Minotaur of Baphomet
D&D 5.5e · large monstrosity, chaotic evil
Defense
Proficiencies & Senses
Actions
Abyssal Glaive
Melee Attack Roll: +6, reach 10 ft. Hit: 1d12+4 Slashing damage plus 3d6 Necrotic damage. Hit or Miss: The glaive scores a critical hit on a roll of 19 or 20.
Gore
Melee Attack Roll: +6, reach 5 ft. Hit: 4d6+4 Piercing damage. If the minotaur moved 10 or more feet straight toward the target immediately before the hit, the target takes an extra 3d6 Piercing damage and has the Prone condition.
Reference Text
A monstrous servant of Baphomet, this minotaur is a hulking brute that dwells in the Underdark, wielding a deadly glaive and charging foes with its horns.