Conjured Earth Elemental

D&D 5.5e · large elemental, unaligned

Challenge 5 (1800 XP)

STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)

Defense

Armor Class 17 (Natural Armor)
Hit Points 126 (12d10+60)
Speed 30 ft., burrow 30 ft.

Proficiencies & Senses

Skills Athletics +8, Perception +3
Languages Terran, Primordial
Darkvision 60 ft.
Blindsight 60 ft.
Tremorsense 60 ft.
Passive Perception 13

Traits

Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious

Traits

Earth Glide

The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster

The elemental deals double damage to objects and structures.

Actions

Multiattack

The elemental makes two Slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Reference Text

A massive, humanoid figure of rock and earth, with glowing cracks of light, standing ready to obey its summoner.