Minotaur Skeleton

5.5e

large undead, lawful evil

Challenge 2 (450 XP)

STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)

Defense

Armor Class 12 (Natural Armor)
Hit Points 45 (6d10+12)
Speed 40 ft.

Proficiencies & Senses

Languages Understands Abyssal But Can'T Speak
Darkvision 60 ft.
Passive Perception 9

Traits

Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned

Actions

Gore

Melee Attack Roll: +6, reach 5 ft. Hit: 2d6+4 Piercing damage. If the target is a Large or smaller creature and the monster moved 20+ feet straight toward it immediately before the hit, the target takes an extra 2d8 Piercing damage and has the Prone condition.

Slam

Melee Attack Roll: +6, reach 5 ft. Hit: 2d10+4 Bludgeoning damage.

Reference Text

A minotaur skeleton is an undead minotaur animated by dark magic, retaining its ferocity and charging attacks.