Nightmare

5.5e

large fiend, neutral evil

Challenge 3 (700 XP)

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)

Defense

Armor Class 13 (natural armor)
Hit Points 68 (8d10+24)
Speed 60 ft., fly 90 ft.

Proficiencies & Senses

Languages Understands Abyssal, Common, And Infernal But Can’T Speak
Passive Perception 11

Traits

Damage Immunities Fire

Traits

Confer Fire Resistance

The monster can grant Resistance to Fire damage to a rider while it is on the monster.

Illumination

The monster sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Reference Text

A nightmare is a fiendish horse-like creature from the Lower Planes, often serving as a steed for evil beings. It can traverse between the Material and Ethereal Planes.