Goblin Minion
5.5esmall fey, chaotic neutral
STR
8 (-1)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Defense
Armor Class
13 (leather armor)
Hit Points
7 (2d6)
Speed
30 ft.
Proficiencies & Senses
Skills
Stealth +4
Languages
Common, Goblin
Darkvision
60 ft.
Passive Perception
9
Actions
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Nimble Escape (Bonus Action)
The goblin takes the Disengage or Hide action.
Reference Text
Goblin Minions are small, fey goblinoids known for their cowardice and cunning. They often serve stronger creatures, using stealth and hit-and-run tactics.