Grimlock

5.5e

medium aberration, neutral evil

Challenge 1/4 (50 XP)

STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
6 (-2)

Defense

Armor Class 11 (natural armor)
Hit Points 11 (2d8+2)
Speed 30 ft., climb 30 ft.

Proficiencies & Senses

Skills Athletics +5, Perception +1, Stealth +3
Languages Undercommon
Blindsight 30 ft.
Passive Perception 11

Traits

Blind Senses

The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell

The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage

The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Bone Cudgel

Melee Attack Roll: +5, reach 5 ft. Hit: 1d6+3 Bludgeoning damage plus 1d4 Psychic damage.

Reference Text

A blind, pale humanoid with large ears and a bone cudgel, adapted to the dark underdark.