Dust Mephit
5.5esmall elemental, neutral evil
Defense
Proficiencies & Senses
Traits
Traits
Death Burst
When the dust mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must succeed on a DC 10 Dexterity saving throw or take 2d4 bludgeoning damage. On a success, the creature takes half damage.
Actions
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 + 2 slashing damage.
Blinding Breath
The dust mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or have the blinded condition until the end of the mephit's next turn.
Sleep
The dust mephit casts the sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
Reference Text
A small, dusty humanoid with leathery wings, grayish skin, and glowing red eyes, hovering in a desolate, sandy wasteland under a hazy sky.