Gibbering Mouther

5.5e

medium aberration, chaotic neutral

Challenge 2 (450 XP)

STR
10 (+0)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)

Defense

Armor Class 9 (natural armor)
Hit Points 52 (7d8+21)
Speed 20 ft., swim 20 ft.

Proficiencies & Senses

Skills Perception +2
Darkvision 60 ft.
Passive Perception 12

Traits

Aberrant Ground

The ground in a 10-foot Emanation originating from the monster is Difficult Terrain.

Gibbering

The monster babbles incoherently while it doesn't have the Incapacitated condition. Any creature that starts its turn within 20 feet of the monster while it is babbling must succeed on a DC 10 Wisdom saving throw or roll 1d8 to determine what it does during the current turn: 1–4, the target does nothing; 5–6, the target takes no action or Bonus Action and uses all its movement to move in a random direction; 7–8, the target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2d6 piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the monster, leaving only equipment behind.

Blinding Spittle

Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 2d6 radiant damage, and the target has the Blinded condition until the end of the monster's next turn.

Reference Text

A grotesque, fleshy mass of mouths and eyes, with a gaping central maw and smaller mouths covering its body.