Dretch

5.5e

small fiend, chaotic evil

Challenge 1/4 (50 XP)

STR
12 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)

Defense

Armor Class 11 (natural armor)
Hit Points 18 (4d6+4)
Speed 20 ft.

Proficiencies & Senses

Languages Abyssal, Telepathy 60 Ft.
Darkvision 60 ft.
Passive Perception 9

Traits

Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned

Actions

Rend

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Fetid Cloud

The dretch emits a cloud of foul vapor in a 10-foot radius around itself. Each creature in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn. While poisoned in this way, the creature can take either an action or a bonus action on its turn, not both, and it can't take reactions.

Reference Text

Dretches are lowly demons that serve more powerful fiends in the Abyss. They are foul-smelling creatures that can emit a poisonous cloud.