Elephant

5.5e

huge beast, unaligned

Challenge 4 (1100 XP)

STR
22 (+6)
DEX
9 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)

Defense

Armor Class 12 (natural armor)
Hit Points 76 (8d12+24)
Speed 40 ft.

Proficiencies & Senses

Passive Perception 10

Actions

Multiattack

The elephant makes two Gore attacks.

Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) piercing damage. If the elephant moved at least 20 feet straight toward a creature immediately before hitting it, the target must succeed on a DC 12 Strength saving throw or be knocked prone.

Trample (Bonus Action)

Dexterity Saving Throw: DC 12, one creature within 5 feet that is prone. Failure: 11 (2d10+6) bludgeoning damage. Success: Half damage.

Reference Text

A massive gray elephant with large ears and tusks, standing in a grassy savanna, trunk raised, looking powerful and imposing.