Sump Pit-Eel

medium beast, unaligned

D&D 5.5 / SRD 5.2

Challenge 0.5 (100 XP)

Available with DM subscription
STR
14 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
10
CHA
7 (-2)

Defense

Armor Class
12 (natural)
Hit Points
13 (2d8+4 +2)
Speed
5 ft., swim 40 ft.

Treasure & Loot Common

No significant treasure

Proficiencies & Senses

Saving Throws —
Skills
Stealth +3
Senses
Blindsight (30 ft. It is blind beyond this radius.)
passive Perception 10

Characteristics

Damage Vulnerabilities
—
Damage Resistances
—
Damage Immunities
—
Condition Immunities
Blinded
Languages —

Traits and Actions

Blood Scent

Trait
The eel has Advantage on attack rolls against any creature that does not have all its Hit Points.

Watery Ambusher

Trait
The eel has Advantage on attack rolls against creatures that are in water. It doesn't provoke Opportunity Attacks while swimming.

Amphibious Limitation

Trait
The eel can breathe only water. If it ends its turn out of water, it suffocates and takes 1d6 damage at the start of each of its subsequent turns until it returns to water or dies.

Bite

Action
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+2 piercing damage. If the target is Medium or smaller, the eel grapples it (escape DC 12). Until this grapple ends, the eel can drag the target up to 10 feet toward deeper water.

Running the encounter

Combat Behavior

Tactics

  • Wait submerged beside walkways.
  • Strike the last person in marching order.
  • Drag victims into deep water to drown.

Morale

Fight until bloodied; flee if the water is drained or lit brightly revealing their shadows.

Appearance & presence

Monster Description

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