Pirate
D&D 5.5e · medium humanoid, neutral
Defense
Proficiencies & Senses
Actions
Multiattack
The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger
Ranged or Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) Piercing damage.
Enthralling Panache
The pirate targets one creature it can see within 30 feet of it. Wisdom Saving Throw: DC 12. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Reference Text
Pirates are humanoids who roam the seas, seeking plunder and adventure. They are known for their skill with blades and their ability to charm others.