Sister Wren Hallow

Level 8 Human Cleric (War Domain) (War Domain)

Available with DM subscription
STR
10
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
18 (+4)
CHA
12 (+1)

Defense

Armor Class 18 (Chain mail + shield)
Hit Points 59 (8d8+16 +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Wisdom, Charisma
Skills Insight +7, Medicine +7, Religion +2, Perception +7, Persuasion +4

Features

Cantor of the Spire (custom)

Mistbound Choir Level 1

Wren knows every verse of the Hollow Cantor's three-verse ritual by heart and can lead the Choir's hymn. While she is within 60 feet of the ritual circle and conscious, the ritual verses cannot be interrupted by anything short of breaking the three anchor-chimes or silencing her directly. She can also identify Choir chimes, wedges and key-frequencies by ear with a DC 13 Wisdom (Perception) check.

Channel Divinity: War God's Blessing

War Domain 3 Level 3
Channel Divinity

Wren expends one use of Channel Divinity when she hits with an attack roll; she deals an extra 1d8 Radiant damage and can grant one creature within 30 feet a +10 bonus to its next attack roll before the end of her next turn.

Feat: War Caster

Level 4 feat Level 4

Wren has advantage on Constitution saving throws to maintain Concentration, can cast somatic spells while holding a weapon and shield, and can cast a spell (targeting only that creature) as an Opportunity Attack.

Versatile Human Heritage

Human species Level 1

Human resilience and adaptability: Wren gained +1 to Dexterity, Constitution and Wisdom (applied above), skill and tool proficiencies from her background, and Heroic Inspiration whenever she finishes a Long Rest.

Divine Order (Protector)

Cleric 1 Level 1

Wren can cast Cleric spells as a Magic action, and she is trained with Martial weapons and armor: she gains proficiency with all armor and shields and with martial weapons.

Feat: Magic Initiate (Cleric)

Acolyte background Level 1
1/day for the 1st-level spell

Wren knows the Spare the Dying and Guidance cantrips and can cast Bless once per day without a spell slot (Cleric spells; Wisdom is her spellcasting ability for them).

Channel Divinity: Guided Strike

War Domain 1 Level 1
2/rest

As a Magic action, Wren expends one use of Channel Divinity and gains a +10 bonus to the next attack roll she makes before the end of her turn.

Divine Strike

War Domain 7 Level 7
once per turn

When Wren hits with a weapon attack, she deals an extra 1d8 Radiant damage on the hit.

Ability Score Improvement

Level 8 feat Level 8

Wren's Wisdom increased to 18 (applied to ability scores above).

Spellcasting

Wisdom DC 15 +7 to hit Level 1: 4 slots Level 2: 3 slots Level 3: 3 slots Level 4: 2 slots

Prepared count 12 (WIS 4 + Cleric level 8), plus 5 cantrips. War Domain gives Wren two Channel Divinity uses per rest, shared between Guided Strike and War God's Blessing.

Sacred Flame

Cantrip Cleric cantrip
evocation 1 action 60 ft V, S

A creature in range makes a DEX save (DC 15) or takes 2d8 Radiant damage; no cover benefit.

Thaumaturgy

Cantrip Cleric cantrip
transmutation 1 action 30 ft V

Minor divine manifestations: Wren's voice booms to triple volume, chimes ring in unison, flames flicker, tremors shake the floor, or her eyes flash.

Guidance

Cantrip Cleric cantrip / Magic Initiate
divination 1 action Touch V, S

One touched creature gains +1d4 to one ability check of its choice within the next minute.

Spare the Dying

Cantrip Magic Initiate (Cleric)
necromancy 1 action Touch V, S

A touched creature at 0 HP is stabilized.

Toll the Dead

Cantrip Cleric cantrip
necromancy 1 action 60 ft V, S

A mournful bell tolls; a target makes a WIS save (DC 15) or takes 2d8 Necrotic damage, 3d8 if it is missing any HP.

Bless

Level 1 Cleric 1 / Magic Initiate (1/day free)
enchantment 1 action 30 ft V, S, M

Up to 3 creatures gain +1d4 to attack rolls and saving throws for 1 minute (Concentration).

Command

Level 1 Cleric 1
enchantment 1 action 60 ft V

One creature makes a WIS save (DC 15) or obeys a one-word command such as 'Kneel' or 'Halt' on its next turn.

Cure Wounds

Level 1 Cleric 1
abjuration 1 action Touch V, S

A touched creature regains 1d8 + 4 hit points.

Shield of Faith

Level 1 Cleric 1
abjuration 1 bonus action 60 ft V, S

One creature gains +2 AC for 10 minutes (Concentration).

Spiritual Weapon

Level 2 Cleric 2
evocation 1 bonus action 60 ft V, S

A floating chime-blade of force (WIS attack +7) deals 1d8+4 Force damage; it can attack as a bonus action for 1 minute.

Hold Person

Level 2 Cleric 2
enchantment 1 action 60 ft V, S, M

One humanoid makes a WIS save (DC 15) or is Paralyzed for 1 minute, repeating the save at the end of each turn (Concentration).

Spirit Guardians

Level 3 Cleric 3
conjuration 1 action Self (15-ft radius) V, S, M

Ghostly mist-touched singers surround Wren; creatures in the sphere make a WIS save (DC 15) or take 3d8 Radiant damage and have speed halved (half damage on success) for 10 minutes (Concentration).

Dispel Magic

Level 3 Cleric 3
abjuration 1 action 120 ft V, S

Ends one spell effect on a creature or object; higher-level magic requires an ability check (DC 10 + spell level).

Revivify

Level 3 Cleric 3
abjuration 1 action Touch V, S, M (300 gp diamond)

A creature dead for no longer than 1 minute returns to life with 1 hit point.

Banishment

Level 4 Cleric 4
abjuration 1 action 60 ft V, S, M

One creature makes a CHA save (DC 15) or is Banished to a harmless demiplane for 1 minute (Concentration); a native of another plane is sent home.

Death Ward

Level 4 Cleric 4
abjuration 1 action Touch V, S

The touched creature is immune to death effects and instantly drops to 1 HP instead of 0 the first time it would die, for 8 hours.

Behind the character

Character Information

Sister Wren Hallow is a tall, austere woman in her forties, grey-streaked dark hair braided into a cantor's cord, pale eyes steady and unafraid. She wears a heavy grey robe over chain mail, its hem hung with dozens of small brass chimes that stir without wind, and a curved chime-blade โ€” a longsword with bell-shaped teeth โ€” rests at her hip beside a grey shield bearing a half-erased keyhole sigil. She is guard-captain of Marrow Spire and the Choir's cantor, and she is not cruel, only certain.

Her certainty is the load-bearing wall of her character. Wren heard the Deep Mist sing when she was nineteen, standing at the fog-line of a drifting Sliver, and it sang her name. She has spent twenty-five years repaying that moment with discipline: drills at dawn, hymns at dusk, wards fed, guards trained, verses memorized to the syllable. She knows every verse of the Hollow Cantor's ritual except the third, which Ilse Marrow has never let anyone copy, and she has never once asked why. Asking questions is not in her nature; standing in front of things is.

In combat she is a wall. She plants herself between the ritual circle and any threat, sings the Choir's hymn to keep the verses anchored, and swings a chime-blade with the flat, economical precision of a woman who has trained two hundred guards and never enjoyed a fight. She calls warnings. She accepts surrenders. She does not gloat, does not pursue, and does not hate the people trying to break the ritual โ€” she pities them, the way one pities someone shouting at a rising tide.

Her chimes ring without wind. Her shield bears another order's mark, half-erased, and she has never explained it. Her voice, when she sings the ritual's first two verses, is the second-most dangerous sound on the Fourth Ring โ€” and the third verse, the one she cannot sing, is the one that would break her.

Before the adventure

Character Background

Wren Hallow was born in the Keywarden orphanage at the Warden Bastion of the Sixth Key, the child of a bolt-wright and a tally-keeper who died in a lift-collapse when she was four. She grew up marching, counting, and memorizing โ€” the Bastion's orphanage produced disciplined children, and Wren was its best. Warden-Commander Sela Brant, then a young corporal, taught her to march and to stand in front of things; Wren idolized her the way only orphans idolize.

At nineteen, during a small drift on the ring's edge, Wren walked to the fog-line โ€” no one knows why, least of all her โ€” and the Deep Mist sang. Not the low patient hum everyone hears. It sang her name, in a register she has never found again, and she came back changed. The Bastion called it a mist-touching and quarantined her. She escaped the quarantine within a week and walked the Long Tally south, following the sound in her head, until she reached a hollow brass tower where a woman was singing the fog down into the Engine.

Ilse Marrow found her at the door, half-frozen, and sang Wren's own name back to her in the Mist's register. Wren knelt in the nave and did not stand for an hour.

Twenty-five years followed. Wren trained as a War Domain cleric under the Choir's old guard-captain, took her chime-blade at her mentor's death, and became guard-captain at thirty. She has carried eleven mist-touched people into the Spire's care with her own hands, including a grey-skinned child called Nib, whom she found at Hollowmere two winters ago and who ran away last spring. She keeps every ward's chime on a rack in her cell and knows each by its ring.

Three weeks ago she was at Cinderhollow. She will not say so to anyone, but she was: she had gone to warn the town, on Ilse's orders, and arrived the night it drifted. She sang while the Sliver came apart. The Mist sang back โ€” and this time it did not sing her name. It spoke it. It said 'not yet'. She took a shield from a dead Keywarden courier and walked home, and she has not slept well since. She keeps the courier's Warden's oath-text folded inside the shield's backing and reads it on bad nights, though she could not say whether it is a comfort or a temptation.

She knows the Ratchet Crew's wedges by their frequency โ€” the Spire's crown is tuned to the same pitch, which is why the Choir and the Crew work so well together and why Wren privately distrusts them. She knows Lady Ysolde Marrow sends tithes under a false tally, and has decided not to know why. She knows Anselm Crowe's empty cell, and covered for him two days before reporting it. Every one of these small, unexamined mercies is a crack in the wall of her certainty, and the party's arrival at Marrow Spire is the load that will find them all at once.

If the ritual is broken and Ilse Marrow falls, Wren breaks with her โ€” fleeing into the fog if the party butchered the singers, surrendering her chime-blade if they showed mercy. Either way, the woman who believed the fog loved her will have to decide what she believes now, and the campaign's best endings run directly through her answer.

Threads to follow

Unresolved Plots

  • Wren was present at Cinderhollow's fall three weeks ago and sang while the town drifted; what the Mist said to her there is a secret she has told no one, and it is the true root of her certainty.
  • The chime-blade at her hip was forged from the anchor-bolt of a Sliver that no longer exists; it hums when the Mist is near, and Wren has never told anyone it hums in answer.
  • Anselm Crowe left an undelivered letter addressed to Wren in his undercroft hiding place; its contents could turn her weeks before the ritual, if the party finds it and chooses to deliver it.
  • Ilse Marrow has promised Wren that when the Spire opens, Wren will 'hear her name sung back by the whole sky' โ€” a promise Wren has built her life on and never once examined.
  • A Keywarden courier died at Cinderhollow carrying correspondence for the empty seat of the Warden-Prime; Wren took the shield but not the satchel, and someone else has the satchel.

Beneath the surface

Secrets

  • Wren heard the Mist speak her name at Cinderhollow โ€” not sing it, speak it โ€” and it said 'not yet'. She has interpreted this as divine patience; it may have been appetite saving her for later.
  • She covered for Anselm Crowe's defection for two days before reporting it, and if this is ever proven, the Choir's hardliners will demand her expulsion or worse.
  • She keeps the Warden's oath-text folded inside her shield's backing, taken from the dead courier, and reads it on the nights she cannot sleep โ€” which have been increasing.

What haunts them

Fears

  • That the Mist's love is hunger, and that everything she has sung for twenty years has been a dinner bell.
  • That Nib of Hollowmere is dead because Wren brought the child to the Spire and then let her run.
  • That she is not certain at all โ€” only tired, and afraid of what she would be without the song.

What drives them

Aspirations

  • To hear her own name sung back by the whole sky, as Ilse promised, and to know in that moment that it was worth everything.
  • To see the mist-touched safe somewhere the townsfolk cannot hunt them, whatever else happens to the Cage.
  • To be, once, someone's Sela Brant โ€” the older, steadier figure who teaches a frightened child to stand.

Personal quest ยท 1

The Verse She Cannot Sing

Wren knows every verse of the Hollow Cantor's ritual except the third, which Ilse Marrow has never permitted anyone to copy. A partial transcription exists in the undercroft scriptorium, guarded by Condenser Husks and a Fog-Breather. Wren must retrieve the fragment and decide, upon reading it, whether the third verse is a welcome or an invitation โ€” the text is ambiguous, and her certainty will not survive an honest reading.

Current Stage

Infiltrate the undercroft scriptorium during the Choir's evening hymn, when the guards are singing.

Choice
Wren may take the fragment openly as its custodian or steal it, sparing the singers who guard it.
Taking it openly costs her standing with the Choir's hardliners; stealing it costs her self-respect.
Mechanical Rewards
  • New ability: Wren learns the cantrip Word of Radiance, representing her voice finding its own register.
  • The Cantor's Third Verse fragment, a key campaign clue.
Narrative Rewards
  • Wren's devotion becomes a choice rather than an inheritance, changing how she reacts if Ilse is killed or turned.
  • She becomes willing to speak with Brother Anselm Crowe, opening a path to defection.

Personal quest ยท 2

The Chimes of the Lost

Every mist-touched person the Choir shelters at Marrow Spire carries a brass chime struck at the moment the fog touched them. Wren keeps the chime-rack, and one chime โ€” a child's, small and green with age โ€” has been ringing out of tune for a month. It belonged to Nib of Hollowmere, whom Wren personally carried into the Spire two winters ago and who ran away. Wren wants the chime found, retuned, and its owner accounted for, which means confronting what the Choir does with the mist-touched it 'shelters'.

Current Stage

Trace the chime's dissonance: it rings wrong because its owner is dying or dead, a fact Wren can learn with a DC 14 Wisdom (Perception) check using her Cantor's ear.

Choice
Wren may report the finding to Ilse Marrow or conceal it and investigate herself.
Reporting is obedience; concealing is her first true act of independence.
Mechanical Rewards
  • The Child's Chime, a common wondrous item: once per day, Wren can ring it to grant one ally within 30 feet advantage on a saving throw against being frightened.
  • Potential ally: Nib, who can hear the Deep Mist anywhere on the ring.
Narrative Rewards
  • Wren learns what happened to the eleven families of Hollowmere's northern half, hardening or softening her depending on her choices.
  • Her relationship with the party can begin here if they help rather than fight.

Personal quest ยท 3

The Keyhole Sigil

The grey shield Wren carries bears a keyhole sigil that is not Choir iconography โ€” it is a Warden's mark, half-erased. Wren took the shield from a dead Keywarden captain at Cinderhollow three weeks ago, the day the town drifted. She has told no one, including Ilse Marrow, that she was there, that she sang, and that the Mist sang back to her personally. The shield's sigil, if restored, is a Warden's oath-shield, and restoring it requires walking to Cinderhollow's drift-wreck on the Driftline's edge.

Current Stage

Wren must admit, at least to herself, that she was at Cinderhollow โ€” a DC 13 Wisdom save against her own certainty when she touches the sigil.

Choice
Wren may confess her presence at Cinderhollow to Ilse Marrow or keep the secret.
Confession cements Ilse's trust; the secret, discovered later, would destroy it.
Mechanical Rewards
  • The Oath-Shield or a permanent Channel Divinity increase, depending on the final choice.
  • The Warden's oath-text, copyable via the Chime-Copying downtime activity.
Narrative Rewards
  • Wren learns the truth about Cinderhollow's fall and the Keywardens' suppression of it.
  • Her presence at the Driftline puts her in the path of Rooke and the salvagers, who saw her there.

Major Decision

Context

During the ritual at Marrow Spire, Wren holds the nave while the party moves against the three anchor-chimes. She can fight to the death, or โ€” if the party has treated the Choir's singers with mercy and she has completed 'The Verse She Cannot Sing' โ€” she can step aside, ordering her guards to stand down for the length of one verse.

Choice Made
Fight the party to protect the ritual, or stand down and let the verse break.
Impact

If she fights, she is a Hard encounter element (Cult Fanatic captain with Divine Strike and Guided Strike support) and likely dies. If she stands down, she loses her rank but survives, and the ritual is dramatically easier to break: one chime is already loose in her hand. Mechanically, standing down costs her Divine Order's martial proficiencies for a week (she has laid down her blade) but grants her the Choir's full knowledge as an ally-narrator afterwards.

Major Decision

Context

If Ilse Marrow is killed or turned, Wren breaks. She must choose what to do with the Spire's two hundred mist-touched wards, who will be hunted by the Fourth Ring's townsfolk once the Choir falls.

Choice Made
Lead the mist-touched into the Deep Mist as the Choir taught, or surrender them to the party's protection and the Keywardens' mercy.
Impact

Leading them into the Mist is a massacre she cannot undo: Wren permanently loses her ability to cast Revivify and Death Ward, her faith spent. Surrendering them requires her to work with the party: she gains the Oath-Shield path for free, proficiency in Persuasion, and becomes a recruitable ally for the Driftline and Act III, where her knowledge of the ritual's verses is the argument that can turn Ossian Vey.

Major Decision

Context

At the Grand Cage, if Wren has survived and turned, she stands before the Master Key with the party. She has sung the Mist's song her whole life. She alone can hear that the song is a hunting call โ€” a DC 16 Wisdom (Insight) check she makes with advantage.

Choice Made
Sing the third verse over the Master Key to help unkey the Cage, sing the Warden's oath to help re-key it, or silence herself and let the party decide.
Impact

Singing the third verse grants the party's enemies advantage on the finale's clocks and locks Wren out of redemption permanently (she can never again cast a spell with the Radiant descriptor). Singing the oath grants the party advantage on the DC 18 Arcana check to re-key the Cage and costs Wren her Cantor's Throat attunement โ€” her voice, given up. Silencing herself keeps all options open but adds no advantage; it is the choice of a woman who finally admits she does not know.

Transformative Moment

Trigger

Witnessing the Driftline Sliver be eaten, or hearing Nib's counting-rhyme completed.

Transformation

Wren's certainty cracks: she loses her immunity to the Cantor's song (she becomes subject to it like anyone else) and gains advantage on all Insight checks about the Mist, permanently.

Mechanical Changes

Wisdom saving throws vs. charm

Loses advantage she implicitly held as Choir cantor; gains +2 Insight and the ability to identify Mist-song anywhere with a DC 12 Wisdom (Perception) check.

Her ears are opened to the truth of the song.

Transformative Moment

Trigger

The death or conversion of Ilse Marrow.

Transformation

Wren breaks, per the module's note: she either flees or surrenders depending on how the party treated the singers. This is the pivot of her entire arc.

Mechanical Changes

Alignment

Shifts from Lawful Neutral toward Neutral Good if she surrenders, or toward Chaotic Neutral if she flees into the fog.

Her law was a person, and the person is gone.

Ally

Ilse Marrow, the Hollow Cantor

Relationship mentor and liege
Influence 5/10
Loyalty 9/10

Shared History

Wren was a Keywarden orphan raised in the Bastion of the Sixth Key until, at nineteen, she walked to the fog-line during a drift and heard the Mist sing. Ilse Marrow found her there, half-frozen, and did not preach โ€” she simply sang the girl's own name back to her in the Mist's register. Wren followed her to Marrow Spire that winter and has served her for over twenty years.

Ilse taught her the first two verses of the ritual, gave her the chime-blade at her hip, and made her guard-captain at thirty. Wren has taken a wound for her twice, and Ilse has never once raised her voice at her. Wren's certainty is not doctrine; it is loyalty to the one person who ever told her the fog loved her too.

Potential Breaking Points

  • If Wren reads the third verse and accepts what it means, her loyalty gains a hairline fracture that the party can widen.

Ally

Brother Anselm Crowe

Relationship former comrade, now defector
Influence 3/10
Loyalty 4/10

Shared History

Anselm and Wren trained the Choir's guards together for six years; he was the only singer who ever beat her at the chime-drills, and she trusted him with the undercroft keys. When he defected three weeks ago, Wren was the one who found his empty cell โ€” and she covered for him for two days before reporting it, an act she has never explained to anyone, including herself. She has not yet hunted him personally, delegating the search to others. If they meet, both know she let him run, and neither knows what that means yet.

Potential Breaking Points

  • Anselm's notebook contains a letter he wrote to Wren and never delivered; if the party shows it to her, her loyalty to the Choir drops sharply.

Ally

The mist-touched wards of Marrow Spire

Relationship charges
Influence 2/10
Loyalty 8/10

Shared History

Wren has personally carried eleven mist-touched people into the Spire's care over six years, including Nib of Hollowmere, and she knows every chime on the rack by its ring. She feeds them, sits with the ones who weep at night, and has buried four of them with her own hands. They are the human face of her faith: whatever the Mist is, these are the people it touched, and Wren believes the Choir is the only place they are not hunted. Any party violence against the wards, even accidental, makes her an enemy for life; any protection offered to them is worth more to her than gold.

Potential Breaking Points

  • If the party protects the wards during the ritual's breaking, Wren can be turned without a fight.

Enemy

Warden-Commander Sela Brant

Threat Level 3/10
Conflict Type ideological and personal

Personal Stakes

Sela Brant and Wren grew up in the same Bastion orphanage on the Sixth Ring โ€” Sela was the older girl who taught Wren to march, and Wren was the child who idolized her. When Wren left for the Choir, Sela called it desertion to her face and has never retracted it. Now Sela's Keywardens and Wren's Choir are on a collision course over the Fourth Ring, and each believes she is protecting the same people from the other.

Wren keeps the dead courier's shield with Sela's order's mark on it and cannot decide whether it is a trophy, a wound, or a question. If they meet, they will speak first and draw second, and both would grieve the outcome.

Possible Resolutions

  • A negotiated truce over the fate of the mist-touched wards could end the feud without blood.
  • If either dies at the other's hand, the survivor's faction becomes irreconcilably hostile to the party.

Enemy

The party (conditionally)

Threat Level 4/10
Conflict Type situational opposition

Personal Stakes

Wren opposes the party not out of hatred but because they are breaking the ritual, and she will die before she lets that happen. Her conduct in the fight is disciplined: she calls warnings, accepts surrenders, and does not strike the downed. She is the rare enemy who can be made into an ally mid-encounter if the party breaks a chime and then stops to talk rather than pressing the attack. How the party treats the Choir's singers โ€” the wounded, the surrendering, the frightened โ€” determines whether she flees into the fog or lays down her chime-blade when Ilse falls.

Possible Resolutions

  • Mercy toward Choir singers during the ritual scene is the single fastest path to her surrender or defection.
  • Killing Ilse Marrow while the singers watch hardens Wren into a fleeing remnant who may return as an antagonist in Act III.

Faction

The Mistbound Choir

Standing 10/10

Influence

Wren is the Choir's shield and its second voice. For twenty years she has trained its guards, led its processions, and held Marrow Spire's nave while the Choir sang. Every guard in the tower answers to her before they answer to doctrine, which makes her the single point of failure in the Choir's defence: if she stands down, the ritual is undefended by anyone who knows how to fight. She holds the chime-rack, the ward-rolls, and the only complete copy of the first two verses outside Ilse's memory. Her word can calm a frightened congregation or turn two hundred singers into a mob, and she has never once used the second power.

Obligations

  • Protect the ritual at any cost.
  • Care for the mist-touched wards.
  • Never speak the third verse without Ilse's leave.

Benefits

  • Command of the Spire's guards and access to every chime, wedge and key-frequency on the Fourth Ring by ear.

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