Bestiary

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Medium aberration

Gibbering Mouther

CR2 AC9 (natural armor) HP52 (7d8+21) Speed20 ft., swim 20 ft.

450 XP · Darkvision 60 ft.

A grotesque, fleshy mass of mouths and eyes, with a gaping central maw and smaller mouths covering its body.

Large fiend

Glabrezu

CR9 AC17 (natural armor) HP189 (18d10+90) Speed40 ft.

5000 XP · Truesight 120 ft.

A glabrezu is a powerful demon known for its cunning and immense strength, often tempting mortals with promises of power.

Medium humanoid

Gladiator

CR5 AC16 (Studded Leather Armor, Shield) HP112 (15d8 + 45) Speed30 ft.

1800 XP

A muscular humanoid gladiator wearing studded leather armor and carrying a shield and spear, standing ready in an arena, with a determined expression and scars from past battles.

Medium fiend

Gnoll Warrior

CR1/2 AC15 (natural armor) HP27 (6d8) Speed30 ft.

100 XP · Darkvision 60 ft.

Gnoll Warrior is a chaotic evil fiend that hunts in deserts, forests, grasslands, and hills. It uses its bone bow and rending claws in battle.

Medium beast

Goat

CR- AC10 HP4 (1d8) Speed40 ft., climb 30 ft.

Darkvision 60 ft.

Large beast

Goat of Traveling

CR1/4 AC10 (natural armor) HP13 (2d10+2) Speed60 ft.

50 XP

The Goat of Traveling is a Large beast known for its remarkable speed and endurance, often used as a mount for long journeys.

Small Fey

Goblin Boss

CR1 AC17 (armor) HP21 (6d6) Speed30 ft.

200 XP · Darkvision 60 ft.

Goblin Bosses are cunning leaders of goblin tribes, using their allies to redirect attacks and their nimble escape to avoid danger.

Small Fey

Goblin Minion

CR1/8 AC13 (leather armor) HP7 (2d6) Speed30 ft.

25 XP · Darkvision 60 ft.

Goblin Minions are small, fey goblinoids known for their cowardice and cunning. They often serve stronger creatures, using stealth and hit-and-run tactics.

Small Fey

Goblin Warrior

CR1/4 AC15 (armor) HP10 (3d6) Speed30 ft.

50 XP · Darkvision 60 ft.

Goblins are small, fey creatures known for their cunning and cowardice. They often dwell in forests, grasslands, hills, and the Underdark, and are typically chaotic neutral.

Medium dragon

Gold Dragon Wyrmling

CR3 AC17 (natural armor) HP60 (8d8+24) Speed30 ft., fly 60 ft., swim 30 ft.

700 XP · Darkvision 60 ft., Blindsight 10 ft.

A young metallic-gold dragon, scales gleaming, with small wings and sharp teeth, measures about Medium size.

Large construct

Gorgon

CR5 AC19 (natural armor) HP114 (12d10+48) Speed40 ft.

1800 XP · Darkvision 60 ft.

A large, bull-like construct with metallic hide, glowing eyes, and a menacing horned head, standing in a grassy plain or forest edge.

Medium ooze

Gray Ooze

CR1/2 AC9 (natural) HP22 (3d8+9) Speed10 ft., climb 10 ft.

100 XP · Blindsight 60 ft.

Gray oozes are amorphous, corrosive creatures found in the Underdark. They can move through narrow spaces and dissolve metal and wood.

Medium dragon

Green Dragon Wyrmling

CR2 AC17 (Natural Armor) HP38 (7d8+7) Speed30 ft., fly 60 ft., swim 30 ft.

450 XP · Darkvision 60 ft., Blindsight 10 ft.

Green dragon wyrmlings are the young of the cunning and treacherous green dragons. They are born with a natural affinity for deception and a deep connection to the forests they inhabit. These wyrmlings are fiercely territorial, even at a...

Medium Fey

Green Hag

CR3 AC17 (Natural Armor) HP82 (11d8+33) Speed30 ft., swim 30 ft.

700 XP · Darkvision 60 ft.

Green hags are malevolent fey that dwell in forests, hills, and swamps. They use mimicry and illusion to deceive and torment others, and they form covens to gain greater magical power.

Medium aberration

Grick

CR2 AC14 (natural armor) HP54 (12d8) Speed30 ft., climb 30 ft.

450 XP · Darkvision 60 ft.

The grick is a subterranean predator that dwells in the Underdark and forests. It is an unaligned aberration.

Large monstrosity

Griffon

CR2 AC12 (natural armor) HP59 (7d10+21) Speed30 ft., fly 80 ft.

450 XP · Darkvision 60 ft.

A griffon is a majestic creature with the body of a lion and the head and wings of an eagle. It is unaligned and often found in arctic, coastal, grassland, hill, and mountain regions.

Medium aberration

Grimlock

CR1/4 AC11 (natural armor) HP11 (2d8+2) Speed30 ft., climb 30 ft.

50 XP · Blindsight 30 ft.

A blind, pale humanoid with large ears and a bone cudgel, adapted to the dark underdark.

Medium humanoid

Guard

CR1/8 AC16 HP11 (2d8 + 2) Speed30 ft.

25 XP

Medium humanoid

Guard Captain

CR4 AC18 (armor) HP75 (10d8+30) Speed30 ft.

1100 XP

A guard captain is a seasoned leader of guards, trained to protect and command. This stat block represents a typical guard captain, capable of coordinating defenses and engaging in combat.

Large Celestial

Guardian Naga

CR10 AC18 (natural armor) HP136 (16d10+48) Speed40 ft., swim 40 ft., climb 40 ft.

5900 XP · Darkvision 60 ft.

A huge serpent with a human-like head, coiled and ready, scales gleaming in guardian pose.

Large Spectral Guardian

Guardian of Faith

CR- AC10 HP-4 (1d1)

10 XP

A Guardian of Faith is a spectral guardian conjured by the spell of the same name. It is a large, shimmering figure that protects an area, dealing radiant damage to enemies that come near.

Medium dragon

Half-Dragon

CR5 AC18 (natural armor) HP105 (14d8+42) Speed40 ft.

1800 XP · Blindsight 10 ft.

A half-dragon is a creature that has been transformed by draconic power, gaining draconic features and abilities. It is related to a type of dragon, which determines its breath weapon and damage resistance.

Medium Monstrosity

Harpy

CR1 AC11 (Natural Armor) HP38 (7d8+7) Speed20 ft., fly 40 ft.

200 XP

A harpy is a monstrous creature with the body of a bird and the head of a woman. It uses its Luring Song to charm humanoids and giants, drawing them into danger.

Tiny beast

Hawk

CR- AC13 (Natural Armor) HP1 (1d4-1) Speed10 ft., fly 60 ft.

10 XP

A hawk is a bird of prey that hunts from the air. It uses its keen sight and diving attacks to catch small creatures.