Night Hag

5.5e

medium fiend, neutral evil

Challenge 5 (1800 XP)

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)

Defense

Armor Class 17 (natural armor)
Hit Points 112 (15d8+45)
Speed 30 ft.

Proficiencies & Senses

Skills Deception +6, Insight +5, Perception +5, Stealth +5
Languages Abyssal, Common, Infernal, Primordial
Darkvision 120 ft.
Passive Perception 15

Traits

Damage Resistances Cold, Fire
Condition Immunities Charmed

Traits

Coven Magic

While within 30 feet of at least two hag allies, the night hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 14): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The night hag must finish a Long Rest before using this trait to cast that spell again.

Magic Resistance

The night hag has Advantage on saving throws against spells and other magical effects.

Soul Bag

The night hag has a soul bag. While holding or carrying the bag, the night hag can use its Nightmare Haunting action. The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The night hag can create a new bag after 7 days.

Spellcasting

The night hag casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Etherealness, Magic Missile (level 4 version); 2/Day Each: Phantasmal Killer, Plane Shift (self only).

Actions

Multiattack

The night hag makes two Claw attacks.

Claw

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

Nightmare Haunting

While on the Ethereal Plane, the night hag casts Dream, using the same spellcasting ability as Spellcasting. Only the night hag can serve as the spell's messenger, and the target must be a creature on the Material Plane that the night hag can see. The spell fails and is wasted if the target is under the effect of the Protection from Evil and Good spell or within a Magic Circle spell. If the target takes damage from the Dream spell, the target's Hit Point maximum decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the night hag's soul bag, and the target can't be raised from the dead until its soul is released.

Shape-Shift (Bonus Action)

The night hag shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Reference Text

Night hags are fiendish creatures that haunt the dreams of mortals, collecting souls in their soul bags. They are neutral evil and often found in the Lower Planes.