Nalfeshnee

5.5e

large fiend, chaotic evil

Challenge 13 (10000 XP)

STR
21 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
19 (+4)
WIS
12 (+1)
CHA
15 (+2)

Defense

Armor Class 18 (natural armor)
Hit Points 184 (16d10+96)
Speed 20 ft., fly 30 ft.

Proficiencies & Senses

Saving Throws Con +11, Int +9, Wis +6, Cha +7
Skills Persuasion +7, Perception +6
Languages Abyssal
Truesight 120 ft.
Passive Perception 16

Traits

Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Frightened, Poisoned

Traits

Demonic Restoration

If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The nalfeshnee makes three Rend attacks.

Rend

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (2d10+5) slashing damage plus 11 (2d10) force damage.

Teleport

The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Horror Nimbus

The nalfeshnee emits a magical aura of horror. Each creature of its choice in a 15-foot Emanation originating from the nalfeshnee must make a DC 15 Wisdom saving throw. On a failed save, the target takes 28 (8d6) psychic damage and has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. On a successful save, the target is immune to this nalfeshnee's Horror Nimbus for 24 hours.

Pursuit (Reaction)

Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.

Reference Text

Nalfeshnees are massive, porcine demons that serve as commanders in the Abyss. They are cunning and cruel, using their teleportation and horror-inducing aura to dominate foes.