Goblin Boss
5.5esmall fey, chaotic neutral
Defense
Proficiencies & Senses
Traits
Nimble Escape
The goblin takes the Disengage or Hide action.
Actions
Multiattack
The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the attack roll had advantage, the target also takes 2 (1d4) slashing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the attack roll had advantage, the target also takes 2 (1d4) piercing damage.
Redirect Attack (Reaction)
Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
Reference Text
Goblin Bosses are cunning leaders of goblin tribes, using their allies to redirect attacks and their nimble escape to avoid danger.