Otyugh

5.5e

large aberration, neutral

Challenge 5 (1800 XP)

STR
16 (+3)
DEX
11 (+0)
CON
19 (+4)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)

Defense

Armor Class 14 (natural armor)
Hit Points 104 (11d10+44)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Con +7
Skills Athletics +6, Perception +4
Darkvision 120 ft.
Passive Perception 14

Actions

Multiattack

The otyugh makes one Bite attack and two Tentacle attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage. If the target is poisoned, it must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by 10 (1d10) and the poisoned condition ends on a success.

Tentacle

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8+3) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 14) by one of two tentacles.

Tentacle Slam

Each creature grappled by the otyugh must succeed on a DC 14 Constitution saving throw or take 15 (3d8+3) bludgeoning damage and be stunned until the start of the otyugh's next turn. On a success, it takes half damage.

Reference Text

The otyugh is a grotesque aberration that dwells in filth and refuse, using its tentacles to grapple prey and its bite to inflict a wasting disease.