Mummy Lord

5.5e

medium undead, lawful evil

Challenge 15 (13000 XP)

STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
19 (+4)
CHA
16 (+3)

Defense

Armor Class 17 (natural armor)
Hit Points 187 (25d8+75)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Int +5, Wis +9
Skills History +5, Perception +9, Religion +5
Languages Common, Plus Three Other Languages
Truesight 60 ft.
Passive Perception 19

Traits

Damage Vulnerabilities Fire
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Traits

Legendary Resistance

If the mummy lord fails a saving throw, it can choose to succeed instead.

Undead Restoration

If destroyed, the mummy lord gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy lord's lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Magic Resistance

The mummy lord has Advantage on saving throws against spells and other magical effects.

Spellcasting

The mummy lord casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks): At Will: Dispel Magic, Thaumaturgy 1/Day Each: Animate Dead, Harm, Insect Plague (level 7 version)

Actions

Multiattack

The mummy lord makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

Rotting Fist

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d6 + 4) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Channel Negative Energy

Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 21 (6d6) necrotic damage.

Dreadful Glare

Wisdom Saving Throw: DC 17, one creature the mummy lord can see within 60 feet. Failure: 27 (6d8) psychic damage, and the target has the Paralyzed condition until the end of the mummy lord's next turn.

Whirlwind of Sand (Reaction)

Trigger: The mummy lord is hit by an attack roll. Response: The mummy lord adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy lord teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy lord's next turn.

Reference Text

A mummified humanoid wrapped in ancient bandages, wearing regal adornments, with glowing eyes and a commanding presence.