Darkmantle
5.5esmall aberration, unaligned
Defense
Proficiencies & Senses
Actions
Crush
Melee Attack Roll: +5, reach 5 ft. Hit: 1d6+3 Bludgeoning damage, and the darkmantle attaches to the target. If the target is a Medium or smaller creature and the darkmantle had Advantage on the attack roll, it covers the target, which has the Blinded condition and is suffocating while the darkmantle is attached in this way. While attached to a target, the darkmantle can attack only the target but has Advantage on its attack rolls. Its Speed becomes 0, it can't benefit from any bonus to its Speed, and it moves with the target. A creature can take an action to try to detach the darkmantle from itself, doing so with a successful DC 13 Strength (Athletics) check. On its turn, the darkmantle can detach itself by using 5 feet of movement.
Darkness Aura
Magical Darkness fills a 15-foot Emanation originating from the darkmantle. This effect lasts while the darkmantle maintains Concentration on it, up to 10 minutes. Darkvision can't penetrate this area, and no light can illuminate it.
Reference Text
The darkmantle is a small aberration that dwells in the Underdark, using its natural camouflage and magical darkness to ambush prey. It resembles a leathery, octopus-like creature with a maw of sharp teeth and a single eye. It clings to cavern ceilings, dropping onto unsuspecting creatures that pass below. Its darkness aura creates an area of magical darkness that even darkvision cannot penetrate, disorienting prey and allowing the darkmantle to strike with advantage. Once attached, it crushes its victim and suffocates it, making escape difficult. Darkmantles are unaligned and act on instinct, seeking food and survival in the harsh underground environment.