which Elowen may not expect or want.

Enemy

Vessaline Roke, the Counter-Key

Threat Level 8/10
Conflict Type rivalry

Personal Stakes

Vessaline and Elowen were cadets together at the Warden Bastion of the Sixth Key thirty years ago, and Elowen was promoted over her โ€” once for competence, in Vessaline's telling, and once for politics. When Elowen was named Warden-Prime, Vessaline resigned her captaincy rather than serve under her, and spent a decade building a company of mercenaries and a network of informants, including her own cousin inside the Keywarden order.

Vessaline does not want the Cage destroyed; she wants it hers. She has shadowed the party through all three acts, letting Ossian and the party bleed each other, and she arrives at the heart-room at the end of the third turn to take the Master Key from whoever is weakest. For Elowen, the stakes are personal and bitter: Vessaline is what Elowen might have become if she had ever put the Engine above the people on it, and Elowen is the living proof that Vessaline's resignation was a wound, not a victory. Neither will accept the other's surrender, and Vessaline keeps every promise she makes โ€” which is exactly why Elowen has never once trusted her.

Possible Resolutions

  • Defeat her in the heart-room and take her key-blade and shield of locked air.
  • Offer her the Warden-Prime's oath-ring and a genuine place in the new order โ€” which she will accept only if Elowen is dead, deposed, or has publicly confessed and stepped aside.
  • Turn her mercenaries against her by revealing her written orders naming her Concord informants.

Faction

The Keywardens of the Grand Cage

Standing 9/10

Influence

Elowen is the Keywardens' Warden-Prime โ€” their leader, their living symbol, and for a year their empty chair. She rose through the Bastion of the Sixth Key, served under three commanders, and was elevated by unanimous vote of the high command eleven years ago. Her imprisonment is the order's deepest secret: the Bastions have been sending reports to an empty seat, and Sela Brant has been falsifying hers to cover the gap.

Elowen's relationship with the order is now painfully double-edged. The rank and file would follow her without question if she appeared at a Bastion in her grey coat with the brass key at her collar โ€” she can raise garrisons, open Warden locks, and command freight-lifts by name. But the high command concealed her disappearance for a year, spent a decade concealing the eaten Slivers, and may have forged the Cinderhollow order in her name.

She does not yet know how much of the rot is above her or beside her. When she is freed, the order will have to choose between the woman and the institution, and Elowen will have to decide whether the Keywardens are worth saving or whether a new order must be built โ€” possibly with the party in it.

Obligations

  • She owes the order her coat, her title, and a thousand years of continuity โ€” and owes the truth to the families of seven eaten Slivers.
  • She has promised Sela Brant's ghost of an institution that she will return the Warden-Prime's oath-ring to the Hall of Keys if she can.

Benefits

  • A word from her opens any Warden lock and any Bastion gate on the rings.
  • Keywarden garrisons will fight beside the party if she commands it.

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