Glabrezu

5.5e

large fiend, chaotic evil

Challenge 9 (5000 XP)

STR
20 (+5)
DEX
15 (+2)
CON
21 (+5)
INT
19 (+4)
WIS
17 (+3)
CHA
16 (+3)

Defense

Armor Class 17 (natural armor)
Hit Points 189 (18d10+90)
Speed 40 ft.

Proficiencies & Senses

Saving Throws Str +9, Con +9, Wis +7, Cha +7
Skills Deception +7, Perception +7
Languages Abyssal, Telepathy 120 Ft.
Truesight 120 ft.
Passive Perception 17

Traits

Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned

Traits

Demonic Restoration

If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The glabrezu has Advantage on saving throws against spells and other magical effects.

Spellcasting

The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): At Will: Darkness, Detect Magic, Dispel Magic 1/Day Each: Confusion, Fly, Power Word Stun

Actions

Multiattack

The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 2d10+5 slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 17) from one of two pincers.

Pummel

Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 3d6+5 bludgeoning damage. Success: Half damage.

Reference Text

A glabrezu is a powerful demon known for its cunning and immense strength, often tempting mortals with promises of power.