Bestiary

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Large fey

Centaur Trooper

CR2 AC14 (breastplate) HP45 (6d10+12) Speed50 ft.

450 XP

A centaur trooper is a fey creature that combines the features of a horse and a humanoid. It is typically found in forests, grasslands, and the Feywild, and is known for its martial prowess and loyalty.

Medium fiend

Chain Devil

CR8 AC15 (natural armor) HP85 (10d8+40) Speed30 ft.

3900 XP · Darkvision 120 ft.

Chain devils are sadistic torturers that dwell in the Nine Hells, using their animated chains to ensnare and torment victims. They are lawful evil and often serve as jailers or executioners.

Large monstrosity

Chimera

CR6 AC14 (natural) HP114 (12d10 + 48) Speed30 ft., fly 60 ft.

2300 XP · Darkvision 60 ft.

Large aberration

Chuul

CR4 AC16 (natural armor) HP76 (9d10+27) Speed30 ft., swim 30 ft.

1100 XP · Darkvision 60 ft.

The chuul is a large aberration that dwells in coastal, swamp, and underdark environments. It is chaotic evil and possesses a natural armor class of 16. It has 76 hit points and a challenge rating of 4. It can breathe air and water, senses...

Large Construct

Clay Golem

CR9 AC14 (Natural Armor) HP123 (13d10+52) Speed30 ft.

5000 XP · Darkvision 60 ft.

A clay golem is a powerful construct animated by magic, often used as a guardian. It is immune to many conditions and resistant to physical damage, and it can go berserk when damaged.

Large aberration

Cloaker

CR8 AC14 (natural armor) HP91 (14d10+14) Speed10 ft., fly 40 ft.

3900 XP · Darkvision 120 ft.

A cloaker is an aberration that dwells in the Underdark, resembling a dark cloak with a tail and a maw. It can attach to prey, moan to frighten, and create illusory duplicates.

Huge giant

Cloud Giant

CR9 AC14 (natural armor) HP200 (16d12+96) Speed40 ft., fly 20 ft.

5000 XP

A huge, cloud giant with pale blue skin and white hair, wearing simple robes, standing on a mountain peak amidst clouds.

Small Monstrosity

Cockatrice

CR1/2 AC11 (Natural Armor) HP22 (5d6+5) Speed20 ft., fly 40 ft.

100 XP · Darkvision 60 ft.

A small, vicious avian monstrosity with a rooster's head and a serpentine tail, known for its petrifying bite.

Medium humanoid

Commoner

CR- AC10 HP4 (1d8) Speed30 ft.
Large elemental

Conjured Air Elemental

CR- AC15 (natural) HP90 (12d10+24) Speedfly 90 ft.

10 XP · Darkvision 60 ft.

A swirling, translucent mass of air and faint lightning, roughly humanoid in shape, with no discernible features.

Large Nature Spirit

Conjured Animals

CR- AC10 HP1 (1)

10 XP

This creature is a conjured pack of animals, summoned by the Conjure Animals spell. It acts as a nature spirit, with the Pack Damage ability to harm nearby creatures.

Large Elemental

Conjured Earth Elemental

CR5 AC17 (Natural Armor) HP126 (12d10+60) Speed30 ft., burrow 30 ft.

1800 XP · Darkvision 60 ft., Blindsight 60 ft.

A massive, humanoid figure of rock and earth, with glowing cracks of light, standing ready to obey its summoner.

Medium Spirit

Conjured Fey

CR- AC10 HP1 (1)

10 XP

A conjured fey is a spirit summoned by the Conjure Fey spell. It appears in a chosen unoccupied space and obeys the summoner's commands. It can command creatures and teleport to attack.

Large elemental

Conjured Fire Elemental

CR5 AC13 (natural armor) HP102 (12d10+36) Speed50 ft., fly 50 ft.

1800 XP · Darkvision 60 ft.

A conjured fire elemental is a spirit of fire summoned by the Conjure Elemental spell. It appears as a living flame, roughly humanoid in shape, and obeys the summoner's commands. It is a creature of pure elemental fire, burning everything...

Large custom

Conjured Water Elemental

CR- AC13 (flat) HP45 (10d8) Speed30 ft.

10 XP

A spectral water spirit, shimmering and translucent, vaguely humanoid, with a core of cold energy.

Large beast

Constrictor Snake

CR1/4 AC13 (natural armor) HP13 (2d10+2) Speed30 ft., swim 30 ft.

50 XP · Blindsight 10 ft.

A large constrictor snake that hunts in deserts, forests, swamps, and underwater. It uses its powerful body to crush prey.

Medium Dragon

Copper Dragon Wyrmling

CR1 AC16 (Natural Armor) HP22 (4d8+4) Speed30 ft., fly 60 ft., climb 30 ft.

200 XP · Blindsight 10 ft.

Copper dragons are playful and mischievous, often found in hills. This wyrmling is a young metallic dragon with acid and slowing breath attacks.

Medium celestial

Couatl

CR4 AC19 (natural armor) HP60 (8d8+24) Speed30 ft., fly 90 ft.

1100 XP · Truesight 120 ft.

Couatls are serpentine celestials that serve as guardians and messengers of the gods. They are wise and benevolent, often appearing to mortals in times of great need. Their bodies are covered in brilliant feathers, and they possess a...

Tiny Beast

Crab

CR- AC11 (Natural Armor) HP3 (1d4+1) Speed20 ft., swim 20 ft.

10 XP · Blindsight 30 ft.

A tiny, heavily armored crab with two claws and a hard shell, scuttling sideways.

Large beast

Crocodile

CR1/2 AC12 (natural armor) HP13 (2d10+2) Speed20 ft., swim 30 ft.

100 XP

Crocodiles are large, semi-aquatic reptiles that lurk in rivers, lakes, and swamps. They are patient ambush predators, often floating just beneath the water's surface with only their eyes and nostrils exposed. Their powerful jaws can crush...

Medium humanoid

Cultist

CR1/8 AC11 (Leather Armor) HP9 (2d8) Speed30 ft.

25 XP

Cultists are fanatical devotees of dark powers, often found in groups performing sinister rituals. They wear leather armor and wield ritual sickles in combat.

Medium humanoid

Cultist Fanatic

CR2 AC13 (natural armor) HP44 (8d8+8) Speed30 ft.

450 XP

A fanatical cultist in leather armor, wielding a pact blade, with a holy symbol and a fanatical gleam in their eyes.

Medium construct

Dancing Light (Medium)

CR- AC10 HP1 (1)

10 XP

A faint, glowing orb of light, hovering in darkness, casting a soft radiance around it.

Tiny construct

Dancing Light (Tiny)

CR- AC10 HP1 (1)

10 XP

A tiny, glowing orb of light, hovering in darkness, casting a soft radiance.