Bestiary

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Medium fiend

Sahuagin Warrior

CR1/2 AC12 (natural armor) HP22 (4d8+4) Speed30 ft., swim 40 ft.

100 XP · Darkvision 120 ft.

Sahuagin are predatory, fish-like humanoids that dwell in coastal waters and underwater depths. They are known for their ferocity and their ability to communicate with sharks.

Large Elemental

Salamander

CR5 AC15 (Natural Armor) HP90 (12d10+24) Speed30 ft., climb 30 ft.

1800 XP · Darkvision 60 ft.

Salamanders are serpent-like elemental creatures from the Elemental Plane of Fire, often found in the Underdark. They are cruel and cunning, wielding flaming spears and radiating heat. They serve stronger fire creatures and hoard armaments.

Medium fey

Satyr

CR1/2 AC13 (natural armor) HP31 (7d8) Speed40 ft.

100 XP

Satyrs are fey creatures of the forest, known for their love of music, dance, and mischief. They are chaotic and free-spirited, often dwelling in the Feywild.

Tiny beast

Scorpion

CR- AC11 (natural) HP1 (1d4-1) Speed10 ft.

10 XP

A small desert-dwelling beast with a venomous stinger.

Medium humanoid

Scout

CR1/2 AC13 (armor) HP16 (3d8+3) Speed30 ft.

100 XP

A humanoid scout in leather armor, carrying a shortsword and longbow, alert and ready.

Medium Fey

Sea Hag

CR2 AC14 (Natural Armor) HP52 (7d8+21) Speed30 ft., swim 40 ft.

450 XP · Darkvision 60 ft.

Sea hags are ugly, evil creatures that dwell along coasts and underwater. Though they are fey, they embody the darkest aspects of the sea, using their horrifying appearance to terrify victims. They ambush the unwary and collect treasures...

Tiny Beast

Seahorse

CR- AC12 (Natural Armor) HP1 (1d4-1) Speed5 ft., swim 20 ft.

10 XP

A tiny, unaligned beast that lives underwater. It has a swim speed of 20 feet and a walk speed of 5 feet. It can breathe only underwater and can use Bubble Dash to move without provoking opportunity attacks while underwater.

Small construct

Secret Chest

CR- AC10 HP1 (1)

10 XP

This is a magic object that serves as the focus for the Leomund's Secret Chest spell. It is a small chest, typically 3 feet long, 2 feet wide, and 2 feet tall, with a tiny replica of itself inside. The chest is used to store valuable items...

Medium undead

Shadow

CR1/2 AC12 HP27 (5d8 + 5) Speed40 ft.

100 XP · Darkvision 60 ft.

Large plant

Shambling Mound

CR5 AC15 (natural armor) HP110 (13d10+39) Speed30 ft., swim 20 ft.

1800 XP · Blindsight 60 ft.

A large, shambling mound of vegetation and vines, with tendrils crackling with lightning, lurking in a dark swamp.

Large construct

Shield Guardian

CR7 AC17 (natural armor) HP142 (15d10+60) Speed30 ft.

2900 XP · Blindsight 10 ft.

A shield guardian is a large construct created to protect its master. It is bound to an amulet and follows the wearer's commands, transferring damage and providing protection.

Medium plant

Shrieker Fungus

CR- AC5 (Natural Armor) HP13 (3d8) Speed5 ft.

10 XP · Blindsight 30 ft.

A shrieker is a stationary, mushroom-like fungus that dwells in the Underdark. It emits a piercing shriek when creatures or light approach.

Medium dragon

Silver Dragon Wyrmling

CR2 AC17 (Natural Armor) HP45 (6d8+18) Speed30 ft., fly 60 ft.

450 XP · Darkvision 60 ft., Blindsight 10 ft.

A small metallic dragon with silver scales, gleaming in mountain or urban settings, wings spread, poised to breathe cold.

Medium undead

Skeleton

CR1/4 AC14 (natural) HP13 (2d8 + 4) Speed30 ft.

50 XP · Darkvision 60 ft.

Small Construct

Small Animated Object

CR1 AC15 (Natural Armor) HP10 (3d6) Speed30 ft.

200 XP · Blindsight 30 ft.

A small object animated by the Animate Objects spell. It obeys the caster's commands and attacks with a slam.

Large celestial

Solar

CR21 AC21 (natural armor) HP297 (22d10 + 176) Speed50 ft., fly 150 ft.

33000 XP · Truesight 120 ft.

A majestic, radiant angelic being with glowing wings, wielding a flaming sword and bow, surrounded by divine light in the upper planes.

Medium undead

Specter

CR1 AC11 HP22 (5d8) Speed30 ft., fly 50 ft.

200 XP · Darkvision 60 ft.

Large Celestial

Sphinx of Lore

CR11 AC17 (Natural Armor) HP170 (20d10+60) Speed40 ft., fly 60 ft.

7200 XP · Truesight 120 ft.

Sphinxes are enigmatic guardians of ancient secrets and riddles. The Sphinx of Lore is a celestial being that hoards knowledge and tests those who seek it, often with deadly consequences.

Large celestial

Sphinx of Valor

CR17 AC17 (natural armor) HP199 (19d10+95) Speed40 ft., fly 60 ft.

18000 XP · Truesight 120 ft.

Sphinxes are enigmatic guardians of ancient secrets and sacred places. They are known for their wisdom and their love of riddles and puzzles. A sphinx of valor is a celestial being that embodies courage and honor, often serving as a...

Tiny celestial

Sphinx of Wonder

CR1 AC13 (Natural Armor) HP24 (7d4 + 7) Speed20 ft., fly 40 ft.

200 XP · Darkvision 60 ft.

Sphinxes are enigmatic guardians of secrets and treasures. The Sphinx of Wonder, a tiny celestial, delights in puzzles and rewards the clever with knowledge.

Tiny Beast

Spider

CR- AC12 (Natural Armor) HP1 (1d4-1) Speed20 ft., climb 20 ft.

10 XP · Darkvision 30 ft.

A tiny spider with eight legs, dark coloring, and a small body, capable of climbing walls and ceilings.

Large fiend

Spirit Naga

CR8 AC17 (natural armor) HP135 (18d10+36) Speed40 ft.

3900 XP · Darkvision 60 ft.

Spirit Nagas are malevolent fiends dwelling in the Underdark and lower planes, known for their cunning and magical prowess.

Tiny Construct

Spiritual Weapon

CR- AC10 HP1 (1)

10 XP

A spiritual weapon is a floating, spectral force created by the spell of the same name. It attacks under the caster's direction, dealing force damage.

Tiny Fey

Sprite

CR1/4 AC15 (Natural Armor) HP10 (4d4) Speed10 ft., fly 40 ft.

50 XP

A tiny fey creature with delicate wings, often found in forests and the Feywild, carrying a needle-like sword and a bow.