Sphinx of Valor

5.5e

large celestial, lawful neutral

Challenge 17 (18000 XP)

STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
23 (+6)
CHA
18 (+4)

Defense

Armor Class 17 (natural armor)
Hit Points 199 (19d10+95)
Speed 40 ft., fly 60 ft.

Proficiencies & Senses

Saving Throws Dex +6, Con +11, Int +9, Wis +12
Skills Arcana +9, Perception +12, Religion +9
Languages Common, Celestial
Truesight 120 ft.
Passive Perception 22

Traits

Damage Resistances Necrotic, Radiant
Damage Immunities Psychic
Condition Immunities Charmed, Frightened

Traits

Inscrutable

No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.

Legendary Resistance

If the sphinx fails a saving throw, it can choose to succeed instead.

Spellcasting

The sphinx casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 20): At Will: Detect Evil and Good, Thaumaturgy 1/Day Each: Detect Magic, Dispel Magic, Greater Restoration, Heroes' Feast, Zone of Truth

Actions

Multiattack

The sphinx makes two Claw attacks and uses Roar.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (4d6+6) slashing damage.

Roar

The sphinx emits a magical roar. Whenever it roars, the roar has a different effect, as detailed below (the sequence resets when it takes a Long Rest): First Roar. Wisdom Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the Frightened condition for 1 minute. Second Roar. Wisdom Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Third Roar. Constitution Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: 44 (8d10) thunder damage, and the target has the Prone condition. Success: Half damage only.

Reference Text

Sphinxes are enigmatic guardians of ancient secrets and sacred places. They are known for their wisdom and their love of riddles and puzzles. A sphinx of valor is a celestial being that embodies courage and honor, often serving as a protector of heroes and a guardian of noble causes. It is a majestic creature with the body of a lion, the wings of an eagle, and the head of a human, radiating an aura of divine authority and martial prowess. It is lawful neutral in alignment, upholding the principles of order and justice without bias towards good or evil. It is a formidable opponent in combat, using its powerful claws and magical roars to overwhelm its enemies, while its innate spellcasting provides it with a variety of protective and divinatory abilities. It is immune to psychic damage and the charmed and frightened conditions, and it has resistance to necrotic and radiant damage. It can see in the dark up to 120 feet with truesight, allowing it to perceive the true nature of things. It is a creature of great intelligence and wisdom, with a deep understanding of the cosmic order and the forces that shape the world.