Nightmare
5.5elarge fiend, neutral evil
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Defense
Armor Class
13 (natural armor)
Hit Points
68 (8d10+24)
Speed
60 ft., fly 90 ft.
Proficiencies & Senses
Languages
Understands Abyssal, Common, And Infernal But Can’T Speak
Passive Perception
11
Traits
Damage Immunities
Fire
Traits
Confer Fire Resistance
The monster can grant Resistance to Fire damage to a rider while it is on the monster.
Illumination
The monster sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Reference Text
A nightmare is a fiendish horse-like creature from the Lower Planes, often serving as a steed for evil beings. It can traverse between the Material and Ethereal Planes.