Bestiary

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Large monstrosity

Minotaur of Baphomet

CR3 AC14 (natural armor) HP85 (10d10+30) Speed40 ft.

700 XP · Darkvision 60 ft.

A monstrous servant of Baphomet, this minotaur is a hulking brute that dwells in the Underdark, wielding a deadly glaive and charging foes with its horns.

Large Undead

Minotaur Skeleton

CR2 AC12 (Natural Armor) HP45 (6d10+12) Speed40 ft.

450 XP · Darkvision 60 ft.

A minotaur skeleton is an undead minotaur animated by dark magic, retaining its ferocity and charging attacks.

Medium beast

Mule

CR1/8 AC10 (natural armor) HP11 (2d8+2) Speed40 ft.

25 XP

Mules are sure-footed and sturdy beasts of burden, valued for their strength and endurance. They are commonly found in deserts, hills, and urban areas.

Medium undead

Mummy

CR3 AC11 (natural armor) HP58 (9d8+18) Speed20 ft.

700 XP · Darkvision 60 ft.

A mummy is an undead creature wrapped in bandages, often found guarding ancient tombs. It is lawful evil and can curse those it strikes.

Medium undead

Mummy Lord

CR15 AC17 (natural armor) HP187 (25d8+75) Speed30 ft.

13000 XP · Truesight 60 ft.

A mummified humanoid wrapped in ancient bandages, wearing regal adornments, with glowing eyes and a commanding presence.

Large fiend

Nalfeshnee

CR13 AC18 (natural armor) HP184 (16d10+96) Speed20 ft., fly 30 ft.

10000 XP · Truesight 120 ft.

Nalfeshnees are massive, porcine demons that serve as commanders in the Abyss. They are cunning and cruel, using their teleportation and horror-inducing aura to dominate foes.

Medium fiend

Night Hag

CR5 AC17 (natural armor) HP112 (15d8+45) Speed30 ft.

1800 XP · Darkvision 120 ft.

Night hags are fiendish creatures that haunt the dreams of mortals, collecting souls in their soul bags. They are neutral evil and often found in the Lower Planes.

Large fiend

Nightmare

CR3 AC13 (natural armor) HP68 (8d10+24) Speed60 ft., fly 90 ft.

700 XP

A nightmare is a fiendish horse-like creature from the Lower Planes, often serving as a steed for evil beings. It can traverse between the Material and Ethereal Planes.

Medium humanoid

Noble

CR1/8 AC14 (breastplate) HP9 (2d8) Speed30 ft.

25 XP

A noble humanoid in a breastplate, wielding a rapier, with a composed and authoritative demeanor.

Large ooze

Ochre Jelly

CR2 AC8 HP52 (7d10 + 14) Speed20 ft., climb 20 ft.

450 XP · Blindsight 60 ft.

Small Beast

Octopus

CR- AC11 (Natural Armor) HP3 (1d6) Speed5 ft., swim 30 ft.

10 XP · Darkvision 30 ft.

A small, unassuming octopus with eight tentacles, adapted for underwater life. It has a soft body and large eyes, capable of squeezing through tiny spaces.

Large Giant

Ogre

CR2 AC11 (Natural Armor) HP68 (8d10+24) Speed40 ft.

450 XP · Darkvision 60 ft.

Ogres are brutal, gluttonous giants that dwell in caves and ruins, raiding settlements for food and treasure. They are known for their immense strength and simple-minded cruelty.

Large undead

Ogre Zombie

CR2 AC8 HP85 (9d10 + 36) Speed30 ft.

450 XP · Darkvision 60 ft.

Large fiend

Oni

CR7 AC17 (Natural) HP119 (14d10 + 42) Speed30 ft., fly 30 ft.

2900 XP

A large, blue-skinned giant with a horn, fangs, and white hair, wearing a loincloth and holding a club. It has a fierce expression and is depicted in a forest.

Large Celestial, Fey, or Fiend (Your Choice)

Otherworldly Steed

CR- AC10 (natural armor) HP5 (0d10 + 5) Speed60 ft.

10 XP

A large spectral steed, glowing with celestial, fey, or fiendish energy, with a rider, in a mystical landscape.

Large aberration

Otyugh

CR5 AC14 (natural armor) HP104 (11d10+44) Speed30 ft.

1800 XP · Darkvision 120 ft.

The otyugh is a grotesque aberration that dwells in filth and refuse, using its tentacles to grapple prey and its bite to inflict a wasting disease.

Tiny Beast

Owl

CR- AC11 (Natural Armor) HP1 (1d4-1) Speed5 ft., fly 60 ft.

10 XP · Darkvision 120 ft.

A tiny, nocturnal bird of prey with large forward-facing eyes, sharp talons, and soft feathers adapted for silent flight.

Large Monstrosity

Owlbear

CR3 AC13 (Natural Armor) HP59 (7d10+21) Speed40 ft., climb 40 ft.

700 XP · Darkvision 60 ft.

The owlbear is a ferocious monstrosity that dwells in forests, known for its aggressive nature and powerful attacks.

Medium beast

Panther

CR1/4 AC12 (natural armor) HP13 (3d8) Speed50 ft., climb 40 ft.

50 XP · Darkvision 60 ft.

A panther is a stealthy predator that dwells in forests and hills. It uses its keen senses and agility to ambush prey.

Large celestial

Pegasus

CR2 AC12 (natural armor) HP59 (7d10+21) Speed60 ft., fly 90 ft.

450 XP

A celestial horse with wings, known for its speed and grace. It is a creature of good, often serving as a mount for heroes.

Large beast

Phantom Steed

CR1/4 AC11 (natural armor) HP13 (2d10+2) Speed100 ft.

50 XP

A large, ghostly horse with translucent body, glowing eyes, and ethereal mane, galloping across a misty plain.

Large monstrosity

Phase Spider

CR3 AC14 (Natural Armor) HP45 (7d10+7) Speed30 ft., climb 30 ft.

700 XP · Darkvision 60 ft.

A large phase spider with dark, sleek body and powerful legs, able to shift between planes.

Tiny Beast

Piranha

CR- AC12 (Natural Armor) HP1 (1d4-1) Speed5 ft., swim 40 ft.

10 XP · Darkvision 60 ft.

A piranha is a tiny, unaligned beast found in underwater habitats. It is a simple predator with a powerful bite.

Medium Humanoid

Pirate

CR1 AC11 (Leather Armor) HP33 (6d8+6) Speed30 ft.

200 XP

Pirates are humanoids who roam the seas, seeking plunder and adventure. They are known for their skill with blades and their ability to charm others.