Pirate

5.5e

medium humanoid, neutral

Challenge 1 (200 XP)

STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)

Defense

Armor Class 11 (Leather Armor)
Hit Points 33 (6d8+6)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Dex +5, Cha +4
Skills Acrobatics +5, Perception +3, Stealth +5
Languages Common Plus One Other Language
Passive Perception 13

Actions

Multiattack

The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger

Ranged or Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) Piercing damage.

Enthralling Panache

The pirate targets one creature it can see within 30 feet of it. Wisdom Saving Throw: DC 12. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Reference Text

Pirates are humanoids who roam the seas, seeking plunder and adventure. They are known for their skill with blades and their ability to charm others.