Conjured Fire Elemental
D&D 5.5e · large elemental, neutral
Defense
Proficiencies & Senses
Traits
Traits
Fire Form
The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination
The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility
For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack
The elemental makes two Touch attacks.
Touch
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Reference Text
A conjured fire elemental is a spirit of fire summoned by the Conjure Elemental spell. It appears as a living flame, roughly humanoid in shape, and obeys the summoner's commands. It is a creature of pure elemental fire, burning everything it touches.