Clay Golem

D&D 5.5e · large construct, unaligned

Challenge 9 (5000 XP)

STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
1 (-5)

Defense

Armor Class 14 (Natural Armor)
Hit Points 123 (13d10+52)
Speed 30 ft.

Proficiencies & Senses

Languages Common, Plus One Other Language
Darkvision 60 ft.
Passive Perception 9

Traits

Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Acid, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Traits

Acid Absorption

Whenever the monster is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.

Berserk

Whenever the monster starts its turn Bloodied, roll 1d6. On a 6, the monster goes berserk. On each of its turns while berserk, the monster attacks the nearest creature it can see. If no creature is near enough to move to and attack, the monster attacks an object. Once the monster goes berserk, it remains so until it is destroyed or it is no longer Bloodied.

Immutable Form

The monster can't shape-shift.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The monster makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.

Slam

Melee Attack Roll: +9, reach 5 ft. Hit: 1d10+5 Bludgeoning damage plus 1d12 Acid damage, and the target's Hit Point maximum decreases by an amount equal to the Acid damage taken.

Hasten (Bonus Action)

The monster takes the Dash and Disengage actions.

Reference Text

A clay golem is a powerful construct animated by magic, often used as a guardian. It is immune to many conditions and resistant to physical damage, and it can go berserk when damaged.