Green Dragon Wyrmling
5.5emedium dragon, lawful evil
Defense
Proficiencies & Senses
Traits
Traits
Amphibious
The monster can breathe air and water.
Actions
Multiattack
The monster makes two Rend attacks.
Rend
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage plus 3 (1d6) poison damage.
Poison Breath
The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Reference Text
Green dragon wyrmlings are the young of the cunning and treacherous green dragons. They are born with a natural affinity for deception and a deep connection to the forests they inhabit. These wyrmlings are fiercely territorial, even at a young age, and will defend their chosen domain with surprising ferocity. They are known for their corrosive poison breath, which they use to weaken prey and deter predators. Green dragon wyrmlings are highly intelligent and possess a natural talent for manipulation, often using their cunning to outwit larger and stronger foes. They are solitary creatures, preferring to hunt and live alone until they reach adulthood. Their scales are a vibrant green, providing excellent camouflage in the dense foliage of their woodland homes. They are patient hunters, often lying in wait for hours to ambush unsuspecting prey. Despite their small size, they are formidable opponents, capable of taking down creatures much larger than themselves. Their lairs are typically hidden in ancient trees or rocky outcrops, where they jealously guard their territory and any small treasures they have managed to collect. Green dragon wyrmlings are a constant threat to travelers and settlements near their territory, as they view all intruders as potential prey or rivals. They are also known to be curious, sometimes approaching humanoid settlements to observe and learn, though they rarely reveal themselves. Their innate magical nature makes them resistant to poison and gives them the ability to breathe both air and water, allowing them to hunt in rivers and lakes as well as on land. As they grow, their power and cunning will only increase, making them even more dangerous adversaries.