Conjured Earth Elemental
D&D 5.5e · large elemental, unaligned
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Defense
Armor Class
17 (Natural Armor)
Hit Points
126 (12d10+60)
Speed
30 ft., burrow 30 ft.
Proficiencies & Senses
Skills
Athletics +8, Perception +3
Languages
Terran, Primordial
Darkvision
60 ft.
Blindsight
60 ft.
Tremorsense
60 ft.
Passive Perception
13
Traits
Damage Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Traits
Earth Glide
The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster
The elemental deals double damage to objects and structures.
Actions
Multiattack
The elemental makes two Slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Reference Text
A massive, humanoid figure of rock and earth, with glowing cracks of light, standing ready to obey its summoner.