Centaur Trooper

D&D 5.5e · large fey, neutral good

Challenge 2 (450 XP)

STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
11 (+0)

Defense

Armor Class 14 (breastplate)
Hit Points 45 (6d10+12)
Speed 50 ft.

Proficiencies & Senses

Skills Athletics +6, Perception +3
Languages Elvish, Sylvan
Passive Perception 13

Actions

Multiattack

The centaur trooper makes two attacks, using Pike or Longbow in any combination.

Pike

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (1d10+4) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.

Trampling Charge (Bonus Action)

The centaur trooper moves up to its Speed without provoking opportunity attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space it enters must succeed on a DC 14 Strength saving throw or take 7 (1d6+4) bludgeoning damage and have the prone condition.

Reference Text

A centaur trooper is a fey creature that combines the features of a horse and a humanoid. It is typically found in forests, grasslands, and the Feywild, and is known for its martial prowess and loyalty.