Minotaur of Baphomet
5.5elarge monstrosity, chaotic evil
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Defense
Armor Class
14 (natural armor)
Hit Points
85 (10d10+30)
Speed
40 ft.
Proficiencies & Senses
Skills
Perception +5, Survival +5
Languages
Abyssal
Darkvision
60 ft.
Passive Perception
15
Actions
Abyssal Glaive
Melee Attack Roll: +6, reach 10 ft. Hit: 1d12+4 Slashing damage plus 3d6 Necrotic damage. Hit or Miss: The glaive scores a critical hit on a roll of 19 or 20.
Gore
Melee Attack Roll: +6, reach 5 ft. Hit: 4d6+4 Piercing damage. If the minotaur moved 10 or more feet straight toward the target immediately before the hit, the target takes an extra 3d6 Piercing damage and has the Prone condition.
Reference Text
A monstrous servant of Baphomet, this minotaur is a hulking brute that dwells in the Underdark, wielding a deadly glaive and charging foes with its horns.