Bestiary

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Small Construct

Dancing Sword

CR- AC17 (Natural Armor) HP1 (1d8-3) Speedfly 30 ft.

10 XP · Darkvision 120 ft., Blindsight 60 ft.

A floating sword, gleaming with magical light, autonomous and unerring. Typically five feet long and fineately balanced.

Small aberration

Darkmantle

CR1/2 AC11 (natural armor) HP22 (5d6+5) Speed10 ft., fly 30 ft.

100 XP · Blindsight 60 ft.

The darkmantle is a small aberration that dwells in the Underdark, using its natural camouflage and magical darkness to ambush prey. It resembles a leathery, octopus-like creature with a maw of sharp teeth and a single eye. It clings to...

Medium monstrosity

Death Dog

CR1 AC12 (Natural Armor) HP39 (6d8+12) Speed40 ft.

200 XP · Darkvision 120 ft.

A two-headed, hyena-like hound with mottled fur, large ears, and glowing eyes, standing in a desert.

Medium beast

Deer

CR- AC13 (natural) HP4 (1d8) Speed50 ft.

10 XP · Darkvision 60 ft.

A deer is a common forest and grassland beast known for its speed and agility. It avoids combat when possible, using its Ram attack only when cornered.

Medium Celestial

Deva

CR10 AC17 (natural) HP229 (27d8+108) Speed30 ft., fly 90 ft.

5900 XP · Darkvision 120 ft.

A deva is a celestial messenger and warrior, lawful good, serving deities and protecting mortals.

Large beast

Dire Wolf

CR1 AC14 (natural) HP22 (3d10 + 6) Speed50 ft.

200 XP · Darkvision 60 ft.

Large elemental

Djinni

CR11 AC17 (natural armor) HP218 (19d10+114) Speed30 ft., fly 90 ft.

7200 XP · Darkvision 120 ft.

A tall, majestic humanoid figure made of swirling air and cloud, with a serene expression, floating above the ground, surrounded by gentle winds and lightning.

Medium Monstrosity

Doppelganger

CR3 AC15 (natural armor) HP52 (8d8+16) Speed30 ft.

700 XP · Darkvision 60 ft.

A medium, shapeshifting monstrosity with neutral alignment. It can mimic others and read thoughts.

Large dragon

Draconic Spirit

CR- AC14 (natural armor) HP85 (10d10 + 30) Speed30 ft., fly 60 ft., swim 30 ft.

10 XP · Darkvision 60 ft., Blindsight 30 ft.

A Draconic Spirit is a spectral dragon summoned by the Summon Draconic Spirit spell. It shares its magical resistance with its summoner and attacks with rending claws and a breath weapon.

Large beast

Draft Horse

CR1/4 AC10 (natural armor) HP15 (2d10+4) Speed40 ft.

50 XP

A draft horse is a large, strong beast often used for pulling heavy loads. It is unaligned and found in urban areas.

Gargantuan dragon

Dragon Turtle

CR17 AC20 (natural) HP356 (23d20 + 115) Speed20 ft., swim 50 ft.

18000 XP · Darkvision 120 ft.

Small fiend

Dretch

CR1/4 AC11 (natural armor) HP18 (4d6+4) Speed20 ft.

50 XP · Darkvision 60 ft.

Dretches are lowly demons that serve more powerful fiends in the Abyss. They are foul-smelling creatures that can emit a poisonous cloud.

Large monstrosity

Drider

CR6 AC19 (natural armor) HP123 (13d10+52) Speed30 ft., climb 30 ft.

2300 XP · Darkvision 120 ft.

A large monstrosity with the upper body of a dark elf and the lower body of a giant spider, with eight legs and fanged mandibles.

Medium humanoid

Druid

CR2 AC12 (Studded Leather Armor) HP44 (8d8+8) Speed30 ft.

450 XP

A neutral druid who serves as a guardian of nature, wielding spells and natural weapons.

Medium fey

Dryad

CR1 AC16 (natural armor) HP22 (5d8) Speed30 ft.

200 XP · Darkvision 60 ft.

A beautiful fey creature with green skin and hair, wearing a dress of leaves, standing in a forest.

Medium Construct

Duplicate

CR- AC10 HP-4 (1d1)

10 XP

A magical duplicate created to mimic another creature, but with no independent abilities or traits.

Small elemental

Dust Mephit

CR1/2 AC12 (natural armor) HP17 (5d6) Speed30 ft., fly 30 ft.

100 XP · Darkvision 60 ft.

A small, dusty humanoid with leathery wings, grayish skin, and glowing red eyes, hovering in a desolate, sandy wasteland under a hazy sky.

Small beast

Eagle

CR- AC12 HP4 (1d6 + 1) Speed10 ft., fly 60 ft.
Large Elemental

Earth Elemental

CR5 AC17 (natural armor) HP147 (14d10+70) Speed30 ft., burrow 30 ft.

1800 XP · Darkvision 60 ft., Tremorsense 60 ft.

Earth elementals are powerful creatures from the Elemental Plane of Earth, often found in mountains, the Underdark, or summoned to guard places. They are neutral in alignment and embody the strength and solidity of rock.

Large Elemental

Efreeti

CR11 AC17 (Natural Armor) HP212 (17d10+119) Speed40 ft., fly 60 ft.

7200 XP · Darkvision 120 ft.

A large, muscular humanoid with red skin, horns, and a fiery aura, wearing ornate golden armor and wielding a flaming scimitar.

Huge beast

Elephant

CR4 AC12 (natural armor) HP76 (8d12+24) Speed40 ft.

1100 XP

A massive gray elephant with large ears and tusks, standing in a grassy savanna, trunk raised, looking powerful and imposing.

Large beast

Elk

CR1/4 AC11 (natural armor) HP11 (2d10) Speed50 ft.

50 XP · Darkvision 60 ft.

A large elk with antlers, standing in a forest clearing. It has a sturdy build and alert posture.

Medium fiend

Erinyes

CR12 AC18 (natural armor) HP178 (21d8+84) Speed30 ft., fly 60 ft.

8400 XP · Truesight 120 ft.

A winged devil with a stern expression, clad in dark armor, wielding a longsword and a coiled rope.

Medium monstrosity

Ettercap

CR2 AC13 (natural armor) HP44 (8d8+8) Speed30 ft., climb 30 ft.

450 XP · Darkvision 60 ft.

A medium-sized, spider-like monstrosity with bristly hair, multiple eyes, and sharp claws, lurking in forest webs.